Fly spell


Rules Questions


Some questions:

if I cast fly do I have to move half my movement or make the DC 15 hover check?
In combat can I take ten on the hover check?
Is half my movement (if my base is 60') 30'? 5' if I'm gaining altitude? 60' if I'm decending? Or just 30' in all cases.

Scarab Sages

nexusphere wrote:
if I cast fly do I have to move half my movement or make the DC 15 hover check?

A strict reading of the rules indicates that yes, you must move half your movement or make a Fly check to hover. However, the line in the fly spell that states, "requires only as much concentration as walking" is a good reason to interpret the spell as granting the ability to hover, but this would be a houserule.

nexusphere wrote:
In combat can I take ten on the hover check?

Combat is generally considered distracting, so no.

nexusphere wrote:
Is half my movement (if my base is 60') 30'?

For ease of bookkeeping, just use 30 feet as "half movement" for purposes of staying aloft without a Fly check to hover.


nexusphere wrote:

Some questions:

if I cast fly do I have to move half my movement or make the DC 15 hover check?
In combat can I take ten on the hover check?
Is half my movement (if my base is 60') 30'? 5' if I'm gaining altitude? 60' if I'm decending? Or just 30' in all cases.

Without making a check (presumably a Hover check) a flying creature can remain flying at the end of its turn so long as it moves a distance *greater* than than half its speed.

Pg 86 of the Core Rulebook: "Distractions or threats (such as combat) make it impossible for a character to take 10." ...so no.

Half movement when ascending is 30' in this case. Personally, I'd treat each square as 10' when ascending, so that it is easier to figure distances if you stop ascending in the middle of movement. How that counts towards 'minimum flight speed' is up to debate.

Movement and speed seem to be interchangeable, and there is some discrepancy between the Fly skill and the Fly spell (Fly skill says you can descend at normal speed, Fly Spell says your speed is double when descending)...my take on it is that when descending your minimum movement for flight maintenance without a Hover check is 30', but if using the Fly Spell you could descend as far as 120'

Hrm...'perfect' manueverability is not all it used to be, though creatures with perfect maneuverability tend to have such high Fly Skill that they cannot fail a Hover Check.


Pathfinder Rulebook Subscriber
nexusphere wrote:

Some questions:

if I cast fly do I have to move half my movement or make the DC 15 hover check?
In combat can I take ten on the hover check?
Is half my movement (if my base is 60') 30'? 5' if I'm gaining altitude? 60' if I'm decending? Or just 30' in all cases.

Hey I always find judge ariel combat a royal pain. But here is my take. Though I admit a do a fair bit of handwaving the majority of the time.

1) You have to make a hover check if you wish to remain flying and not move at all. If you move some, but less than half of your movement you must make a DC 10 fly check.

I qualify 'move some' as to take a move action, so if you 5' step you still have to hover. But I know other GMs rule differently and by a strict RAW they are probably right.

2) Not usually. In combat generaly means in danger or distracted and thus would prohibit taking 10.

3) Half of your movement is constant all the time. With a base 60', half your movement would be 30'.

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