RotR downtime


Rise of the Runelords

Sovereign Court

I am about to start RotR AP and am wondering what kind of downtime is set up in the AP?
We are/have run AoW and Cauldron and both had such a "rushed" adventure the PC had little downtime to craft items.
I RotR the same of is taking craft feats actually going to be useful?

Thanks for any input you can give me.


Cylerist wrote:

I am about to start RotR AP and am wondering what kind of downtime is set up in the AP?

We are/have run AoW and Cauldron and both had such a "rushed" adventure the PC had little downtime to craft items.
I RotR the same of is taking craft feats actually going to be useful?

Thanks for any input you can give me.

There is some downtime, looking at the first module (which I am currently running) there are a few points of downtime during it and a short bit before Skinsaw. Fudge the time if you need too, but I'm thinking I'll put in about a month between SM & HMM. I certainly do not want the game to get into a adventure/create rinse wash cycle.

Sovereign Court

Grokken wrote:
Cylerist wrote:

I am about to start RotR AP and am wondering what kind of downtime is set up in the AP?

We are/have run AoW and Cauldron and both had such a "rushed" adventure the PC had little downtime to craft items.
I RotR the same of is taking craft feats actually going to be useful?

Thanks for any input you can give me.

There is some downtime, looking at the first module (which I am currently running) there are a few points of downtime during it and a short bit before Skinsaw. Fudge the time if you need too, but I'm thinking I'll put in about a month between SM & HMM. I certainly do not want the game to get into a adventure/create rinse wash cycle.

Between the third and fourth module in the AP I ended up giving the PCs about 8 months of downtime, and they did have periods ranging from a few days to a few weeks at earlier points as well. The players have had chances to use (and have used) their craft skills and magic item creation feats.

Liberty's Edge

All that said, the whole path could be run in about 4-5 months game time if the DM chose to do so.

It sounds to me like this is a player question here so I'd talk to your DM about it. When I run it, I plan on more than a year at the bare minimum, depending on how the side-quests go and what directions my players choose to explore.

Liberty's Edge

zylphryx wrote:
Grokken wrote:
Cylerist wrote:

I am about to start RotR AP and am wondering what kind of downtime is set up in the AP?

We are/have run AoW and Cauldron and both had such a "rushed" adventure the PC had little downtime to craft items.
I RotR the same of is taking craft feats actually going to be useful?

Thanks for any input you can give me.

There is some downtime, looking at the first module (which I am currently running) there are a few points of downtime during it and a short bit before Skinsaw. Fudge the time if you need too, but I'm thinking I'll put in about a month between SM & HMM. I certainly do not want the game to get into a adventure/create rinse wash cycle.
Between the third and fourth module in the AP I ended up giving the PCs about 8 months of downtime, and they did have periods ranging from a few days to a few weeks at earlier points as well. The players have had chances to use (and have used) their craft skills and magic item creation feats.

I gave my PCs 20 years of 'downtime' between the third and fourth module. We ended up doing Crucible of Chaos in between. It was fun for them to bring their flying city to Xin Shalast Independence Day style.


I'm running Burnt Offerings right now and the players are kind of setting up their own "down time". Between the Swallowtail Raid and the Glassworks storyline was about a week. And then after the Glassworks, they took about a week to recover from the ability damage before heading out to Thistletop.

During those down times, there were romances, exploration of Chopper's Isle, encounters with the attic whisperer, and lots of roleplaying encounters with the townspeople.

After Thistletop, I expect a month of recovery before Skinsaw, and then after Skinsaw will be some time in Magnimar and then off to Celwynvian to face the Armageddon Echo before coming back to Hook Mountain. (We're on the slow XP path...so there is room for more encoutners.)


gigglestick wrote:
After Thistletop, I expect a month of recovery before Skinsaw, and then after Skinsaw will be some time in Magnimar and then off to Celwynvian to face the Armageddon Echo before coming back to Hook Mountain. (We're on the slow XP path...so there is room for more encoutners.)

You are crossing RotR and the Second Darkness AP or are you using Armageddon Echo as a standalone Sidekick?

Scarab Sages

gigglestick wrote:

I'm running Burnt Offerings right now and the players are kind of setting up their own "down time". Between the Swallowtail Raid and the Glassworks storyline was about a week. And then after the Glassworks, they took about a week to recover from the ability damage before heading out to Thistletop.

During those down times, there were romances, exploration of Chopper's Isle, encounters with the attic whisperer, and lots of roleplaying encounters with the townspeople.

After Thistletop, I expect a month of recovery before Skinsaw, and then after Skinsaw will be some time in Magnimar and then off to Celwynvian to face the Armageddon Echo before coming back to Hook Mountain. (We're on the slow XP path...so there is room for more encoutners.)

This is an interesting add-in, and I am also curious if you are planning on going right in to Second Darkness AP#16 after you complete RotRL.

I can see how cool it would be to go into the drow city as great heros rather than aspiring ones.

AP#16:
plus they could come up with their own disguises rather than use the dead drow skin from the AP.


CuttinCurt wrote:
gigglestick wrote:

I'm running Burnt Offerings right now and the players are kind of setting up their own "down time". Between the Swallowtail Raid and the Glassworks storyline was about a week. And then after the Glassworks, they took about a week to recover from the ability damage before heading out to Thistletop.

During those down times, there were romances, exploration of Chopper's Isle, encounters with the attic whisperer, and lots of roleplaying encounters with the townspeople.

After Thistletop, I expect a month of recovery before Skinsaw, and then after Skinsaw will be some time in Magnimar and then off to Celwynvian to face the Armageddon Echo before coming back to Hook Mountain. (We're on the slow XP path...so there is room for more encoutners.)

This is an interesting add-in, and I am also curious if you are planning on going right in to Second Darkness AP#16 after you complete RotRL.

I can see how cool it would be to go into the drow city as great heros rather than aspiring ones. ** spoiler omitted **

I thought the Drow City AP was pretty weak.

As for combining SD and ROTR, well, Shelelu is in both of them. And, as the party elf has the Mierani Forest Trait, he has ties there too. so, after Skinsaw, Shelelu realises that Celwynvian needs help and she knows a bunch of heroes who can probably do the job and one of them already knows about the big secret, so...

I'm even thinking of redoing the Akata adventure for higher levels too...

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