Gamemastery Chase Cards


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I'm reposting this from another thread as a potential product idea to support the new GMG

Seeing the concept of the excellent new chase rules in the GMG (pg 232-233) would you guys consider making sets of pre-printed chase cards, maybe as part of the gamemastery series of decks?
Each card would detail multiple chase option relevant to the environment and circumstances with extra events thrown into the mix just to make things even more random.

I could see two possible sets out of this:

Set 1 Vehicular/Mounted/Assisted chase through environment
Open Road + town cards
Wilderness (rugged terrain)
Water (w/ships, maybe add some notes on small vs. large ships)
Event Card - not a chase terrain but something that affects both the hunter and the hunted, bad luck, hunter moves up one, extra split path – then draw the next card

Set 2 On foot
In city/town
Wilderness (forest, mountain, etc)
Other/open terrain (plains, desert, ice, etc)
Underground
Flying
Event Card - not a chase terrain but something that affects both the hunter and the hunted, bad luck, hunter moves up one, extra split path – then draw the next card

Cards could be laid out in a grid with some choices and paths known or drawn from split decks with only the first card up in the deck as a know option with the rest of the run being a random draw after with some path options.
You can also run to simultaneous races from different starting points/directions to the same locale – DM determines how many cards will be in each group’s path to reach the destination first (assuming no teleport of course), the team that gets there in the shortest number of turns wins. Then they can set up the ambush for their rivals.

The actual events on the cards can be so generic that some of the subdivisions could be condensed or you could have multiple DCs for different terrains listed on each card with a different option(s) based on the environment the card is supposed to represent.

Sample card - Mounted Chase
Forest – Chase option 1
Chase option 2
Cavern/Darklands – Chase option 1
Chase option 2
City - Chase option 1
Chase option 2
Fit as many various terrain circumstance DC checks you could put on the card so you could maximize the use of each card in the deck.

You could even just make one set of very generic chase features for both vehicular chases and ones that occur on foot. Also they could take a very vague incident/event approach without specifics to terrain but more on the detail of bad luck, obstacles, shortcut, etc.
As a DM I would personally would prefer a more specific level of detail to the chase with events cards being vague enough as to make them generic and easy to apply to all circumstances.

The DM could make specific decks and shuffle or stack them as they please.
Ex - maybe a stack of 5 open road cards and then 5 city cards as the chase is "supposed" to come into town, shuffle each set of five then place road on top of town. Maybe throw in an event card into each mini stack just to add even more random elements.

A small single page insert could cover the rules and use of the cards for those who have not picked up the GMG.

Anyway, there it is.

Sovereign Court

+1

Auxmaulous wrote:

I'm reposting this from another thread as a potential product idea to support the new GMG

Dark Archive

KARLAN TALKINGTON wrote:

+1

Auxmaulous wrote:

I'm reposting this from another thread as a potential product idea to support the new GMG

Wow! Someone actually read this - thanks Karlan!

Feels like the graveyard of posts down in here.

It's a rough idea, I'm sure the brains at Paizo can come with a streamlined system with some cool chase obstacles and events better then I can. Plus its a good way to promote and support the GMG.

Silver Crusade

+1


Looks like Paizo did a +1. ;)

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