Building a Magic Item


Rules Questions


For use in a Sunken Empires campaign in an all furry world I am looking to build a wondrous item but I'm not sure how I can make the target I want to hit. Here is what I have in mind:

Shark Collar

This leather collar looks weather beaten and old with images of sharks tooled into the leather. When worn on land, it is a decorative neck adornment the kind that might be favored by pirates and ex-slaves. When its wearer is submerged however it conveys to the ability to breathe water and the ability to wield weapons as easily or almost so as if they were still above the waves instead of below them.

I know I want the spells Water Breathing and Freedom of Movement imbued with this item and I want to make it so it can sit in a minor hoard or be purchased in magic shops in the same section as a handy haversack. Basically I want GMs to feel like they can hand these out to even 1st Level adventurers and not feel like they just let the players get something game breaking.


FenrysStar wrote:

For use in a Sunken Empires campaign in an all furry world I am looking to build a wondrous item but I'm not sure how I can make the target I want to hit. Here is what I have in mind:

Shark Collar

This leather collar looks weather beaten and old with images of sharks tooled into the leather. When worn on land, it is a decorative neck adornment the kind that might be favored by pirates and ex-slaves. When its wearer is submerged however it conveys to the ability to breathe water and the ability to wield weapons as easily or almost so as if they were still above the waves instead of below them.

I know I want the spells Water Breathing and Freedom of Movement imbued with this item and I want to make it so it can sit in a minor hoard or be purchased in magic shops in the same section as a handy haversack. Basically I want GMs to feel like they can hand these out to even 1st Level adventurers and not feel like they just let the players get something game breaking.

It sounds mechanically a lot like Cloak of the Manta Ray. You might just remove the bonus to natural armor and be set. If you want it as a lesser magic item, you could go with swim speed 30 instead, as well as water breathing.


Hmmm, maybe make it so you could add in the ability to swing axes and the like later. Something like taking down a megalodon single handed and instead of getting XP the collar upgrades. But I'm not sure about 30 ft swim speed. 20 ft maybe. Hmmm, maybe I should look at loot for less again and the spellforged quality for this....

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