Enlarge Person


Rules Questions

Grand Lodge

When Enlarge Person is cast, does the target gain the benefits from the increased size as well as the adjustments stated in the spell's description, or do the adjustments stated in the description replace the size adjustments?


Xen wrote:

When Enlarge Person is cast, does the target gain the benefits from the increased size as well as the adjustments stated in the spell's description, or do the adjustments stated in the description replace the size adjustments?

Which specific size adjustments do you mean?

You become 1 size larger and gain everything that comes with it. The ones listed in the book are assuming you are going from medium to large or small to medium.

Sovereign Court

Xen wrote:

When Enlarge Person is cast, does the target gain the benefits from the increased size as well as the adjustments stated in the spell's description, or do the adjustments stated in the description replace the size adjustments?

The person only gets what is in the spell.

Details in the Bestiary on size adjustments are a general guide for a GM to make new monsters and aren't fixed bonuses when size is adjusted.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mok wrote:
Xen wrote:

When Enlarge Person is cast, does the target gain the benefits from the increased size as well as the adjustments stated in the spell's description, or do the adjustments stated in the description replace the size adjustments?

The person only gets what is in the spell.

Details in the Bestiary on size adjustments are a general guide for a GM to make new monsters and aren't fixed bonuses when size is adjusted.

Agreed. The spell would be brokenly powerful otherwise.

Grand Lodge

Thanks for the clarification. I just think it's a little stupid that although their height is doubled and weight is multiplied by 8, their CMB stays the same (+2 str, -1 attack)and their CMD is 1 less (+2 str, -2 dex, -1 attack). So being enlarged doesn't help you push or grapple opponents, but also makes it easier for them to push or grapple you. I guess that's why it's only a 1st level spell.


Xen wrote:
Thanks for the clarification. I just think it's a little stupid that although their height is doubled and weight is multiplied by 8, their CMB stays the same (+2 str, -1 attack)and their CMD is 1 less (+2 str, -2 dex, -1 attack). So being enlarged doesn't help you push or grapple opponents, but also makes it easier for them to push or grapple you. I guess that's why it's only a 1st level spell.

Attack modifiers for size and CMB/CMD modifiers for size are different. You get a +1 for being large, not a -1.

Grand Lodge

But you don't get a +1 for being large, as per the spell. That's the problem I have with it. You only get:

Enlarge Person pg. 278 wrote:
The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

Nothing to CMB/CMD for size.


Xen wrote:

But you don't get a +1 for being large, as per the spell. That's the problem I have with it. You only get:

Enlarge Person pg. 278 wrote:
The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Nothing to CMB/CMD for size.

I see this as an artifact from 3.5 where there was no CMB/CMD. In this case, the RAW is weird and seemingly wrong. I think it's well within RAI to use the "special size modifiers" for those two statistics as logic would dictate, despite the RAW.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

As far as I know, you DO get the +1 to CMB/CMD, -4 to Stealth, and reach from the spell.

Unlike the guidelines in the bestiary, this is something all large creatures get by virtue of being large (except for reach, which is by virtue of being large/tall).

Grand Lodge

Caineach wrote:
Attack modifiers for size and CMB/CMD modifiers for size are different. You get a +1 for being large, not a -1.

You don't add in attack roll modifiers to CMB/CMD? I thought you did, although I could be entirely wrong.

Liberty's Edge

Ravingdork wrote:


Unlike the guidelines in the bestiary, this is something all large creatures get by virtue of being large.

Yes for the CMB/CMD.

Look up the section in the Core Rulebook on CMB/CMD. There's modifiers there for your size. No matter how you got to that size, those are your modifiers. They don't need to mention it in the spell, especially since you're not always going from Medium to Large.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Xen wrote:
Caineach wrote:
Attack modifiers for size and CMB/CMD modifiers for size are different. You get a +1 for being large, not a -1.
You don't add in attack roll modifiers to CMB/CMD? I thought you did, although I could be entirely wrong.

You DO factor in attack roll modifiers, except for size modifiers (which are an exception to the rule).

For example, a large creature gets a -1 penalty to attack rolls with his +3 greatsword simply for being large. Conversely, he gets a +1 size bonus to his CMB (and no size penalty). If he were to attempt to sunder an opponent's shield, he would gain the greatsword's +3 enhancement bonus to his CMB (plus other modifiers for circumstances, feats, etc.) as well as the +1 size bonus.

Grand Lodge

So basically the -1 attack modifier cancels the +1 CMB modifier?

*EDIT* Do you also add weapon/attack modifiers for all combat maneuvers?

Sovereign Court

d20PFSRD.com wrote:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

The -1 to hit penalty is not used in a Combat Maneuver, instead the +1 size bonus is used.


Xen wrote:

So basically the -1 attack modifier cancels the +1 CMB modifier?

*EDIT* Do you also add weapon/attack modifiers for all combat maneuvers?

No, the +1 CMD bonus is used instead of the -1 attack modifier.

A level 1 fighter with 18 strength, 12 dex
+1(BAB) +4(str) = +5 to hit
+1(BAB) +4(str) = +5 CMB
10 +1(BAB) +4(str) +1(dex) = 16 CMD

After enlarge person 20 strength, 10 dex, and large size(+1 reach, -1 to hit, +1 CMB/CMD)
+1(BAB) +5(str) -1(large) = +5 to hit
+1(BAB) +5(str) +1(large) = +7 CMB
10 +1(BAB) +5(str) +0(dex) +1(large) = 17 CMD


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Xen wrote:
So basically the -1 attack modifier cancels the +1 CMB modifier?

No. I specifically said that a large creature does NOT take a size penalty to CMB or CMD.

Xen wrote:
Do you also add weapon/attack modifiers for all combat maneuvers?

Only maneuvers that use your weapon (such as disarm, sunder, trip). Things that don't use your weapon (bull rush, unarmed disarm, grapple, unarmed trip) do not gain the benefit of weapon bonuses.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

So is Enlarge Person off limits for monsters the same way Hold Person is?

Scarab Sages

Huh? Off limits? I know more than a few monsters that make use of Enlarge Person, some genies in particular (though they are an exception, a giant could now use Enlarge Person if it wanted). And Hold Person can work on a bunch of the humanoid creatures too.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
TriOmegaZero wrote:
So is Enlarge Person off limits for monsters the same way Hold Person is?

Except for very specific exceptions (such as the share spell class feature from many class companions), enlarge person only works on humanoids.

(Which now includes giants in Pathfinder.)


Ravingdork wrote:
TriOmegaZero wrote:
So is Enlarge Person off limits for monsters the same way Hold Person is?

Except for very specific exceptions (such as the share spell class feature from many class companions), enlarge person only works on humanoids.

(Which now includes giants in Pathfinder.)

Are "monstrous humanoids" a subpart of the "humanoids" as English syntax suggests, or are they completely separate (in which case you can't Enlarge Person a monstrous humanoid)?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Louis IX wrote:
Ravingdork wrote:
TriOmegaZero wrote:
So is Enlarge Person off limits for monsters the same way Hold Person is?

Except for very specific exceptions (such as the share spell class feature from many class companions), enlarge person only works on humanoids.

(Which now includes giants in Pathfinder.)

Are "monstrous humanoids" a subpart of the "humanoids" as English syntax suggests, or are they completely separate (in which case you can't Enlarge Person a monstrous humanoid)?

Completely separate.


Charender wrote:
Xen wrote:

So basically the -1 attack modifier cancels the +1 CMB modifier?

*EDIT* Do you also add weapon/attack modifiers for all combat maneuvers?

No, the +1 CMD bonus is used instead of the -1 attack modifier.

A level 1 fighter with 18 strength, 12 dex
+1(BAB) +4(str) = +5 to hit
+1(BAB) +4(str) = +5 CMB
10 +1(BAB) +4(str) +1(dex) = 16 CMD

After enlarge person 20 strength, 10 dex, and large size(+1 reach, -1 to hit, +1 CMB/CMD)
+1(BAB) +5(str) -1(large) = +5 to hit
+1(BAB) +5(str) +1(large) = +7 CMB
10 +1(BAB) +5(str) +0(dex) +1(large) = 17 CMD

+1, one of the better 1st level spells in my opinion, though I kinda think doubling your size and such should bring a bigger bonus.. if it said you grow enough to reach the next size category it would be easier to justify only getting a +2 size bonus. It works fine like this for simplicity's sake though.


Remco Sommeling wrote:


+1, one of the better 1st level spells in my opinion, though I kinda think doubling your size and such should bring a bigger bonus.. if it said you grow enough to reach the next size category it would be easier to justify only getting a +2 size bonus. It works fine like this for simplicity's sake though.

Take a look at righteous might. It gives you a +4 size bonus to strength. If enlarge person gave +4 to strength, it would have to be bumped up to a level 2 spell.


TriOmegaZero wrote:
Ravingdork wrote:
TriOmegaZero wrote:
So is Enlarge Person off limits for monsters the same way Hold Person is?

Except for very specific exceptions (such as the share spell class feature from many class companions), enlarge person only works on humanoids.

(Which now includes giants in Pathfinder.)

I only ask because I have a Ghaele Eladrin character in my campaign with Enlarge Person as a SLA. Which he cannot use on himself.

I play enlarge person slightly different. In theory, there is a whole host of spells enlarge outsider, enlarge beast, etc. If a non-humanoid creature has enlarge person, I swap the ability out for enlarge (creature type). So an eladrin would have enlarge outsider.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Sorry, I misremembered and didn't delete the post fast enough. He does not have it as a SLA. I think he used a prepared cleric spell to cast it.


TriOmegaZero wrote:
Sorry, I misremembered and didn't delete the post fast enough. He does not have it as a SLA. I think he used a prepared cleric spell to cast it.

Yeah, in that case I would let him memorize enlarge outsider if he wanted to, but that is my house rule on it.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

That might be the best way to handle it without removing his immunity to X Person spells. Although I've considered going back to 3.0 Enlarge as well. Either way, he's already done it, and I don't intend to punish him for my mistake.


it seems one of the benefits for a melee player would be the upped dmg done by the weapon or unarmed attack


zmanerism wrote:
it seems one of the benefits for a melee player would be the upped dmg done by the weapon or unarmed attack

The net benefits for a medium character are

+0 AC(-2 dex, +1 natural armor)
-1 touch AC(-2 dex)
+1 CMD(+1 size, +2 str, -2 dex)
+2 CMB(+1 size, +2 str)
+0 to hit(-1 size, +2 str)
+damage varies by weapon choice(increased weapon size, +2 strength)


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Charender wrote:
zmanerism wrote:
it seems one of the benefits for a melee player would be the upped dmg done by the weapon or unarmed attack

The net benefits for a medium character are

+0 AC(-2 dex, +1 natural armor)
-1 touch AC(-2 dex)
+1 CMD(+1 size, +2 str, -2 dex)
+2 CMB(+1 size, +2 str)
+0 to hit melee(-1 size, +2 str)
+damage varies by weapon choice(increased weapon size, +2 strength)

-2 ranged hit (-1 size, -2 dex)


Enlarge Person is a poor disguise for medieval Viagra and I won't stand for it. I can't really. Too much blood loss to the extremities and I get woozy.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Actual conversation from a few weeks ago, where my ftr/sor used enlarge person--

Other Player: does that spell make your weapons bigger?

Me: All my equipment gets bigger, baby.


Caineach wrote:
Charender wrote:
zmanerism wrote:
it seems one of the benefits for a melee player would be the upped dmg done by the weapon or unarmed attack

The net benefits for a medium character are

+0 AC(-2 dex, +1 natural armor)
-1 touch AC(-2 dex)
+1 CMD(+1 size, +2 str, -2 dex)
+2 CMB(+1 size, +2 str)
+0 to hit melee(-1 size, +2 str)
+damage varies by weapon choice(increased weapon size, +2 strength)
-2 ranged hit (-1 size, -2 dex)

Good catch, also the increased damage from weapon size does not help ranged weapons.


delabarre wrote:

Actual conversation from a few weeks ago, where my ftr/sor used enlarge person--

Other Player: does that spell make your weapons bigger?

Me: All my equipment gets bigger, baby.

Now that was one appropriately educational answer, playah. ;)

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