Looking to shortcut my new campaign


Advice

Sovereign Court Contributor

Hey all,

Trying to shortcut my new campaign by using existing materials and tweaking them. Normally I use a group collaborative method of my own devising to create the campaign setting. My group has expressed their intention to use that process to go in an Arabian-pirates-and-airships direction. Well and good. However, I lack the time right now to develop the campaign/adventure from scratch. Maybe I could pathfinderize and adapt Legacy of Fire. Heck, I wrote a tiny bit of it. Any other suggestions that might be a quick adaptation? A good (and easy - I've got noob players) set of airship rules, so I don't have to write my own?

Anyone? Anyone? Bueller?

Thanks in advance for thoughts and ideas!


Freeport has a great deal of supporting material for a setting, with a fully-detailed city complete with adventure hooks and book of NPCs that's definitely worthwhile. A great short cut is always getting detailed settings established. Just add an airstrip and it's a hive of scum and villainy ready for your campaign. Their modules are a bit limited, but that's okay.


Not sure if this is what you'd be looking for, but this PDF includes 5 generic fantasy adventure plot synopses (plus a few other items).

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