Caineach |
Poisons use the standard crafting rules, where the times were based off what is reasonable for the gear in the equipment section. Poisons are not priced based off of that, but based off of a magic item equivalents. Because of this, their crafting times are prety absurd.
Formula: craft check * DC = # of silver pieces you produce per week. Subtract that from the final value. The DC is equal to the save DC of the poison.
This means that for a DC20 poison, if you just barely make the roll, you will produce 40 gp of poison per week for 1 dose. For a DC 12 poison, like Bloodroot, the same person would be producing 24 gp, so 5 weeks. This seems to put most poisons in the 10 week to produce range if you can just barely make it.
I recomend you use some houserule.
Caineach |
Check out this thread. I don't remember everything there, but it was talked about quite a bit.
Hunterofthedusk |
I was toying around with the idea of using some variant of craft points from the 3.5 Unearthed Arcana, in which you get so many points that can be used to instantly finish craft items (be they magical or mundane). It reduces the amount of time to just one day, but it does not allow you to do this infinitely.
That, or I was just going to take the crafting mundane items down to a check per day instead of by the week, with no division. It always seemed rather absurd to me that mundane items were harder to make (or at least took longer) than magic items of the same price. I know it's handwaved (Magic!), but it bothers me. This may also be because I plan on playing an alchemist soon and even with absurd bonuses it will still take me a long time per dose of poison, when they let me apply it as a swift action (so they assume that I will be using a lot of poison). Sticky poison can help, I guess, but I doesn't help in Ranged at all.
EDIT: Actually, you can just use the Complete Adventurer rules for poison making. You needed to equal the amount in GP, not SP, so it speeds the process up by a factor of 10. Also, if you have ready access to a supply of the raw stuff you need (like the animal that produces it) then the raw materials are only 1/6 of the base price.
Majuba |
Thank you very much kind Caineach. Might you or anyone else have some existing house rules on poison crafting?
I would suggest you use the crafting rules as written, with the following caveat:
PCs can purchase more refined incredients to speed the process along, though adding some danger of authorities noticing the purchases.
Though that raw venom has a computable cost, I would suggest that is rather difficult to sell (both illegal, and incomplete).
azhrei_fje |
I have this page which allows you to see how various poisons compare and also allows you to determine how long a poison takes to create, on average, by a crafter with a given Craft modifier.
It uses rules mostly from various 3.5 sources that I found on the web.
I believe jreyst may have copied this javascript-based page to d20pfsrd.org; it hasn't changed in a long time (that I can recall) so the one there is likely the same data.
James Jacobs Creative Director |
Kabump |
I believe that the Advanced Player's Guide (which features the alchemist as a poison-friendly class) will have a few new poison crafting options as well that makes crafting them a bit less onerous than simply using the Craft (alchemy) skill.
This makes my alchemist very happy! I am getting more and more excited for the final version of this book, August cannot come soon enough.
Caineach |
I believe that the Advanced Player's Guide (which features the alchemist as a poison-friendly class) will have a few new poison crafting options as well that makes crafting them a bit less onerous than simply using the Craft (alchemy) skill.
Can we get makeshift trap crafting rules too? The ones in the book work fine for something crafted into a keep, but are terrible for the ranger who wants to trap a bear (or Kobold).
MundinIronHand |
I believe that the Advanced Player's Guide (which features the alchemist as a poison-friendly class) will have a few new poison crafting options as well that makes crafting them a bit less onerous than simply using the Craft (alchemy) skill.
Can't wait, My female elf alchemist loves to sue poison, but doesn't have the time or money at the moment, hopefully by the time im level 3 ill have the book :)
BTW loooving the alchemist so far, excellent work
Shadowlord |
6 people marked this as FAQ candidate. Answered in the FAQ. |
A few other Poison threads you might want to take a read through.
Poison DC increases on a PASSED save?
Poison in Pathfinder - How does it work?
Poisons Thread?
How do Poisons work.com - the quest for answers
Hope that will help on your path to understanding poison use. Enjoy.
0gre |
In the above linked "Poisons Thread" Bulmahn weighs in on the issue and clarifies things quite a bit.