Character concepts you've had to say "No" to


Gamer Life General Discussion

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Snorter wrote:
Makarnak wrote:
Awakened dinosaurs (thematic concerns)

Especially purple ones, with Bard levels.

And Leadership for lots of henchpersons (children a speciality).

"Everybody ready?"

"I love you,
You love me..."

Ah, the encounter where you get XPs for NOT killing the creature...


I said no to a player who wanted to be the prince of the main kingdom of the campaign... and next in line for the throne. When I told him that it did not fit my campaign (he could be a prince, but not next in line for the throne, since I planned on the king being killed not long after the campaign started) and he argued with me, saying that it was "his concept and I had no right to deny it".

Grand Lodge

Dork Lord wrote:
he argued with me, saying that it was "his concept and I had no right to deny it".

[Sarcasm] Ahh..

The Sense of Entitlement always gives me the warm and fuzzies!

No matter where in life it happens to show up... [/Sarcasm]

-That One Digitalelf Fellow-


I do not like sneaky games.

And by that, I mean sneaky gamers.

And by sneaky gamers I mean players that want to metaphorically poo all over the other players and grab all the loot.

I can't necessarily get rid of the player, as the group would implode, but I sure as hell can get rid of their sneakiness.

Such as, in 2nd Ed: "I'm a multiclass fighter/mage/rogue, but only you know I'm a rogue and mage - everyone else thinks I'm just a fighter. That way they won't suspect me when I start stealing magic stuff."

This, in a game where I started the characters off with 3k experience, where I say to the player across the table: "So you split it three ways for your character, yeah?" and wait for the inevitable questions from the other players, who know about his questionable gaming ethics.

The look on his face was... worth allowing him at the table. For a short time anyway.

I don't DM any more. Probably due to this guy. Ho hum.

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

Dazylar wrote:

I do not like sneaky games.

And by that, I mean sneaky gamers.

And by sneaky gamers I mean players that want to metaphorically poo all over the other players and grab all the loot.

I can't necessarily get rid of the player, as the group would implode, but I sure as hell can get rid of their sneakiness.

Such as, in 2nd Ed: "I'm a multiclass fighter/mage/rogue, but only you know I'm a rogue and mage - everyone else thinks I'm just a fighter. That way they won't suspect me when I start stealing magic stuff."

This, in a game where I started the characters off with 3k experience, where I say to the player across the table: "So you split it three ways for your character, yeah?" and wait for the inevitable questions from the other players, who know about his questionable gaming ethics.

The look on his face was... worth allowing him at the table. For a short time anyway.

I don't DM any more. Probably due to this guy. Ho hum.

Funny, I played a 2E elf M/T. I pretended to be a human mage (hat of disguise). I snuck around and ninja'd most of the loot all the time, but I used my powers for good! I'd ninja loot, then hand out items to whoever could make the best use of them. Instead of hoarding everything for my own benefit, I ensured a fair and sensible (if autocratic) loot distribution and cut down on party conflict.


In a Dragonlance campaign, there were to characters I wish were rejected. One was a Kender Alchemist and a Phaethon Monk who were so distuptive, that they almost ruined the game for me. The Afflicted Kender Rogue and the Tinker Gnome Tinker (I do not remember his exact class, but he made tempirary magical devices) I did not mind working with, nor any of the others in the game.


Abraham spalding wrote:
LordRiffington wrote:
Samnell wrote:
A cat that can talk. Not a cat person. A regular has-no-hands cat. With sorcerer levels.

I'd totally allow that, assuming it would fit into the campaign.

Granted, I'd require the player to take Still Spell, because I can't see a cat casting spells with somatic components.

It uses its tail.

In the game I'm running, the boss's pet is an awakened cat wizard. Granted, it's an "enchanted forest with evil fairies" type game, the boss is an old, mad version of Rapunzel, and the cat also has an animated spellbook that can cast of its own accord. Still, I can see this being a fun PC concept. She certainly makes a great villain.

Shadow Lodge

Smoky, the were bear ranger.


Charlie Bell wrote:
Funny, I played a 2E elf M/T. I pretended to be a human mage (hat of disguise). I snuck around and ninja'd most of the loot all the time, but I used my powers for good! I'd ninja loot, then hand out items to whoever could make the best use of them. Instead of hoarding everything for my own benefit, I ensured a fair and sensible (if autocratic) loot distribution and cut down on party conflict.

Bolded for emphasis. If it worked, it worked. The player I am thinking about was all "Me! Me! Me!" and had no interest in fairness.

Which really just goes back to what someone else said upthread:

ProfessorCirno wrote:
Solution: Don't play with jerks.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Dragonborn3 wrote:
Snorter wrote:
Makarnak wrote:
Awakened dinosaurs (thematic concerns)

Especially purple ones, with Bard levels.

And Leadership for lots of henchpersons (children a speciality).

"Everybody ready?"

"I love you,
You love me..."

*readies the bardic dinosaur-killing spell*

That would be this one?


John Woodford wrote:
Dragonborn3 wrote:
Snorter wrote:
Makarnak wrote:
Awakened dinosaurs (thematic concerns)

Especially purple ones, with Bard levels.

And Leadership for lots of henchpersons (children a speciality).

"Everybody ready?"

"I love you,
You love me..."

*readies the bardic dinosaur-killing spell*

That would be this one?

I thought we were talking about this one. [shivers...]


Laurefindel wrote:
John Woodford wrote:
Dragonborn3 wrote:
Snorter wrote:
Makarnak wrote:
Awakened dinosaurs (thematic concerns)

Especially purple ones, with Bard levels.

And Leadership for lots of henchpersons (children a speciality).

"Everybody ready?"

"I love you,
You love me..."

*readies the bardic dinosaur-killing spell*

That would be this one?

I thought we were talking about this one. [shivers...]

You're both wrong.

It's THIS one.


Dork Lord wrote:
I said no to a player who wanted to be the prince of the main kingdom of the campaign... and next in line for the throne. When I told him that it did not fit my campaign (he could be a prince, but not next in line for the throne, since I planned on the king being killed not long after the campaign started) and he argued with me, saying that it was "his concept and I had no right to deny it".

BWWHAHAHAHHAHAHAHA!!!!!

I can't believe...no wait this is a gamer we're talking about so I can believe he said that to you.

I would have let him do it.

Then killed his character in the first session.

"Now the King has no heir!!! The kingdom is plunged into turmoil."

I then thank the player for providing such an awesome beginning to the campaign, what a trooper taking one for the game like that! LOL!


PsychoticWarrior wrote:
Dork Lord wrote:
I said no to a player who wanted to be the prince of the main kingdom of the campaign... and next in line for the throne. When I told him that it did not fit my campaign (he could be a prince, but not next in line for the throne, since I planned on the king being killed not long after the campaign started) and he argued with me, saying that it was "his concept and I had no right to deny it".

BWWHAHAHAHHAHAHAHA!!!!!

I can't believe...no wait this is a gamer we're talking about so I can believe he said that to you.

I would have let him do it.

Then killed his character in the first session.

"Now the King has no heir!!! The kingdom is plunged into turmoil."

I then thank the player for providing such an awesome beginning to the campaign, what a trooper taking one for the game like that! LOL!

Yeah...I have to agree with the laughter on this one. YOU had NO RIGHT to deny HIS concept? Oh, I'm sorry; did he decide to become the DM for his world? I don't think so....I hate players like this, and thankfully, I only ever had to deal with one. All my other players have been very understandable and agreeable about it when I explain why I have to say no about a concept. Usually, because I'll allow most concepts.

Not to ramble, but I have a player that has made a drow male. I gave him a 10% chance to be a noble. As a female, I said he'd have a 5% chance. At least, I'm not outright denying him the opportunity, and letting the dice decide for us.

Anyway...back to what I would've done. I would have let him as well, then killed the king. At that point, his character becomes an NPC, because he's now too busy to be an adventurer. Either that, or the rest of the party won't want to be around him because their lives will now be in danger as well as the Prince's from those that killed the king.....


I'm going to have to ban one player from a future horror campaign. It turns out this player is a sociopath and cannot feel fear. Normally this isn't a problem, I just have to keep a strong hold on the math and the rules, but it's a horror campaign. It's also a great form of therapy for her since she gets a chance to act out emotions in a game setting where people are less likely to be freaked out.

Luckily, being a sociopath she'll look at this logically long before figuring out she's supposed to feel left out. And by then I'll probably have set up a second game...

Silver Crusade

Back in the old days, human characters could have two classes, with the rule, "Note that alignment will preclude some combinations." A friend of mine wanted a paladin/assassin.

Scarab Sages

Dazylar wrote:
I don't DM any more. Probably due to this guy. Ho hum.

Was this the player whose equipment list once included a bottle of chloroform, and a jar of lube?


Snorter wrote:
Dazylar wrote:
I don't DM any more. Probably due to this guy. Ho hum.
Was this the player whose equipment list once included a bottle of chloroform, and a jar of lube?

Yes. Although as far as I can remember, it was his character's equipment, not his own...

Could be wrong though.

Liberty's Edge

Kerney wrote:
Smoky, the were bear ranger.

You said no to that? C'mon, that's hilarious! ;D


Friends,
I would like to take this time to address a serious problem I have seen with many new players. And that problem is with "Drizzt Clones" Oh sure, the new player wants to play something different, a character they may have read about. It's only natural, really.

But we in the gaming community have to say No. We have to take a firm stance, and gently persuade our friends that that is not road they want to walk down.

If you arn't sure if your player is attempting to create a DC, take note of the following warning signs:

1. Asking questions about playing Dark Elves, or Drow. "Hey, I was looking thru the (PHB, Main book, etc) and I didn't see Drow, why is that?"

2. Wondering about why two weapon fighting feats have so many requirements. "Why can't I just start the game with all these feats?"

3. Asking for magic items during character creation. "Isn't this the game that has those little statues that come to life?"

If your players ever exhibit one or all of these symptoms, stop them immediately. Don't be too forceful or insulting. Calmly explain that that type of character may not fit into your campaign or game world.

Please join me in just saying "NO" to "Drizzt Clones"


The smitter wrote:
also I have had to say no to a mummy character. Why would anyone want to play a mummy anyway.

Mummys are caring, warming and they put bandaids on you which hurts.

Wrong mummy? Well mummys are ancient, don't think they're intelligent, but you will never run out of bandaging or loo roll...


I've had to say no to a dragonhide-wearing barbarian with a six foot long greatsword made from its bones...

...in a science fiction exploration/spec ops game.

The player insisted it made sense for the game. Space dragons exist, obviously! It'd be stupid if they didn't.


Don't think I've really said no to a character concept, but I did not list Magus as a possible class and for some reason a guy made his character one :p

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber

I had a homebrew game that took place in a world made up of tons and tons of mountains. Had a player who joined and, after I explained that simple premise, said "Can I play a sea pirate hunter?"


ProfessorCirno wrote:
Charlie Bell wrote:
ProfessorCirno wrote:
Planescape Magical Girls.
Kill it. Kill it with FIRE.
It's incredibly fun. We've done I think two modules so far - I know we did a heavily "adapted" Modron March, since it's being played in BESM - with a lot of silliness along the way. Each character is a magical girl for a different faction. I'm Godsmen-tan!

MWAHAHAHAHAHAHAAAAA!!!!

*yoink*


IME, players want their PCs to fit into the group, have something useful to do during play, and make sense for the setting. I just outline the options in broad terms, and then make suggestions as needed to help my players come up with suitable PCs.


Anthropomorphic bat druid.

No RP reasons, no attempt to explain how his character would ever mesh with a party. Just wanted a natural +8 to wisdom (or something vaguely ridiculous) and flight.

Didn't actually veto, just said it'd be a +3 LA minimum.

Should have vetoed? Necromancer from Heroes of Horror pulling spells from PHB2.

Was also a half-drow....lady...

I'm not going to get farther into that.


Dwelf... Yeah. Just like it sounds. Didn't have a class. So Dwelf commoner. He got time out for that.

Scarab Sages

Well, I remember three character concepts I rejected:

1) On a convention a player wanted to play a ranger whose overall goal was to convert all the evil pagans to good worshippers of "our lord Jesus". That was for a Forgotten Realms Game...no, his character had no connection to our world, he would have been born in Cormyr and had his mission revealed to him by god.
After a short (it felt longer...) discussion with the player I did reject the character and thakfully the player left, looking for another game or I would have rejected him, too. He crept me out - and that is not an easy task.

2) A sadistic, human hating Noldor priest of Morgoth - in a vanilla good guys M.E.R.P. campaign with shared gm duties. The player who wanted to play that cleric often threw adventures at us, where we would have an easier, more rewarding time if we turnned evil, but she managed to keep these scenarios fun for good characters, so we didn't complain.
She left the group sometimes later, which was unfortunate as she was a very good player and a very nice girl.

Spoiler:

I later met the player again in a rolemaster group where she played that cleric. Neither me nor the gm (who stepped in for the regular gm of the group and didn't care to ask about the characters involved) knew what she was playing and the look on the gm's face when she revealed her true nature was priceless.
We freed a group of slaves.
Player: "Any good looking man among them?"
GM: (rolls) "Yes."
Player: "I grab him and drag him behind some bushes."
GM: "Ahm..,OK"
Player: "I remove his Shirt."
GM: "Oh, well, OK."
Player: "I cut his Heart out as a sacrifice to Morgoth"
GM: ...!

3) When we started a new Forgotten Realms campaign, I let the players think about their characters. Iasked for good or neutral characters willing to embark on an adventurous life due to curiosity and a lust for adventure (or fame, or fortune) as it was a short campaign of very classical adventures not easily tied to personal quests or delivered to the reluctant hero type. I told them the adventures would take place all over the realms, so travel would be involved and the characters could more or less come from anywhere the wanted.
Last of the players wants to play a geriatric wizard, bad memory, not very good at magic (after all he still was first level after a lifetime of study) and crippled by age to a state of almost not being able to move without help.
I only asked him if he didn't want to play anymore or if he wanted another campaign, but he was eager to play and came up with another concept a few days later.

Liberty's Edge

Dork Lord wrote:
I said no to a player who wanted to be the prince of the main kingdom of the campaign... and next in line for the throne. When I told him that it did not fit my campaign (he could be a prince, but not next in line for the throne, since I planned on the king being killed not long after the campaign started) and he argued with me, saying that it was "his concept and I had no right to deny it".

Sucks when the king dies and you find out you're actually a bastard, with your younger brother gunning for you and your mother headed off to the chopping block for her infidelity. And your true father is something really horrible and abhorrent...


Mulban wrote:

Friends,

I would like to take this time to address a serious problem I have seen with many new players. And that problem is with "Drizzt Clones" Oh sure, the new player wants to play something different, a character they may have read about. It's only natural, really.

But we in the gaming community have to say No. We have to take a firm stance, and gently persuade our friends that that is not road they want to walk down.

If you arn't sure if your player is attempting to create a DC, take note of the following warning signs:

1. Asking questions about playing Dark Elves, or Drow. "Hey, I was looking thru the (PHB, Main book, etc) and I didn't see Drow, why is that?"

2. Wondering about why two weapon fighting feats have so many requirements. "Why can't I just start the game with all these feats?"

3. Asking for magic items during character creation. "Isn't this the game that has those little statues that come to life?"

If your players ever exhibit one or all of these symptoms, stop them immediately. Don't be too forceful or insulting. Calmly explain that that type of character may not fit into your campaign or game world.

Please join me in just saying "NO" to "Drizzt Clones"

I applaud this public service announcement.

Shadow Lodge

Nebulous_Mistress wrote:
Mulban wrote:

Friends,

I would like to take this time to address a serious problem I have seen with many new players. And that problem is with "Drizzt Clones" Oh sure, the new player wants to play something different, a character they may have read about. It's only natural, really.

But we in the gaming community have to say No. We have to take a firm stance, and gently persuade our friends that that is not road they want to walk down.

If you arn't sure if your player is attempting to create a DC, take note of the following warning signs:

1. Asking questions about playing Dark Elves, or Drow. "Hey, I was looking thru the (PHB, Main book, etc) and I didn't see Drow, why is that?"

2. Wondering about why two weapon fighting feats have so many requirements. "Why can't I just start the game with all these feats?"

3. Asking for magic items during character creation. "Isn't this the game that has those little statues that come to life?"

If your players ever exhibit one or all of these symptoms, stop them immediately. Don't be too forceful or insulting. Calmly explain that that type of character may not fit into your campaign or game world.

Please join me in just saying "NO" to "Drizzt Clones"

I applaud this public service announcement.

Oh, why did they create the Dervish prestige class so there would be bonuses for dual-wielding scimitars?

+1 applauding the public service announcement.


DM Aron Marczylo wrote:
The smitter wrote:
also I have had to say no to a mummy character. Why would anyone want to play a mummy anyway.

Mummys are caring, warming and they put bandaids on you which hurts.

Wrong mummy? Well mummys are ancient, don't think they're intelligent, but you will never run out of bandaging or loo roll...

Two years ago, I played a Mummy Bounty Hunter type in a plane-hopping game. The concept behind the character was that he was "bound" to the party's benefactor and used as incredibly patient bounty hunter or assassin.

He stayed quiet and kept his identity under wraps (ha ha) for most of the campaign. I played up the whole secret-undead thing as much as possible, trying to generate an air of dread and mystery. He wore a bronze mask, curiously out of style clothing, and was strangely quiet. I always used phrases to describe his actions such as "I loom in the background" or "I'll go lurk in the hallway" as much as possible. He always seemed to arrive and disappear mysteriously causing PCs and NPCs alike to jump in surprise.

The great part about it was that the DM and the rest of the players played along with the whole concept. We had a lot of fun in that game.

Alas, he was destroyed in a campaign ending TPK.


Cold Beer wrote:
DM Aron Marczylo wrote:
The smitter wrote:
also I have had to say no to a mummy character. Why would anyone want to play a mummy anyway.

Mummys are caring, warming and they put bandaids on you which hurts.

Wrong mummy? Well mummys are ancient, don't think they're intelligent, but you will never run out of bandaging or loo roll...

Two years ago, I played a Mummy Bounty Hunter type in a plane-hopping game. The concept behind the character was that he was "bound" to the party's benefactor and used as incredibly patient bounty hunter or assassin.

He stayed quiet and kept his identity under wraps (ha ha) for most of the campaign. I played up the whole secret-undead thing as much as possible, trying to generate an air of dread and mystery. He wore a bronze mask, curiously out of style clothing, and was strangely quiet. I always used phrases to describe his actions such as "I loom in the background" or "I'll go lurk in the hallway" as much as possible. He always seemed to arrive and disappear mysteriously causing PCs and NPCs alike to jump in surprise.

The great part about it was that the DM and the rest of the players played along with the whole concept. We had a lot of fun in that game.

Alas, he was destroyed in a campaign ending TPK.

Damn that sounds fun!

The Exchange

. . .A Dwarf Barbarian named Callous Member who was a gnome rapist. He actually carried around a gimp-gnome in a burlap sack and would occasionally bring him out to. . . well, you know.

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