Bloodrager Spell List


Advice


Can a designer, or someone more perceptive than me, help me figure out what kind of spells are ok for the Bloodrager spell list and which spells should NOT be on their spell list? I want to add spells to their list from other products (like D&D 3.5 book Spell Compendium).

However, I need to know the theme of their spell list, some guidelines to help me make sure I am not adding a spell onto their list that doesn't belong there.

Much appreciated!


Sorcerer/Wizard 1-4, maybe the occasional bard spell, but mostly that's what they draw from. Arcane lists in general. They're mostly limited in spells, but I've chosen some stuff that will help with battlefield repositioning and protection for my bloodrager.


It's so weird. I see touch spells, but also artillery like fireball. I see buffs that enhance physical combat as well as abjurations. I even see Necromancy spells in there. It's got a theme, I just hope there are not spells I am adding to their list that should not be there.


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Well, I'd say go with a specific theme with your Bloodrager. That's what I'm doing. Going with an Abyssal Primal Steelblood Bloodrager (long title). He's giving up some minor demon resistances and that fire aoe attack for Beast Totem and Savage Dirty Trick.

The spells he will use are as follows:
Spells –
Level 1 – Ray of Enfeeblement, Sundering Shards, Thunderstomp, True Strike, Unerring Weapon, Shield, Phantom Blood
Level 2 – Bull’s Strength, Cat’s Grace, Ghoul Touch, Eagle’s Splendor, Mirror Image, Protection from Arrows, See Invisibility
Level 3 – Rage, Greater Thunderstomp, Force Hook Charge, Haste, Hold Person, Force Punch, Hostile Levitation
Level 4 – Stoneskin, Telekinetic Charge, Wreath of Blades, Greater False Life, Wall of Sound, Slow

Kind of all over the place, but some protection/enhancement stuff combined with battlefield control, etc. Using some of those as sacrifice for armor class, other stuff to knock people around, keep them off balance, force them into tight spots.

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