Energy Immunity


Pathfinder First Edition General Discussion


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm looking for a way to get energy immunity (to fire specifically) for my ice sorceress that I'm making. Unfortunately, I can't find anything that will help me do that in Pathfinder Core.

Am I missing something? A feat or magical item or something?


The only thing that comes to mind is non-core PF from 3.5. The Energy Immunity spell.


Immunity to fire might be a little hard to come by (unless you can use the energy immunity spell) since, chances are, your ice sorceress will end up getting cold resistance and immunity by the choices she makes.

A ring of fire resistance 30 will get you pretty close. If that's not close enough, upgrade it to fire resistance 50 when you get the money.


A couple items from the Epic SRD:

Universal Energy Immunity: This ring functions as a ring of energy immunity for all types of energy— fire, cold, electricity, acid, and sonic. The wearer takes no damage from energy of any of these types.
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Caster Level: 20th; Prerequisites: Forge Ring, Forge Epic Ring, protection from energy; Market Price: 2,160,000 gp.

Universal Energy Resistance, Greater: This ring functions as a ring of greater energy resistance for all types of energy—fire, cold, electricity, acid, and sonic. When the wearer would normally take such damage, subtract 30 points of damage per round from the amount before applying.
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Caster Level: 20th; Prerequisites: Forge Ring, Forge Epic Ring, protection from energy; Market Price: 308,000 gp; Cost to Create: 154,000 gp + 13,080 XP.

They just need to be Pathfinderized.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Twin Agate Dragons wrote:

A couple items from the Epic SRD:

Universal Energy Immunity: This ring functions as a ring of energy immunity for all types of energy— fire, cold, electricity, acid, and sonic. The wearer takes no damage from energy of any of these types.
-----
Caster Level: 20th; Prerequisites: Forge Ring, Forge Epic Ring, protection from energy; Market Price: 2,160,000 gp.

Universal Energy Resistance, Greater: This ring functions as a ring of greater energy resistance for all types of energy—fire, cold, electricity, acid, and sonic. When the wearer would normally take such damage, subtract 30 points of damage per round from the amount before applying.
-----
Caster Level: 20th; Prerequisites: Forge Ring, Forge Epic Ring, protection from energy; Market Price: 308,000 gp; Cost to Create: 154,000 gp + 13,080 XP.

They just need to be Pathfinderized.

I need something that a 15th-level character would be able to afford. Is there something like a ring of fire immunity, specifically (preferably in core)?


Become a devil? Or something else that is naturally immune to fire. ;-)

Get enough resistance that it's the next best thing to immunity (resistance 30 is easy enough to come by)

There is no core ring of energy immunity. The epic level handbook had a ring of energy immunity (which is in the 3e SRD), but they cost 240,000 GP. They're not giving away an immunity.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
KaeYoss wrote:

Become a devil? Or something else that is naturally immune to fire. ;-)

Get enough resistance that it's the next best thing to immunity (resistance 30 is easy enough to come by)

There is no core ring of energy immunity. The epic level handbook had a ring of energy immunity (which is in the 3e SRD), but they cost 240,000 GP. They're not giving away an immunity.

*sighs* Man. I was really hoping there was something.

If I get hit by a 16d10 fire attack (like an old gold dragon's breath weapon), resistance 30 is going to be a far cry from "effective immunity." That breath weapon averages 88 damage (44 damage on a successful save). I'm still taking as much as 58 damage. That would be half a spellcaster's hit points in many cases!

The oldest gold dragons would deal well over 100 fire damage with their breath weapon AFTER the resistance is taken into account--enough to possibly kill me.

That just seems shameful for a spellcaster who is supposed to be focused around fire.


take the Protection from energy spell, at 15th level it will protect you from 120 points of damage per casting, and as a 15th level sorcerer type character you should be able to cast it a lot.


Protection From Energy as suggested offers 12 points of 'buffer' (maximum of 120) versus a chosen energy type per caster level, that'd be a good start. Pair this with a Ring Of Evasion or the ring with any item that grants Resistance to Fire, that'll work.

If you want temporary immunity, there are some items in the Magic Item Compendium that will give you some protection (albeit only for a while), these are as follows... (Especially see the Water Cloak below, it suits all your requirements)

'Enduring Amulet' on Page 97
Price : 1'500 GP
Body Slot : Throat
Caster Level : 3rd
Aura : Faint (DC 16) Adjuration
Activation : Immediate (Command)

"This circular coin shaped talisman is half flame red and half ice blue"

An Enduring Amulet protects you from extremes of temperature, as if by a continual 'Endure Elements' spell which is continous and requires no activation. In addition each amulet has 3 charges which are renewed each day at Dawn, spending 1 or more charges grants resistance to Cold and Fire for one round at the listed values.

1 Charge = Resistance (Fire/Cold) 10
2 Charges = Resistance (Fire/Cold) 15
3 Charges = Resistance (Fire/Cold) 20

Prequisites : Craft Wondrous Item, Resist Energy
Cost To Create : 750GP

--------------------------------------------------------------

'Fiery Tunic' on Page 99
Price : 5'000 GP
Body Slot : Torso
Caster Level : 7th
Aura : Moderate (DC 18) Conjuration
Activation : Swift (Command)

"This eye catching tunic shifts and moves like liquid flame. A crystal shard burns a brilliant red in the middle of the chest, fused seamlessly with the cloth of the shirt"

A Fiery Tunic grants Resistance (Fire) 5 continually, this is continuous and requires no activation.
When you activate the tunic, it generates a Fire Shield as the spell that lasts for 5 rounds, and all weapons you weild are treated as flaming weapons for this duration. This only functions once per day, And can be deactivated at any time by another swift action.

Prequisites : Craft Wondrous Item, Planar Binding
Cost To Create : 2500GP

---------------------------------------------------------------

'Robe Of The Inferno' on Page 129
Price : 37'000 GP
Body Slot : Body
Caster Level : 10th
Aura : Moderate (DC 18) Adjuration, Evocation
Activation : See Text

"The coal colored cloth of this robe is decorated with crimson stitched runes. The runes run around the bottom and up the length of the garment in meandering lines, and are a mixture of arcane formulas and praises to fire written in Ignan. The robe emits a faint odor of brimstone, and a gentle warmth surrounds it."

While you wear this robe, you gain a +4 armor bonus to AC, this is a continous effect and requires no activation.
The robe can also be activated by a (at will) swift (command) action by speaking a word in Ignan that conjures 4 fiery orbs about 6 inches in diameter to spring from the sleeves and circle your body slowly around waist height as long as the robe remains active, but they dont interfere with your actions in any way. As long as one orb is active, they shed light equal to a torch and grant the wearer Resistance (Fire) 10. The orbs last indefinately until dismissed by another swift (command) action by speaking another word in Ignan.
Two times per day, you can use a standard action (command) to send one of the fiery orbs at any one opponent in 60ft as a ranged touch attack. Failure means the orb misses and explodes harmlessly in a shower of sparks. Success means it explodes in a 5ft radius burst around the target dealing 8d6 points of fire damage and leaving affected creatures dazzled for 1 round (Reflex DC 16 halves the damage and negates the Dazzled condition)

Prequisites : Craft Wondrous Item, Mage Armor, Resist Energy and Scorching Ray
Cost To Create : 18'500 GP

-----------------------------------------------------------

'Water Cloak' on Page 9148
Price : 12'000 GP
Body Slot : Shoulders
Caster Level : 10th
Aura : Moderate (DC 18) Conjuration
Activation : Immediate (Command)

"This sailcloth cloaks elaborate emboidery evokes the waves of the sea. Within the pattern of the waves, a repeating swirl of thread matches the symbol writhing within the large dark crystal shard that forms the clasp at the neck of the cloak. The cloak appears damp, and the lower edge looks like its been soaked in water."

Despite its damp appearance, a Water Cloak always feels completely dry to the wearer even in pouring rain. The cloak grants a +5 generic bonus to Reflex saves versus any effect that deals fire damage and allows you to avoid that damage as if you had the 'Evasion' ability. Whenever you make a successful Reflex save versus a fire effect that deals half damage on a successful save you instead take no damage. This is a continuous effect and requires no activation.
In addition the cloak offers two other activated abilities.
1.)Extinguish : The cloak extinguishes all nonmagical fires within 30ft of the wearer, this has no effect on magical fire or fire creatures such as elementals. This ability functions 5 times a day and is a standard(command) ability to use.
2.)Counterfire : The cloak can counter any spell with the fire descriptor (as if you were using Dispel Magic). This ability funtions once per day, attempting to counter a spell that doesnt have a fire descriptor wastes the effect. This ability is useable as an Immediate (command) action.

Prequisites : Craft Wondrous Item, Planar Binding
Cost To Create : 6'000 GP

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Thats all I could find for now, theres alot more in the book so look it up when you have the chance.


Fire Shield can give you improved evasion with respect to fire-based attacks.


Ravingdork wrote:

I'm looking for a way to get energy immunity (to fire specifically) for my ice sorceress that I'm making. Unfortunately, I can't find anything that will help me do that in Pathfinder Core.

Am I missing something? A feat or magical item or something?

Form of the dragon III gives you immunity to one element, pick red, brass, or gold and you are immune to fire. It also is a huge boost in HP, AC, Fly, blind-sense, darkvision, frightful presence, gives you some natural attacks and a breath weapon. Best of all it is just as powerful when cast from a scroll as when you cast it, so carrying some scrolls of it will save your spells known unless you want to specialize in melee transmutation stuff.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
grasshopper_ea wrote:
Ravingdork wrote:

I'm looking for a way to get energy immunity (to fire specifically) for my ice sorceress that I'm making. Unfortunately, I can't find anything that will help me do that in Pathfinder Core.

Am I missing something? A feat or magical item or something?

Form of the dragon III gives you immunity to one element, pick red, brass, or gold and you are immune to fire. It also is a huge boost in HP, AC, Fly, blind-sense, darkvision, frightful presence, gives you some natural attacks and a breath weapon. Best of all it is just as powerful when cast from a scroll as when you cast it, so carrying some scrolls of it will save your spells known unless you want to specialize in melee transmutation stuff.

Ah yes. I have another high level sorcerer with enough spell slots to make her Dragon Form III last 24/7. It's pretty sweet.

Sadly, this character is only 15th level. Anything in that range?


Ravingdork wrote:
grasshopper_ea wrote:
Ravingdork wrote:

I'm looking for a way to get energy immunity (to fire specifically) for my ice sorceress that I'm making. Unfortunately, I can't find anything that will help me do that in Pathfinder Core.

Am I missing something? A feat or magical item or something?

Form of the dragon III gives you immunity to one element, pick red, brass, or gold and you are immune to fire. It also is a huge boost in HP, AC, Fly, blind-sense, darkvision, frightful presence, gives you some natural attacks and a breath weapon. Best of all it is just as powerful when cast from a scroll as when you cast it, so carrying some scrolls of it will save your spells known unless you want to specialize in melee transmutation stuff.

Ah yes. I have another high level sorcerer with enough spell slots to make her Dragon Form III last 24/7. It's pretty sweet.

Sadly, this character is only 15th level. Anything in that range?

...form of the dragon III? I would suggest casting it from scrolls you should be well capable. It will be rare you need fire immunity. keep some scrolls on hand for just that situation. that or fire shield + energy resistance should give you what you need.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

FotD3 is in the 15th-level range, isn't it?

I got confused because my other sorcerer uses shapechange to duplicate it all the time (for the longer duration).


Ravingdork wrote:
I'm looking for a way to get energy immunity (to fire specifically) for my ice sorceress that I'm making.
Ravingdork wrote:
That just seems shameful for a spellcaster who is supposed to be focused around fire.

* emphasis mine

How is an Ice Sorceress focused around fire? You have me confused.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Frogboy wrote:
Ravingdork wrote:
I'm looking for a way to get energy immunity (to fire specifically) for my ice sorceress that I'm making.
Ravingdork wrote:
That just seems shameful for a spellcaster who is supposed to be focused around fire.

* emphasis mine

How is an Ice Sorceress focused around fire? You have me confused.

Oh...um...gee...my mistake.

She IS an ice sorceress, and she is NOT focused around fire (but another one of my characters is, which might be why I got mixed up).

I wanted to give her fire immunity because I figure it will surprise those enemies who retaliate with fire after she hurls ice spells everywhere. I'm actually not too concerned with defenses against ice as (1) she already gets it from her class, (2) it isn't as common as fire, and (3) she is somewhat of a villainous character and I like the potential prospect of her own powers somehow getting turned against her.


Ravingdork wrote:


I wanted to give her fire immunity because I figure it will surprise those enemies who retaliate with fire after she hurls ice spells everywhere. I'm actually not too concerned with defenses against ice as (1) she already gets it from her class, (2) it isn't as common as fire, and (3) she is somewhat of a villainous character and I like the potential prospect of her own powers somehow getting turned against her.

Is this a homebrew game or in the Society?

If it's at home you could houserule that she is immune to fire and ice and vulnerable to two other energy types, like shock and acid for example. Or maybe even holy and lawful or something along those lines.

Edit...
I just looked it up in the rule book. Page 562 states if you are immune to fire then you are vulnerable to cold and vice versa.

I think finding a way to become resistant will be the only way to get protection from both fire and cold.

Protection from energy looks like the best bet so far. Too bad it doesn't stack with resist energy.


This wouldn't help your ice sorceress but it'd certainly help a fire based character... take the feat Bloodline of Fire at level 1. It gives a +4 bonus to any save that's fire based. That combined with a +5 Cloak of Resistance would go a long way toward making sure you make your saves. Add on a Ring of Evasion and a Ring of Major Fire Resistance and you have a really good chance of not taking any damage from fire based sources like a Red Dragon's breath (and why are you worried about Gold Dragons, hmm? *casts Detect Evil* :-p) If you really want to make sure you can add a couple levels of Paladin to get the bonus of Charisma to your saves as well (hopefully you'd have a good story as why you're no longer a Paladin).

Obviously this isn't foolproof but it may help a little bit.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Otsego wrote:
Ravingdork wrote:


I wanted to give her fire immunity because I figure it will surprise those enemies who retaliate with fire after she hurls ice spells everywhere. I'm actually not too concerned with defenses against ice as (1) she already gets it from her class, (2) it isn't as common as fire, and (3) she is somewhat of a villainous character and I like the potential prospect of her own powers somehow getting turned against her.

Is this a homebrew game or in the Society?

If it's at home you could houserule that she is immune to fire and ice and vulnerable to two other energy types, like shock and acid for example. Or maybe even holy and lawful or something along those lines.

Edit...
I just looked it up in the rule book. Page 562 states if you are immune to fire then you are vulnerable to cold and vice versa.

I think finding a way to become resistant will be the only way to get protection from both fire and cold.

Protection from energy looks like the best bet so far. Too bad it doesn't stack with resist energy.

It's a home game, but for now we are trying to keep it to core Pathfinder only.

Also, having immunity to one type of energy doesn't automatically make you vulnerable to the opposing type of energy. That's a trait generally reserved for creatures with energy subtypes in their creature type entry.

Dork Lord wrote:

This wouldn't help your ice sorceress but it'd certainly help a fire based character... take the feat Bloodline of Fire at level 1. It gives a +4 bonus to any save that's fire based. That combined with a +5 Cloak of Resistance would go a long way toward making sure you make your saves. Add on a Ring of Evasion and a Ring of Major Fire Resistance and you have a really good chance of not taking any damage from fire based sources like a Red Dragon's breath (and why are you worried about Gold Dragons, hmm? *casts Detect Evil* :-p) If you really want to make sure you can add a couple levels of Paladin to get the bonus of Charisma to your saves as well (hopefully you'd have a good story as why you're no longer a Paladin).

Obviously this isn't foolproof but it may help a little bit.

It's an evil game, which is limited to Pathfinder core only. Also, I think a Paladin can multiclass freely in Pathfinder.


no is no immunity items,feats or abilities in pathfinder with out a shapeshift though, can reduce the effects, getting a monk level or two can give you improved evasion so can negate some fire attacks, or as some one said fire shield. Thats probably about best you can hope for, i think idea is that... can no longer achieve god mode in pathfinder why removed energy immunity spell.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Same issue as Form of the Dragon III, but Giant Form II (fire giant) would work also.

For my money, go with Quicken Spell and Protection from Energy. Burns up your 7th level slots a bit, but you can be guaranteed to act and be protected from fire.

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