Barbarian - why no Profession?


Pathfinder First Edition General Discussion

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Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Check please!


pres man wrote:
LilithsThrall wrote:
pres man wrote:


You want to make the skill profession for barbarians a game balance issue. You think it is going to "break" barbarians to have that as a class skill. ha ha ha ha ha ha ha
Curiously, I don't remember calling it a "game balance issue".

Well you evidently think it is on the same level as "Let's give every class full BAB, full casting from the entire spell list, and all the skills. We can also give them all shapechanging, sneak attack, and all the other class abilities."

Dude, you are cracking me up.

Profession ... such a broken skill for a class ... lol ... hilarious.

You totally missed my point. My point is that the game system has to have some default substance, whether you agree with it or not. It is not supposed to be perfect for everyone out of the box. It is supposed to be fiddled with.

So the class doesn't have profession. You can easily put it in. If the class did have profession, there'd be GMs who would want to take it out.

The Exchange RPG Superstar 2010 Top 16

LilithsThrall wrote:


You totally missed my point. My point is that the game system has to have some default substance, whether you agree with it or not.

LT, he's trying to miss your point.

Smurf and move on.


I thought I was too mad to smurf, but I was wrong.


It's never too late to say I smurf you.


Chris Mortika wrote:
LilithsThrall wrote:


You totally missed my point. My point is that the game system has to have some default substance, whether you agree with it or not.
LT, he's trying to miss your point.

When there isn't one, it ain't hard.


Smurf Man!


rowr.


@LilithsThrall:

The Speaker in Dreams wrote:
TriOmegaZero wrote:
LilithsThrall wrote:

Is "frenzy berserker" a PrC?

I really -really- think the problem is that some people think "Barbarian" , in the game, refers to a culture or cultures of complex agriculturalists.

Rather, a culture has Barbarians. But it -also- can have farmers, fishers, etc.

Yes, and some people here seem to be equating the class Barbarian with a culture referred to as barbarian, and using that as grounds for why Barbarians do not get Profession. I could be wrong, but that's what I've been arguing against.

As for the confusion about the difference of my previous statements, I state that 'the Barbarian class does not only represent savage berserkers who tap into primal rage to destroy all in their path, therefore the Barbarian class should get Profession as a class skill'.

As I said before, it seems some people seem to believe 'the Barbarian class represents berserkers who tap into primal rage to destroy all in their path, therefore the Barbarian class should NOT get Profession as a class skill'.

This is what I argue against, along with 'barbarian society does not allow for Profession'.

+10! This is exactly what I was getting at before. "racist" may have taken it far, but the idea is better articulated and exactly what I was drawing attention to in the first place.

QUOTE]
If you bothered to READ you'd have seen this, more or less final thought on the matter where TriOmega clarified, and I completely backed him on that.


Chris Mortika wrote:
LilithsThrall wrote:


You totally missed my point. My point is that the game system has to have some default substance, whether you agree with it or not.

LT, he's trying to miss your point.

Smurf and move on.

Yeah, I'm starting to think that people are arguing just to be arguing, not even trying to have a constructive discussion here.


You think? Heh.


And I am amused that nobody has tried to shoot down the "anarcho-communist commune economic model does not work with the profession skill RAW" argument...


Mirror, Mirror wrote:
And I am amused that nobody has tried to shoot down the "anarcho-communist commune economic model does not work with the profession skill RAW" argument...

I almost did.


So if we can just do a run around on every single profession with other skills, how do we even justify the inclusion of profession into the game?

Mirror, Mirror wrote:

FWIW, I just don't see the Barbarian archetype EVER doing a job for a wage. So, profession class skill or not, I would never take it.

architect - I'll take craft carpenter and do it myself, with Knowledge Architecture
baker - Craft
barrister - Intimidate/Diplomacy
brewer - Craft
butcher - Survival
clerk - First I would need to be literate...
cook - Craft
courtesan - Bluff
driver - You really think NY cabbies have this as a skill, not Rage?
engineer - Craft/Knowledge Engineering
farmer - Survival/Knowledge Nature
fisherman - Survival/Knowledge Nature
gambler - Bluff
gardener - Survival/Knowledge Nature
herbalist - Survival/Craft
innkeeper - A Barbarian innkeeper? Give me a break.
librarian - Knowledge!
merchant - Bluff/Diplomacy/Intimidate
midwife - Knowledge Nature
miller - Craft
miner - Knowledge Dungeoneering
porter - RAGE (for the bonus to STR)
sailor - Knowledge Nature
scribe - Literacy first
shepherd - Animal Handling
stable master - Animal Handling
soldier - Um, Barbarian? It IS a profession after all!
tanner - Survival
trapper - Survival/Knowledge Nature
woodcutter - BAB + STR + Greataxe = Barbarian Lumberjack!

Basically, I see no need for the Barb to work for anyone else when they should really just be all about doing it themselves. Remember the Chaotic alignment? Desire for freedom? To be one's own master? To live the way you want? That does not compute well with "Punch in, 9-5, another day, another 3sp..."

And as for Druids, I wouldn't have given THEM profession either, except that you could argue some sort of apprenticeship, where you learned the profession because the Heirophant demanded you earn your keep while he taught you the mysteries of nature.

Shadow Lodge

Mirror, Mirror wrote:
baker - Craft

Craft(Gingerbread House)?


pres man wrote:

So if we can just do a run around on every single profession with other skills, how do we even justify the inclusion of profession into the game?

Because with everything I mentioned, the actor is either actually making the good for use, resale, or performing the service for their own benefit. If you were to work for someone else, what kind of wage could you earn? Do you know how to run a shop that produces goods, provides services?

That is what Profession is all about. Craft(metalworking) let's you make horseshoes, nails, etc. Profession(blacksmith) says you can not only perform the necessary actions to earn a wage, but you know how a shop is supposed to be run.

These are very different skills. A genius automotive mechanic will not necessairly know how to operate a buisness, or how to work in a manner that would keep him employed at a garage. That does not mean they cannot convert a street racer into a NASCAR winner. It means the fruits of their labor IS the car, as opposed to a wage earned or business deal met.


Mirror, Mirror wrote:
That is what Profession is all about. Craft(metalworking) let's you make horseshoes, nails, etc. Profession(blacksmith) says you can not only perform the necessary actions to earn a wage, but you know how a shop is supposed to be run.

Or you use Diplomacy. See, there is no reason to have profession for that use.


pres man wrote:
Mirror, Mirror wrote:
That is what Profession is all about. Craft(metalworking) let's you make horseshoes, nails, etc. Profession(blacksmith) says you can not only perform the necessary actions to earn a wage, but you know how a shop is supposed to be run.
Or you use Diplomacy. See, there is no reason to have profession for that use.

You use diplomacy to deal with people, but how much does your good customer service impact your bottom line? Profession provides just such a mechanic, Diplomacy does not.


Mirror, Mirror wrote:
pres man wrote:
Mirror, Mirror wrote:
That is what Profession is all about. Craft(metalworking) let's you make horseshoes, nails, etc. Profession(blacksmith) says you can not only perform the necessary actions to earn a wage, but you know how a shop is supposed to be run.
Or you use Diplomacy. See, there is no reason to have profession for that use.
You use diplomacy to deal with people, but how much does your good customer service impact your bottom line? Profession provides just such a mechanic, Diplomacy does not.

How does survival determine how much I earn as a butcher? How does bluff determine how much I earn as a gambler? How does intimidate/diplomacy determine how much I earn as a barrister? Sorry my friend, but you are the one that suggested that we could do a work around on the profession skill, you can't really now say that doing so doesn't work.

Dark Archive

I wish the John Belushi's old Samurai Optometrist / Delicatessen / Gynecologist sketches were more readily available online, 'cause I think they'd be totally appropriate here. :)

Yet another silly side-effect of Gary Gygax naming a perfectly serviceable Berserker class a 'Barbarian' and managing to turn it into a debate about whether or not anyone in the universe had a job before we invented guns. Obviously little-b 'barbarians' had jobs. Some herded goats. Some butchered cattle. Some made swords. Some brewed mead. Some kept bees. Some build viking longships. Some made clothing. Some carved pretty scrimshaw. Some fished. Some made nets. Some crafted jewelry. Some raised hounds. Some made a living *braiding hair* or painting designs on other people's faces! ["Tell me, does this woad make me look fat?" "No, the fact that you're fat makes you look fat, the woad only makes you look like a Mel Gibson wannabe."]

The 'bear-shirt' berserkers who ran naked screaming into battle and had a lifespan of 2.8 seconds after the battle was engaged? Probably not so handy around the butter-churn, so I'm okay with those highly-specialized psychopaths, rumored in some cultures to have been 'raised with the dogs, so that they'd learn to be vicious' having nothing to do with the life of a working 'barbarian.'


Set wrote:

a debate about whether or not anyone in the universe had a job before we invented guns. Obviously little-b 'barbarians' had jobs.

I've said it before, I'll say it again (though, at this point, I feel I'm pissing into the wind), specialization of labor is associated with complex agriculture.

That means that horticulturalists, pastoralists, foragers, simple agriculturalists, etc. do -not- have professions.

THEY JUST DON'T.

It is not until complex agriculture where people are able to produce enough food to provide for not only themselves, but for others, that the concept of specialization of labor (and, hence, professions) comes into existence. Before that, there is NO SUCH THING as a "baker" or a "butcher" or a "candlestick maker". There are no jobs, there is only work.

My god, if one is going to get their panties in a twist over political correctness, let's hope they are, at least, intelligent about it.


pres man wrote:
How does survival determine how much I earn as a butcher?

You use survival to hunt game and dress the meat. Meat prices are listed in the SRD. The DM may choose to modify this however they please.

pres man wrote:
How does bluff determine how much I earn as a gambler?

Bluff determines the likely outcomes of the game, provided the game is one where bluffing your opponents is a factor. The game itself dictates how much you win/lose.

pres man wrote:
How does intimidate/diplomacy determine how much I earn as a barrister?

Lawyers need to be able to convince people of what they advise. That is the role. How much you earn is dependant on your client.


Set wrote:

I wish the John Belushi's old Samurai Optometrist / Delicatessen / Gynecologist sketches were more readily available online, 'cause I think they'd be totally appropriate here. :)

Yet another silly side-effect of Gary Gygax naming a perfectly serviceable Berserker class a 'Barbarian' and managing to turn it into a debate about whether or not anyone in the universe had a job before we invented guns. Obviously little-b 'barbarians' had jobs. Some herded goats. Some butchered cattle. Some made swords. Some brewed mead. Some kept bees. Some build viking longships. Some made clothing. Some carved pretty scrimshaw. Some fished. Some made nets. Some crafted jewelry. Some raised hounds. Some made a living *braiding hair* or painting designs on other people's faces! ["Tell me, does this woad make me look fat?" "No, the fact that you're fat makes you look fat, the woad only makes you look like a Mel Gibson wannabe."]

The 'bear-shirt' berserkers who ran naked screaming into battle and had a lifespan of 2.8 seconds after the battle was engaged? Probably not so handy around the butter-churn, so I'm okay with those highly-specialized psychopaths, rumored in some cultures to have been 'raised with the dogs, so that they'd learn to be vicious' having nothing to do with the life of a working 'barbarian.'

Of course the little barbarians did not have jobs, they were busy serving the big barbarians....


Mirror, Mirror wrote:
pres man wrote:
How does survival determine how much I earn as a butcher?

You use survival to hunt game and dress the meat. Meat prices are listed in the SRD. The DM may choose to modify this however they please.

pres man wrote:
How does bluff determine how much I earn as a gambler?

Bluff determines the likely outcomes of the game, provided the game is one where bluffing your opponents is a factor. The game itself dictates how much you win/lose.

pres man wrote:
How does intimidate/diplomacy determine how much I earn as a barrister?
Lawyers need to be able to convince people of what they advise. That is the role. How much you earn is dependant on your client.

Goods have prices as well, you don't need to have profession(blacksmith) to figure out how you earn your pay. And diplomacy can make people willing to pay more or less than the typical cost, much like your lawyer example. So it looks like from your comments here that profession is not really of any value as you can get all the same results with other skills.


pres man wrote:
Goods have prices as well, you don't need to have profession(blacksmith) to figure out how you earn your pay. And diplomacy can make people willing to pay more or less than the typical cost, much like your lawyer example. So it looks like from your comments here that profession is not really of any value as you can get all the same results with other skills.

Yes, you can get SIMILAR results, but not the same.

Craft(metalworking) does not automatically mean you can get a job with the blacksmith. You have the skill to do the work, but you lack the professional training to be efficient at it the way professional blacksmiths are. Anyone can make a sandwhich, but it's the pro who can make identical looking sandwhiches day after day in a business-like manner.

Profession is about consistancy. Craft/diplomacy/anything else is about single outcomes. And the Barb has the skills to have sucessful outcomes. Consistancy is about constrained disciplined repetition. What bit of flavor text/game mechanic indicates this is a NATURAL INCLINATION for the barb? After all, this is not about the inability for the Barb to do it. It is about the lack of natural inclination (i.e. class skill).

Finally, profession is the best skill to supervise others. Craft all you like, but actually running a homespun industry needs logistics, sales, and maganement. Can these all be done with other skills? Sure. Is it much more efficient to just do it with profession? You becha!

Just because a collection of skills can substitute for profession does not make it a worthless skill. It just means there is more than one way to build the Taj Mahal.


Mirror, Mirror wrote:
And I am amused that nobody has tried to shoot down the "anarcho-communist commune economic model does not work with the profession skill RAW" argument...

You know what - ultimately, this is exactly correct for the mechanics of the thing.

RAW, design intent and all - this is how it is.

The other things mentioned move away from RAW, and for that "don't count" I suppose.

That said, it's not about RAW, or the game mechanics - it's been more about the "why's" behind it and where it leads. Regardless of assertions that we have no clue of anthropological societies (which is patently untrue) every culture has some basis of economy - even if you want to call it just "work" there are those that master it and perform it and are compensated for it.

If you want to be blind to that - you're call. However, on the RAW parts - your side wins, 100%. {but again, my/our points were never about that in the first place ...}

On a final note - given the RAW thing, the developers answers, etc I'd suggest letting this thread die quietly in the corner if possible at this point.

Each side's been pretty clear about who's coming from what stance and it's not likely to change - at all. So, thread-wise, this is pretty dead. I'd suggest further discussion move to some new thread for a different topic, but honestly - even that I'd like to see die and just get back to the game-talk again. This is just getting off to the point of absurdity and really is producing NOTHING productive, with the only exception being of perhaps the Profession skill shouldn't be there in the first place (honestly, the only worth-while thing that's popped up in like 6+ pages of discussion beyond the designer's answering my initial question).


The Speaker in Dreams wrote:
Regardless of assertions that we have no clue of anthropological societies (which is patently untrue) every culture has some basis of economy - even if you want to call it just "work" there are those that master it and perform it and are compensated for it.

We're clearly not talking about people mastering work and being compensated for it. "Profession" involves separation of labor.

Just for the sake of my curiosity, explain your concept of "profession" as it manifests among the !Kung of Africa. As I've said, there's no such concept among the !Kung (for obvious reasons), but I'd like to see how you squeeze a square peg into a round hole.


LilithsThrall wrote:
The Speaker in Dreams wrote:
Regardless of assertions that we have no clue of anthropological societies (which is patently untrue) every culture has some basis of economy - even if you want to call it just "work" there are those that master it and perform it and are compensated for it.

We're clearly not talking about people mastering work and being compensated for it. "Profession" involves separation of labor.

Just for the sake of my curiosity, explain your concept of "profession" as it manifests among the !Kung of Africa. As I've said, there's no such concept among the !Kung (for obvious reasons), but I'd like to see how you squeeze a square peg into a round hole.

Yes Speaker, with the experience of all those years you spent with these remote people, let's see you explain the details of their life style with your "work" fancy speak.

At the very least, I'm sure that you've seen, "The Gods Must be Crazy", and therefore are an expert on these people's way of life.

Liberty's Edge

I think I'll house rule that barbarians can have profession as a class skill.
I fear that if I don't, it might lead to too much butthurtdom and goobterfuge.

Profession: bouncer. Yaddayadda.....


Smurfs are barbarians.

Look they are not wearing shirts.

Yet they had division of labor
sage
baker
laborer
builder
looker

I doubt anyone will disagree with a fact as patently obvious as smurfs being barbarians!

Papa smurf was a barbarian sorcerer!

Dark Archive

LilithsThrall wrote:
Set wrote:
a debate about whether or not anyone in the universe had a job before we invented guns. Obviously little-b 'barbarians' had jobs.
I've said it before, I'll say it again (though, at this point, I feel I'm pissing into the wind), specialization of labor is associated with complex agriculture.

That's just silly. Long before complex agriculture, there were people who were specialized in various tasks around the camp. There have always been people who couldn't forage or hunt, for whatever reason (the aged, the crippled, etc.), and primitive societies have always found uses for them in preparing game or mending clothes or watching the kids while the more able-bodied were out there digging up taters or tickling fish.

*Lions* have specialists, with different members of the pride being the 'expert' on different types of game. Chimps very much have specialists, as do dolphins, as do flocks of geese.

I suspect that you are taking 'associated with' and conflating it with 'limited to.' It was *easier* for someone to make a living providing goods and / or services to the people producing the foodstuffs when there were people using agriculture to produce more food than they needed, but specialists didn't appear overnight alongside advanced agriculture. The seeds where there long before, and what D&D traditionally calls 'barbarians' are more associated with the mongols and vikings, both of whom very much had professions (heck, they even had professional *storytellers,* so how's that for not putting food in anyone's belly!), not cro-magnon man.


I'm just gonna restate what I said earlier with TOZ. He was saying that they could be fishermand, thus my answer.

Being an owner of a fishmarket is (a profession). Hunting is a skill under survival (as fishing).
Now, drying the fish properly, putting it on ice (or salt) knowing the weight of the fish, how best to cook each kind of fish, what time of the year is best to get each kind of fish, when it's fresh and how much does it cost in each region is a Profession.

What I see here is that EVERYONE that wants barbarians to have profession as a class skill are not talking about the profession skill AT ALL. You are all either talking about Craft or survival. Seriously, take a look at the skill chapter and see the difference.


Set wrote:


That's just silly. Long before complex agriculture, there were people who were specialized in various tasks around the camp. There have always been people who couldn't forage or hunt, for whatever reason (the aged, the crippled, etc.), and primitive societies have always found uses for them in preparing game or mending clothes or watching the kids while the more able-bodied were out there digging up taters or tickling fish.

*Lions* have specialists, with different members of the pride being the 'expert' on different types of game. Chimps very much have specialists, as do dolphins, as do flocks of geese.

I suspect that you are taking 'associated with' and conflating it with 'limited to.' It was *easier* for someone to make a living providing goods and / or services to the people producing the foodstuffs when there were people using agriculture to produce more food than they needed, but specialists didn't appear overnight alongside advanced agriculture. The seeds where there long before, and what D&D traditionally calls 'barbarians' are more associated with the mongols and vikings, both of whom very much had professions (heck, they even had professional *storytellers,* so how's that for not putting food in anyone's belly!), not cro-magnon man.

You know what generally happens to people who can't forage or hunt in foraging cultures? They die.

No, I'm not conflating "associated with" with "limited to", but don't confuse exceptions to the rule for the rule itself.
I've -never- seen D&D say "Barbarians are based on Vikings and Mongols".


I just can't imagine a Professional Barbarian . . .it just conjures up Bill Murray in GEICO Caveman makeup saying, "back off we are scientists" or something like that.


Of course barbarians hand jobs!


I think that in this case, the problem comes from the fact that the Profession skill doesn't differentiate "how good you are at doing something" from "how good a businessman you are".

I don't see why barbarians shouldn't excel at sailing because they are Barbarians, even if they would not be expected to generate a lot of money from that skill. Perhaps I have a wrong impression of Barbarians and that they really are not much more than a specific caste of warriors that can get into a fighting frenzy (the berserker concept) to the point that they can't properly learn ho to be a good sailor. If that is so, then I can't really conceive why Craft would be a class skill for them, nor any skills that are not directly related to combat and we fall in the Conan wasn't a Barbarian thing again...

Concepts (such as the profession skill) are usually pretty broad in Pathfinder RPG, which led me to believe that the Barbarian class was more than a berserker. From what I can remember of the 1st edition, they are a combination of the Barbarian (the uncanny dodge legacy) and the Berserker (the rage legacy).

As for hunting and fishing being part of Survival, I partly disagree. Catching a fish with improvised tools would be a Survival check. Feeding a village is something else. Trapping a brace of rabbit overnight is Survival, hunting a deer has more to do with Stealth, Knowledge of Nature, proficiency with a bow and a high BAB. In your typical barbarian village, both Hunter and fisherman would be Experts anyway and wouldn't have a PC class. But I don't see why your Barbarian PC should be less apt to hunt and fish than your Wizard PC. If I create a bunch of barbarian raiders coming from the seas during the rough season (which would imply that they are good sailors) I don't want to make an encounter made of Fighters and Experts under the pretenses that "Barbarians being poor sailors wouldn't have made the trip".

Yes, the difference between class skills and cross-class skills is only +3, but for skills used mainly at low levels and skills that usually don't see a lot of investment (the professional skill being one of them), +3 makes a big difference.

Personally, I think that this whole discussion is based on the fact that the whole economic aspect is not the main strength of the game and to be fair with the designers, none pretended that is was the main focus of the game.

'findel

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Xum wrote:

I'm just gonna restate what I said earlier with TOZ. He was saying that they could be fishermand, thus my answer.

Being an owner of a fishmarket is (a profession). Hunting is a skill under survival (as fishing).
Now, drying the fish properly, putting it on ice (or salt) knowing the weight of the fish, how best to cook each kind of fish, what time of the year is best to get each kind of fish, when it's fresh and how much does it cost in each region is a Profession.

What I see here is that EVERYONE that wants barbarians to have profession as a class skill are not talking about the profession skill AT ALL. You are all either talking about Craft or survival. Seriously, take a look at the skill chapter and see the difference.

I did go back and read the skill section, and I don't see why a Barbarian wouldn't be just as good at being a fisherman, even as you state it.


TriOmegaZero wrote:
Xum wrote:

I'm just gonna restate what I said earlier with TOZ. He was saying that they could be fishermand, thus my answer.

Being an owner of a fishmarket is (a profession). Hunting is a skill under survival (as fishing).
Now, drying the fish properly, putting it on ice (or salt) knowing the weight of the fish, how best to cook each kind of fish, what time of the year is best to get each kind of fish, when it's fresh and how much does it cost in each region is a Profession.

What I see here is that EVERYONE that wants barbarians to have profession as a class skill are not talking about the profession skill AT ALL. You are all either talking about Craft or survival. Seriously, take a look at the skill chapter and see the difference.

I did go back and read the skill section, and I don't see why a Barbarian wouldn't be just as good at being a fisherman, even as you state it.

I guess we'll just have to agree to disagree on this one my friend. :)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Xum wrote:
I guess we'll just have to agree to disagree on this one my friend. :)

I came to much the same conclusion. *handshake*

Liberty's Edge

They could be a prostitute.
That's a profession.

Urban Cowboy with Fafhrd Buck and Ratzo Rizzo mouser.

Thatt'l work.

"Umma go Lankmahr in bay uh jaggalow."

"I'm wawkin heah!!!"

Dark Archive

LilithsThrall wrote:
You know what generally happens to people who can't forage or hunt in foraging cultures? They die.

I guess that's why they're all dead. Since infants and children can't hunt and forage, they must have all died before becoming adults.

Your logic is faultless.


Set wrote:
LilithsThrall wrote:
You know what generally happens to people who can't forage or hunt in foraging cultures? They die.

I guess that's why they're all dead. Since infants and children can't hunt and forage, they must have all died before becoming adults.

Your logic is faultless.

Clearly, I was talking about adults. But children start working much much earlier than children do in our culture.


LilithsThrall wrote:
Set wrote:
LilithsThrall wrote:
You know what generally happens to people who can't forage or hunt in foraging cultures? They die.

I guess that's why they're all dead. Since infants and children can't hunt and forage, they must have all died before becoming adults.

Your logic is faultless.

Clearly, I was talking about adults. But children start working much much earlier than children do in our culture.

Yes, children would contribute early to the society. The main difference however was the lack of concept of adolescence. Kids went directly from children to adult. "teenagers" is a post-WWII concept.


Heathansson wrote:

They could be a prostitute.

That's a profession.

Urban Cowboy with Fafhrd Buck and Ratzo Rizzo mouser.

Thatt'l work.

"Umma go Lankmahr in bay uh jaggalow."

"I'm wawkin heah!!!"

I struggle to conjure up that image in my mind....

Said barbarian wouldnt need a pimp, they'd just Rage at the guy who didnt pay them. That and I'd imagine a six and a half foot tall figure with eye popping muscles hustling a street corner, chasing other nightwalkers off their patch to be comedic at best.

...Thats not to say they cant do it of course.

But in general, the issue of Profession...ITS NOT LIKE THEY CANT TAKE IT OR SOMETHING, they CAN, but its not a natural inclination they have to stand around day after day doing something tedious and repetitive. The Barbarians description says that they "Live for the moment", they are focused on battle and long for glory and victory.

If they named the class Beserker or something nobody would be arguing here.

Most NPC tribesmen have the Warrior NPC class, so they CAN do Professions (and its a class skill) if they want to like any other class, but Barbarians are more or less elite warrior beserkers of that tribe/village...thats what the class description in the PF Core Rulebook paints them as. They are more or less specialised warriors who focus on fighting rather than herding or butter churning...they leave those menial jobs to the other tribesmen/villagers.

If you dont like the assumption that Barbarians are short tempered raging battle machines?, play a Fighter or Ranger then, you could 'call' yourself a Barbarian sure, without the stigma attached.

Theres the easiest answer/solution of all.


Princess Of Canada wrote:

Most NPC tribesmen have the Warrior NPC class, so they CAN do Professions (and its a class skill) if they want to like any other class, but Barbarians are more or less elite warrior beserkers of that tribe/village...thats what the class description in the PF Core Rulebook paints them as. They are more or less specialised warriors who focus on fighting rather than herding or butter churning...they leave those menial jobs to the other tribesmen/villagers.

If so, why would they need Craft as a class skill?


6 pages arguing over a mere +3 untyped bonus to a skill I have never used.

Lets try and be Smerf-y and leave it alone! Talking like this isn't going to change anything.


Captain Sir Hexen Ineptus wrote:

6 pages arguing over a mere +3 untyped bonus to a skill I have never used.

Lets try and be Smerf-y and leave it alone! Talking like this isn't going to change anything.

Awh come on Captain, you know better than to participate in a tread only to mention that you don't want to participate! :)

Still, when a thread reaches 6 pages, it usually means that the OP struck a sensible chord. This tread was a good insight as to what Paizo consider the Barbarian to be, to what degree it clashes with the general mentality and opens new view on how people use some skills. Even if you personally do not use the skill that was the center of this particular thread, it doesn't mean other people don't.

amicably

'findel


Laurefindel wrote:


Still, when a thread reaches 6 pages, it usually means that the OP struck a sensible chord.

Or, it means the OP has just decided not to budge on his/her position for any reason.


I could see a barbarian as a shepard, an herbalist, and trackers.

nice day.

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