Formulae and Spell List Guidelines --- Thorough!


Advanced Player's Guide Playtest: Final Playtest


I remember it being stated that the APG will have guidelines on how to expand the Alchemist's formulae list and the new spellcasting classes spell lists in the book.

I want to point out that I hope those guidelines are really thorough. I mean REALLY thorough. I am looking at the Alchemist's formulae list and I don't see a common "theme" with it at all. It has some rather mismatched formulae choices.

Please keep this in mind that we do (and it is assumed by all of Paizo I believe, since it was built to do this) play Pathfinder with backwards-compatibility products like WotC's Spell Compendium and as a DM (and my players would say the same) it'd be great to have a sound and concise recipe for adding new formulae/spells to these lists to balance these classes out against Clerics, Druids, Wizards, etc.


Razz wrote:

I remember it being stated that the APG will have guidelines on how to expand the Alchemist's formulae list and the new spellcasting classes spell lists in the book.

I want to point out that I hope those guidelines are really thorough. I mean REALLY thorough. I am looking at the Alchemist's formulae list and I don't see a common "theme" with it at all. It has some rather mismatched formulae choices.

Please keep this in mind that we do (and it is assumed by all of Paizo I believe, since it was built to do this) play Pathfinder with backwards-compatibility products like WotC's Spell Compendium and as a DM (and my players would say the same) it'd be great to have a sound and concise recipe for adding new formulae/spells to these lists to balance these classes out against Clerics, Druids, Wizards, etc.

+4 (I +3 friends)

I have felt that several of the spells on the Alchemist's Extract list doesn't fit the theme that I had in mind. I mean spells like Dream, contact other plane and Nightmare (how the heck is I supposed to "cast" that anyway? Just uncork it?) doesn't fit with my image of an alchemist. I was thinking more along the lines of transmutations, which the Alchemist already have plenty of. A disintegrate effect would be fun.

But it might be that Paizo has something in mind that will be revealed later.


I think the dream nightmare thing is supposed to be like drug-induced effects. Like you drink an extract and go into an altered state allowing you to traverse the boundaries between the dream world and the real world. I have more trouble with shield and identify, although for the latter I guess they wanted the alchemist to be able to identify stuff.

As for expanding the list I think that most effects that heal and effects that alter your form are suitable, so I would say single target or personal conjuration (Healing) and Transmutation (Polymorph) effects plus single target transmutation buffs.


Yeah it would be nice to know how to use codex to complete this list. What is the headline of Pathfinder's team about this ?


Jason did say there'd be guidelines, I just want to be sure those guidelines are thorough because from what I see from the Alchemist, Inquisitor, Summoner, and Witch's list is a lack of a solid theme. Moreso the Alchemist than the others, but a lot of spells that just makes me go "huh?" is on all of them and it just makes it that much harder to pour through my Spell Compendium, Complete Mage, Complete Eldritch Might, etc. and figure out which ones are truly "Witch" spells or "Alchemist" formulae.


I just think the whole formulae book feature is strange myself. Hopefully the guidelines will be thorough, because right now they are really, really vague. Alot of those spells seem out of place, and hopefully they will fix that. I really dont like that the alkie can add any formulae to the book when all of these extracts supposedly require so much experimentation and work. I mean, an extract works far different than a spell, but apparently having a spell book in front of you lets you know how to mix and make the spells from there.


The Fool wrote:
...(how the heck is I supposed to "cast" that anyway? Just uncork it?)...

pour it on them while they sleep so that they think they had an accident?


smrtgmp wrote:
The Fool wrote:
...(how the heck is I supposed to "cast" that anyway? Just uncork it?)...
pour it on them while they sleep so that they think they had an accident?

But the whole point with the Nightmare spell is that it has unlimited range. Unlimited! I could be standing on Mars and still be able to affect someone on Earth.

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