CG Sorcerer - can he use necromancy spells


Advice


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Hi All,

Two Quick questions:

1. Can a Chaotic Good Sorcerer use necromancy spells that do not have the "Evil" descriptor? Examples include "Chill Touch", "Cause Fear", "Bleed", "False Life".

2. I assume the CG Sorcerer cant use necromancy spells like "Animate Dead" because of the "Evil" descriptor. Is this correct?

Thanks

Blackcat


Nothing at all prevents any character from casting any necromancer spell, provided it is available as a class ability.

Necromancy spells with [Evil] as a descriptor will have consequences in regards to alignment. You don't have to be evil to cast them, but your alignment may shift, as you are performing an evil act.

As for other necromantic spells without the evil descriptor, you are fine. You may, however, find that certain cultures may find them taboo, avoided, or even outlawed. This is very dependent on regional tolerances and the like, however.


blackcat wrote:

Hi All,

Two Quick questions:

1. Can a Chaotic Good Sorcerer use necromancy spells that do not have the "Evil" descriptor? Examples include "Chill Touch", "Cause Fear", "Bleed", "False Life".

2. I assume the CG Sorcerer cant use necromancy spells like "Animate Dead" because of the "Evil" descriptor. Is this correct?

Thanks

Blackcat

If the spell has no alignment, then there is no problem at all. Only clerics have a built in prohibition against casting spells of an opposed alignment.

However repeatly casting spells with an evil alignment is a excuse for your DM to ajust your alignment.

Liberty's Edge

blackcat wrote:

Hi All,

Two Quick questions:

1. Can a Chaotic Good Sorcerer use necromancy spells that do not have the "Evil" descriptor? Examples include "Chill Touch", "Cause Fear", "Bleed", "False Life".

2. I assume the CG Sorcerer cant use necromancy spells like "Animate Dead" because of the "Evil" descriptor. Is this correct?

Thanks

Blackcat

Spell descriptors do nothing to your PCs alignment. Your characters actions and intentions are what affects it. Alignment has more to do with how you view the world and your attitude than what spells you cast or even what actions you take. Alignment does not directly affect your actions. A lawful paladin could murder an innocent housewife and be in full rights to do so if he has reason to believe it is the "good" or right thing to do. Weather or not they use Detect Evil is another story.

TL:DR He can cast any spell he wishes to, but cause and effect build up over time.


blackcat wrote:

Hi All,

Two Quick questions:

1. Can a Chaotic Good Sorcerer use necromancy spells that do not have the "Evil" descriptor? Examples include "Chill Touch", "Cause Fear", "Bleed", "False Life".

2. I assume the CG Sorcerer cant use necromancy spells like "Animate Dead" because of the "Evil" descriptor. Is this correct?

Thanks

Blackcat

A sorcerer of an alignment could use whatever arcane spell he or she so desired ;)

...of course, spells with the [Evil] descriptor will slowly bring your alignment to evil, as casting them are evil acts.


Its basically already stated in previous posts, but the best way to put it is as follows:

Spells with alignment descriptors are considered to be "of" that alignment. The act of casting such a spell could easily be interpreted as an act of said alignment (evil, chaotic, lawful, good). While classes like druid, sorceror, and wizard may cast whatever spells they please, the cleric may not cast spells with alignment descriptors opposed to their deity's.

This heavily implies that such spells are considered "acts of alignment". However, it is nowhere stated in any of the incarnations of "official" 3rd edition rules (3.0, 3.5, PF) that casting these spells can affect your alignment.

However, there are no specific rules governing alignment shifts at all, besides the vague and obvious statement of "performing acts of a certain alignment will shift your alignment towards that of the acts". Although even this statement does not actually exist in either the PF or the 3.5 online SRD.

Ultimately, there is no "universally right" answer. The best thing to do is ask your DM if he has decided in his game whether spells with alignment descriptors count as actual acts of said alignment, or are merely listed to describe what certain clerics are morally opposed to casting, without having actual impact on alignment for non-clerics.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Thanks Guys,

I am actually the GM, I am just checking as I have NPC's that float in and out as required (I am running a campaign with just 2 players) and wanted to check what spells the NPC Sorcerer would have chosen as CG.

From the above comments I will use and allow anything that doesn't have the evil descriptor. (I don't want the players to think he is evil and be confused as to whether he really is good, or evil pretending to be a friend etc.)

Cheers

Blackcat

Liberty's Edge

blackcat wrote:

Thanks Guys,

I am actually the GM, I am just checking as I have NPC's that float in and out as required (I am running a campaign with just 2 players) and wanted to check what spells the NPC Sorcerer would have chosen as CG.

From the above comments I will use and allow anything that doesn't have the evil descriptor. (I don't want the players to think he is evil and be confused as to whether he really is good, or evil pretending to be a friend etc.)

Cheers

Blackcat

I think the way he employs the spells would be a better gauge of the persons identity than the actual specific spell he uses. For instance using a fear spell to chase off an angry bugbear is different than using it to chase off the town guard.


Themetricsystem wrote:


Spell descriptors do nothing to your PCs alignment. Your characters actions and intentions are what affects it. Alignment has more to do with how you view the world and your attitude than what spells you cast or even what actions you take. Alignment does not directly affect your actions. A lawful paladin could murder an innocent housewife and be in full rights to do so if he has reason to believe it is the "good" or right thing to do. Weather or not they use Detect Evil is another story.

TL:DR He can cast any spell he wishes to, but cause and effect build up over time.

Perhaps in your campaign, but that is a house rule.

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