PvP in D&D


3.5/d20/OGL


A group of players I play regularly with and a second group that I have recently just taken in have shown an interest in playing a D&D Campaign which would involve cross-group gaming, from cooperation in getting through dungeons and tough areas (think Maure Castle and Undermountain) to competing for resources and lands (imagine KINGMAKER but with 2 groups vying for territory).
I really think I could do something great with this and images of assasination attempts and airship to airship combat are filling my head.
Multiple problems exist though with this kind of system and I'm not sure how I should go about all of this.
The players have no idea either and I'm wondering how I should coordinate both teams when they go PvP...
So...
1) If anyone has any ideas to help make this sort of Campaign easier
2) If anyone has any interesting ideas for what sort of Campaign would work well with two teams working against each other
3) If anyone's just interested in helping
let me know...

Matt


Will the two teams be sitting at the same table? Or only sometimes?

Maybe run it as a Pathfinder Society lodge vs. lodge conflict, each lodge competing for the same resources, make sure if you're going to kill another lodge member, it looks like an accident...and preferably of a faction you dislike. That would also give a good reason why they're working together at times.

Treasure hunting is a great reason to run into these kind of conflicts.

Sovereign Court

Ahhh, this is something I've been dreaming of doing for ages now. Some kind of shared campaign that would allow several groups at the FLGS play together in the same world. It's a logistical nightmare of course, but Kingmaker gave me some inspiration as well.

Anyway my suggestion for you is to perhaps get a co-DM, someone who can help out with one of the groups and offer up assistance when they start to come into more direct competition with one another.


Xaaon of Korvosa wrote:

Will the two teams be sitting at the same table? Or only sometimes?

Maybe run it as a Pathfinder Society lodge vs. lodge conflict, each lodge competing for the same resources, make sure if you're going to kill another lodge member, it looks like an accident...and preferably of a faction you dislike. That would also give a good reason why they're working together at times.

Treasure hunting is a great reason to run into these kind of conflicts.

To answer to your question, they would play at different times most of the time seeing as they would be pursuing their own storylines but would come together at various points in the story either as allies or as enemies. For example (this is not in my Campaign, it's just to show what I mean), say both players have realized they'll need the Deep Emerald Hammer of the Dwarf Lords and they know that it lies deep under the ancient city of Rageglacier, they'll need to cooperate to reach it as it is guarded by the sinister forces of the Brethren of Blood. When they reach the Hammer though, they'll have to decide which team gets it or fight to the death over it... something like this...


Morgen wrote:

Ahhh, this is something I've been dreaming of doing for ages now. Some kind of shared campaign that would allow several groups at the FLGS play together in the same world. It's a logistical nightmare of course, but Kingmaker gave me some inspiration as well.

Anyway my suggestion for you is to perhaps get a co-DM, someone who can help out with one of the groups and offer up assistance when they start to come into more direct competition with one another.

I had thought of having a co-DM but the problem is i'd want the other DM to have helped me make the Campaign so he's on the same level as me in the way the Campaign works...

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I'd probably run this game as two separate but equal factions vying for resources and/or prestige. For the most part I'd keep the groups separate and at certain times when the group's paths would cross run big EVENT games.

The point isn't to kill the opponents in these games, but rather to get the McGuffin back to a goal.

I think there's a product released recently that would be perfect for this.


DM_aka_Dudemeister wrote:

I'd probably run this game as two separate but equal factions vying for resources and/or prestige. For the most part I'd keep the groups separate and at certain times when the group's paths would cross run big EVENT games.

The point isn't to kill the opponents in these games, but rather to get the McGuffin back to a goal.

I think there's a product released recently that would be perfect for this.

Do you know which product that would be?

And I'll think I'll go with this for the Campaign type... now just need to make those two factions and the Campaign itself... sigh
If anyone has cool faction ideas (I'm not playing Golarion) that I could use...


Helsbrandt of Taldor wrote:
If anyone has cool faction ideas (I'm not playing Golarion) that I could use...

What are you using then? If it's a published setting I can shoot some suggestions your way.

Otherwise - IE you're doing something homebrew - we'll need a basic description of the world and such so we know what we're working with. :)


Orthos wrote:
Helsbrandt of Taldor wrote:
If anyone has cool faction ideas (I'm not playing Golarion) that I could use...

What are you using then? If it's a published setting I can shoot some suggestions your way.

Otherwise - IE you're doing something homebrew - we'll need a basic description of the world and such so we know what we're working with. :)

Here's the link to a brief description of it.

http://knightgun0.deviantart.com/art/VAEL-A-WORLD-ASUNDER-167686611


To add on a bit more to the subject, I was wondering about the possibilities of replicating MMORPG style Battlegrounds, Dungeons and Raids in a D&D Campaign... would things like Alterac Valley and the Isle of Conquest work in a D&D adventure?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Helsbrandt of Taldor wrote:
DM_aka_Dudemeister wrote:

I'd probably run this game as two separate but equal factions vying for resources and/or prestige. For the most part I'd keep the groups separate and at certain times when the group's paths would cross run big EVENT games.

The point isn't to kill the opponents in these games, but rather to get the McGuffin back to a goal.

I think there's a product released recently that would be perfect for this.

Do you know which product that would be?

And I'll think I'll go with this for the Campaign type... now just need to make those two factions and the Campaign itself... sigh
If anyone has cool faction ideas (I'm not playing Golarion) that I could use...

Conflict

In any case my suggestions:

Pirates vs Ninjas on a chain of islands (Chaos vs Law)

OR

Two nations attempting to gain control of magic items and artifacts on a lost continent (Arcadia in Golarion, Xen'Drik in Eberron).

OR

Cowboys vs Indians, which is to say Colonists vs Locals.

OR

Church vs State

OR

God vs God

OR

Orthodox vs Reformist

OR

Mercenaries vs Knights.


DM_aka_Dudemeister wrote:
Helsbrandt of Taldor wrote:
DM_aka_Dudemeister wrote:

I'd probably run this game as two separate but equal factions vying for resources and/or prestige. For the most part I'd keep the groups separate and at certain times when the group's paths would cross run big EVENT games.

The point isn't to kill the opponents in these games, but rather to get the McGuffin back to a goal.

I think there's a product released recently that would be perfect for this.

Do you know which product that would be?

And I'll think I'll go with this for the Campaign type... now just need to make those two factions and the Campaign itself... sigh
If anyone has cool faction ideas (I'm not playing Golarion) that I could use...

Conflict

In any case my suggestions:

Pirates vs Ninjas on a chain of islands (Chaos vs Law)

OR

Two nations attempting to gain control of magic items and artifacts on a lost continent (Arcadia in Golarion, Xen'Drik in Eberron).

OR

Cowboys vs Indians, which is to say Colonists vs Locals.

OR

Church vs State

OR

God vs God

OR

Orthodox vs Reformist

OR

Mercenaries vs Knights.

I really like some of these ideas... going to see what my players would like...

Sovereign Court

For some events you can run you could look at letting your players form up into teams and run them through (alone or with a co DM(s)) something like the old Challenge of Champions that were put out in Dragon Magazine. Something people can do that can be rating without having to put them into direct PVP conflict. Add in some NPC groups as well to further mix up the competition and everyone including yourself should hopefully have tons of fun.

As for getting some DMing help, just ask around and I'm sure you could find someone interested and you'd still be mostly in charge as head DM. Maybe more then just one someone too, you could find a FLGS and run a shared campaign world for the whole shop! One may as well be as ambitious as possible, right?

The damn Challenge of Champions is something that needs to come back at some point in the Pathfinder RPG. I'm looking at you Paizo!


Morgen wrote:

For some events you can run you could look at letting your players form up into teams and run them through (alone or with a co DM(s)) something like the old Challenge of Champions that were put out in Dragon Magazine. Something people can do that can be rating without having to put them into direct PVP conflict. Add in some NPC groups as well to further mix up the competition and everyone including yourself should hopefully have tons of fun.

As for getting some DMing help, just ask around and I'm sure you could find someone interested and you'd still be mostly in charge as head DM. Maybe more then just one someone too, you could find a FLGS and run a shared campaign world for the whole shop! One may as well be as ambitious as possible, right?

The damn Challenge of Champions is something that needs to come back at some point in the Pathfinder RPG. I'm looking at you Paizo!

Thanks for the advice, and the Challenge of Champions were very good... I only have the last one unfortunately...


And as I said, treasure hunters, Pathfinder Society factions would work wonderfully for that type of game.

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / PvP in D&D All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL