Ranged Healing


Advice

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Reach spell and familiar are good options. Since the familiar will presumably only be entering the squares of friendly characters, no AOO will be risked.

Magical Lineage (Cure light/moderate wounds) is a good combination with Reach spell. Later one could take spell perfection on cure critical.

I don't think a ranged touch attack is necessary unless using it as an attack such as against undead.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Probably mentioned before, but Divine Hunter archetype can lay on hands at a distance...so, that's kind of, well it isn't a spell but its ranged healing...

Liberty's Edge

rkraus2 wrote:

Ranged healing removes a reason to move around the battlefield. This further encourages people to stand still and trade full attacks.

For that reason alone, I would be against it. I like a dynamic battlefield.

For similar reasons, I've seen people play with the rules variant where you only provoke an AoO for leaving a creature's threatened area, not a threatened square. It makes monsters and party members more willing to circle around behind foes to get flanks, because you only provoke if you leave the creature's reach, not move around within it.


Name Violation wrote:
lay on hands as a pally equal to your effective level for your familiar (your level -2 in this case)

Wouldn't the effective level of that familiar be 1, as you don't have any levels in Sorcerer or Wizard? If so, healing familiars would be best left to the Adepts.


VRMH, for the purpose of the Eldritch Heritage your effective level is your character level-2. Thus, for the powers of the familiar you are character level-2.

PRD wrote:

Eldritch Heritage

You are descended from a long line of sorcerers, and some portion of their power flows in your veins.

Prerequisites: Cha 13, Skill Focus with the class skill of bloodline selected for this feat (see below), character level 3rd.

Benefit: Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.

Emphasis mine :)

- Gauss


Gauss wrote:
For purposes of using that power, treat your sorcerer level as equal to your character level – 2

Well well, you learn something new every day. And this is good to know. Thanks!

Although now I'm wondering how many familiars one PC could get. Time for a new thread.


Hmmm, I guess a wizard could get two familiars (one normal, one via eldritch heritage) since they are not explicitly prevented but why? Although, I could easily see this as a case of replicated powers, only the best one works. The other is nonfunctional.

Interesting idea though:
Wizard with an arcane bond and (via eldritch heritage) a familiar at character level-2.

Btw, the party cleric in the game Im GMing has a familiar via eldritch heritage. She is a worshipper of Nethys so I considered this a RP appropriate feat tree for her.

- Gauss


I don't think it would let you have two familiars, Arcane Bond from the two sources explicitly stacks, meaning that you would just be adding powers to your current familiar when you pick up eldritch heritage.

That does imply something interesting, though: Since you have an effective sorceror level of your character level -2, would the power of a 10th level wizard's familiar by RAW be equivalent to that of an 18th level wizard if he picked up Eldritch Heritage? Probably unintended if it works like that, seems a little crazy.


Has Sacred Bond been mentioned yet? And Imbue with Spell Ability can let others heal themselves, wherever they are.


Logic would dictate that one's effective wizard level for your familiar cannot be higher than your actual character level. The rules are pretty explicit that one cannot have more than one familiar.


Can touch spells be delivered by means of a weapon with reach - without actually having to impale the ally you want to heal?


VRMH wrote:
Has Sacred Bond been mentioned yet? And Imbue with Spell Ability can let others heal themselves, wherever they are.

Sacred Bond is great.

Other options are Shield Other or reach spell.

Silver Crusade RPG Superstar 2014 Top 16

Gauss wrote:

Hmmm, I guess a wizard could get two familiars (one normal, one via eldritch heritage) since they are not explicitly prevented but why? Although, I could easily see this as a case of replicated powers, only the best one works. The other is nonfunctional.

Interesting idea though:
Wizard with an arcane bond and (via eldritch heritage) a familiar at character level-2.

Btw, the party cleric in the game Im GMing has a familiar via eldritch heritage. She is a worshipper of Nethys so I considered this a RP appropriate feat tree for her.

- Gauss

From the Arcane sorcerer bloodline:

Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item.

From the Familiars section:
Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master's level.

So it sounds like you'd stack levels for your familiar. This means a Wizard at level 3 who chooses Eldritch Heritage (Arcane) would then have a familiar as if he were level 4. However, this wouldn't be that useful, honestly, since it would only give the familiar a higher Int score and some more natural armor... the familiar abilities aren't powerful or anything. You'd be better off taking the sorc bloodline that gives you an animal companion... or any other bloodline. LOL


Anyone mention the Reach Spell metamagic feat and the corresponding rods yet?


Yeah, I posted that without checking first. My bad. I was tired. - Gauss

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