Questions about Vardishal


Legacy of Fire


Pathfinder Adventure Path Subscriber

I'm running Howl of the Carrion King and am a little bit confused about the history of the ruined monastery outside Kelmarane. From what I understand, it goes something like:

1) several centuries ago, Vardishal establishes the monastery as a way to keep watch over the Pale Mountain region;
2) at some point Vardishal falls in battle, and his ghost lingers on in the monastery and occasionally speaks to the clerics there;
3) 20 years ago, Xulthos moves into Kelmarane and drives everyone crazy;
4) the citizens of Kelmarane attack the monastery, killing the clerics there;
5) the Pactmasters shut Kelmarane down;
6) 2-3 years later, a nameless paladin or cleric of Aroden came along and banished Vardishal's ghost, "imprisoning" his spirit in the mold in the crypts below;
7) some years later, Kardswaan wanders into Kelmarane and falls under Xulthos's sway.

Is this more or less correct? If so, I have two questions:

A) Was it ever explained how Vardishal died, beyond "in battle"? What was he battling? Why?

B) Was it ever explained who the "servant of Aroden" was and why he banished Vardishal, since even in undeath Vardishal is basically a good guy?

Thanks for your help. Apologies if the answers have been printed somewhere obvious.


A) Read the description found at area A6 of the Monastery. He died at the hands of a salamander. When you read that section, look at the side-quest in the next book and think about all the delicious Role Play possibilities.

B) As to the 'exorcism'...that was never fully explained in the book. Probably for space reasons. I imagine that that the banishment only prevented him from manifesting. I also imagine that this is a plug to close a potential plot pitfall. If he could manifest as a spirit, then he could have manifested to the players, making the path to a Moldspeaker much more unlikely.


Pathfinder Adventure Path Subscriber
Lord Pel wrote:

A) Read the description found at area A6 of the Monastery. He died at the hands of a salamander. When you read that section, look at the side-quest in the next book and think about all the delicious Role Play possibilities.

Nice!

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