Pimp My (8th -Level) BBEG


Advice


I'm going to be running an Eberron game in a couple of weeks, and I've started statting up some NPCs and dungeons. Among these is the first BBEG of the campaign - a noble drow elf oracle. I've finished the build, but I'm submitting it here for review (and perhaps pimping).

How's she look? She meeting her CR okay? Did I miss anything? Tell me what you think.

DOOMSAYER VER’VELLE
CR 8; XP 4,800
female noble drow elf oracle(f) 8
CN Medium humanoid (elf)
Init +4; Senses darkvision 120 ft., Perception +15
DEFENSE
AC 20, ff 16, t 14 (+4 armor, +1 shield, +4 Dex +1 natural)
hp 44 (8d8+8)
Fort +4, Ref +6, Will +8; +2 vs. enchantments
Immune magic missiles, magic sleep effects; SR 19
Weakness light blindness
OFFENSE
Speed 30 ft.
Melee dagger +5 (1d4-1)
Ranged javelin +10 (1d6-1)
Spell-Like Abilities (CL 8th)
constant – detect magic
at-will – dancing lights, deeper darkness, faerie fire, feather fall, levitate
1/day – divine favor, dispel magic, suggestion
Oracle Spells Known (CL 8th)
4th (4/day) – inflict critical wounds (DC 18), summon monster IV
3rd (6/day) – cure serious wounds, daylight, inflict serious wounds (DC 17), searing light
2nd (7/day) – eagle’s splendor, hypnotic pattern (DC 18), inflict moderate wounds (DC 16), silence (DC 18), spiritual weapon
1st (7/day) – color spray (DC 17), entropic shield, inflict light wounds (DC 15), obscuring mist, protection from good, sanctuary (DC 15), shield of faith
orisons – bleed (DC 14), guidance, light, purify food and drink, mending, read magic, resistance, stabilize
STATISTICS
Str 8, Dex 18, Con 10, Int 12, Wis 15, Cha 18
Base Atk +6; CMB +5; CMD 19
Feats Eschew Materials, Great Fortitude, Greater Spell Focus (illusion), Spell Focus (illusion)
Skills Knowledge (arcane) +5, Knowledge (planes) +12, Knowledge (religion) +5, Perception +15, Sense Motive +12, Spellcraft +12, Survival +12; Racial Perception +2
Languages Aklo, Celestial, Common, Elven, Undercommon
Gear +1 studded leather armor, amulet of natural armor +1, brooch of shielding, dagger, javelin, masterwork buckler, wand of cure moderate wounds (22 charges)
SQ poison use, mystery (heavens), oracle’s curse (tongues [Aklo, Celestial]), revelations (awesome display, guiding star, lure of the heavens)

Notes:

Her favored class benefits are going towards hit points.

She will be encountered standing on a pond (thanks to Lure of the Heavens), safely out of reach of melee. I was thinking that she could drop obscuring mist, call spiritual weapons and summons, then buff up before letting loose with searing lights. She will probably be encountered alone, so I figured these were good tactics (keep out of reach, summon help, attack from a distance with concealment).

I need this to be an EL 8 encounter, so I'd really rather not notch down her CR in order to tack on some minions.

The color spray, hypnotic pattern, and daylight spells are bonus spells from her mystery.


Evil Oracles automatically get all inflict spells as known spells.

Daylight is not a good spell choice as it trigger's the drow light blindness.


Inflict spells for free - got it, thanks.

The daylight spell comes from her mystery, so I cannot swap it.


The pond is a genius idea. It certainly allows for aquatic summons to take place.

Or, you could be a real jerk and make it a pool of acid.

Liberty's Edge RPG Superstar 2011 Top 32

I think the BBEG has two weaknesses. Its AC and HP are low. Your set up is decent to take advantage of your surroundings and mitigate against those weaknesses. You can keep pretty similar stats and get a lot of extra HP out of it.

Using the same point buy:
str 8 =8
dex 12 +4 = 16
con 14-2 = 12
int 10+2 = 12
wis 13 +2 = 15
cha 15 +2 +1 = 18

Drop Greater Fortitude and get Toughness
switch +1 studded leather for +1 chainshirt

HP: 60 ( 8d8 +8 con + 8 toughness + 8 favored class)
AC 20 (10 base +3 dex +1 shield +1 NA +5 armor)

F +3
R +5
W +8

If you grabbed Magic Vestement (you have a free slot from the inflict spell) and carried a heavy shield you could get your AC much higher. Having that cast before the fight is pretty fair given that the spell lasts 8 hours.

AC 24 (10 base +3 dex +4 shield +1 NA +6 armor)


Who is she meant to be fighting? Because by herself, she's dead round one or almost dead round one versus any number of PCs over 3.

Grand Lodge

Since this is a lone encounter for her, tactics will be her greatest asset.

The pond is great. It will slow down the Fighter and limit his opportunities to hurt her. But the Rogue, Cleric and Wizard in the group (assuming the standard 4 roles, what ever the actual classes) will still be able to attack at range. The SR helps, but won't save her.

A summoned Hell Hound or Elemental (Medium) dropped on the Rogue will be great. Keep him busy and off her. Heck I would likely blow all four spells on Summon Monster IV. Best way to keep the PCs off her long enough to buff up.

Honestly, buff her up BEFORE the party gets there. Surely she knows they are coming. Have her summon one the round the PCs are opening the door. It might even get to attack when they get the door open (hold the action or something). First round summon another one.

The Inflict Wounds spells are all touch, so probably not going to be much of a factor. Searing Light is nice enough, but at most you will get 6 uses, for at most 24d6 damage, probably spread out unless you target one PC for all of the attacks (perhaps the Cleric- threaten the healer and watch them freak out). But that assumes the Summoned Monsters can keep the entire party occupied for 6 rounds.

Not sure off the top of my head but she needs something else. She needs more attacks per round for sure. The whole economy of actions effect is severely against her. Some way to cast a Quickened Summons spell is ideal, and then she can get off a second spell, but not sure how to do that.


Minions. If you don't want to alter the CR much, keep them lowly CR creatures. A couple of small groups of skeletons, or orcs would add a lot to the battle. A dozen kobalds, one of which has a few rogue levels, and the terrain lets them shift around. A few aquatic creatures in the water, or trained spiders overhead. Something to keep everyone from ganging up at once.


Ice Titan wrote:
Who is she meant to be fighting? Because by herself, she's dead round one or almost dead round one versus any number of PCs over 3.

The players in this particular campaign are new(ish) to D&D, but also pretty smart. There will be four PCs (around level 5 or 6 when they encounter this villain - one cavalier or fighter, one oracle, one wizard or sorcerer, and probably one inquisitor).


I second the idea of adding minions. Most groups will wipe out a solo encounter too quickly, and she is not too high of a CR for your group.

I'd also add her buffs in before the combat. It makes your life a little easier during game time.


Rake wrote:
Ice Titan wrote:
Who is she meant to be fighting? Because by herself, she's dead round one or almost dead round one versus any number of PCs over 3.
The players in this particular campaign are new(ish) to D&D, but also pretty smart. There will be four PCs (around level 5 or 6 when they encounter this villain - one cavalier or fighter, one oracle, one wizard or sorcerer, and probably one inquisitor).

She's dead fairly shortly. The party doesn't have to walk into the water-- they can just shoot her from where they're standing.

Quote:


She will be encountered standing on a pond (thanks to Lure of the Heavens), safely out of reach of melee. I was thinking that she could drop obscuring mist, call spiritual weapons and summons, then buff up before letting loose with searing lights. She will probably be encountered alone, so I figured these were good tactics (keep out of reach, summon help, attack from a distance with concealment).

Mostly tactics and my preferred changes to make her as hard as possible.:

She becomes a deaf oracle instead of a tongues oracle. She lip reads using whatever. Deaf is a PC-crippling curse because of the lack of rules to support it and that most people will say "Lip reading" when that's a DC20 linguistics check according to the only rules for it. So, a deaf 1st level oracle can't even read lips every time... awesome.

Nonetheless. For a solo encounter, it's all about their preparation. Haven't you ever seen Rambo? You have to get ready or die.

Hm... if I was playing her...
Her first action would be to drop silence on the door when her personal mental alarm goes off, about three rounds from her door.
She casts obscuring mist and shield of faith.
She then casts silence on the door.
The PCs walk into the room, looking around. Pool with a cloud on it. Hope they don't make the perception to notice that the entry is silenced.
She casts entropic shield on herself inside of the cloud, essentially invisible to almost anything-- except, say, a cavalier's mount or an inquisitor detecting evil.
They look around. They might move around the pool but stay out of the water. A way to keep them clustered there instead of rushing towards the evil in the center of the pool would be for her to take a coin and cast light on it and leave it in the shallow water at the front of the pool, luring the party members to it. What's the shiny?
She drops a summon monster IV or two into the water, ordering it to attack the PCs. At her level, she can get 1d3+1 giant crabs per cast to lineback for her. Neat! Crab battle!
Stepping out of the cloud, she drops color spray on the melee PCs to see if she can get anyone with a low will save stunned to drop their weapons. I would imagine she would alternate casting with 5-foot-stepping in and out of the obscuring mist, trying to bait people into shooting her entropic shield or into concealment.
If they come close to her, her silence effectively makes her invisible in the cloud as she just dances across the water around them. When they're submerged in water, they get a +8 to AC, so she ignores those who come for her and just retreats from them (full-round action to swim 1/4th your speed, so she's going to outpace them, definitely) and continues to cast on people out of the water. A good and fun thing to do is for her to charge the arcanist and bombard him with inflict spells, since she can cast and he can't. Well, good and fun for you, cuss-and-shout for the arcanist. Maybe not! A little dumb.

Maybe a silent image of like a small island in the pool's center would also be mean enough. Something to bait them with.

At the bare minimum, she could come down 1 level and gain a CR 7 friend in the water. Maybe an orca whale? But, that's a bit familiar if I remember my adventure paths, so...


lol, crab battle.

I think those are excellent tactics. A potion of Protection from Arrows will be useful too as well as a potion of invisibility. Now she's silent and unseen! :chilling:


Hexcaliber wrote:

lol, crab battle.

I think those are excellent tactics. A potion of Protection from Arrows will be useful too as well as a potion of invisibility. Now she's silent and unseen! :chilling:

Well I like it, she is fairly squishy AC not great and hitpoints quite low, but that is ok.. no fun having the PC's hit every single BBEG for several rounds, the real challenge is getting to her to finish her off.

Not sure what resources the players have though so it is hard to judge, but at this AC a 1st lvl barbarian can finish her off with a critical hit.

I don't really have much to add, played well this will easily be a nice CR 8 encounter.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm really liking this BBEG encounter so consider it stolen! I think I'll definitely be using this encounter soon. I would definitely use most of Ice Titan's suggestions. Those are pure gold and should really allow your single evil person survive long enough to be a challenge.

Remco Sommeling wrote:


Well I like it, she is fairly squishy AC not great and hitpoints quite low, but that is ok.. no fun having the PC's hit every single BBEG for several rounds, the real challenge is getting to her to finish her off.

Not sure what resources the players have though so it is hard to judge, but at this AC a 1st lvl barbarian can finish her off with a critical hit.

I don't really have much to add, played well this will easily be a nice CR 8 encounter.

I was thinking about the low AC so I thought it would be better to exchange Guiding Star for Coat of Many Stars. This would give the Oracle +7 armor AC for 80 minutes. Should help the PC last a bit longer and make for a more exciting battle.


Wonz wrote:
I'm really liking this BBEG encounter so consider it stolen! I think I'll definitely be using this encounter soon. I would definitely use most of Ice Titan's suggestions. Those are pure gold and should really allow your single evil person survive long enough to be a challenge.

Thank you. : )

The challenge in keeping single bad guys a challenge is really just imagining them as a serial killer or Rambo. They don't go into combats without really stacking the odds as best as they can, and if they screw up, they need a way to get away completely so that they don't die.

If more people considered that concept, ProfessorCirno could stop italicizing text in threads about Pathfinder PCs being overpowered. :P

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Pimp My (8th -Level) BBEG All Messageboards

Want to post a reply? Sign in.