List of Cavalier Changes


Advanced Player's Guide Playtest: Final Playtest

RPG Superstar 2011 Top 4

Cavalier Changes
Here is a list of changes I could find for the Cavalier class.

-Challenge has been changed to 1/day +1 every 3 levels. Increases damage by 1 per level.
No longer count as being flanked or as precision damage.

-All cavalier oaths have been removed.

-Mount is now treated as an animal companion. Medium races can only choose a camel or horse. Small races can choose pony or wolf and at 4th level a riding dog or boar.

-Cavaliers do not take armor check penalty while riding their Mount.

-If the mount dies they can get a replacement in one week. The mount will be missing abilities until you level up.

Tactician (Ex):
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. A s a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

This is in addition to bonus feats

Greater Tactician (Ex):
At 9th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Using the tactician ability is a swift action.

-Demanding Challenge now only affects the target while the cavalier is threatening them.

Greater Banner (Ex):
At 14th level, the cavalier’s banner becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects. The morale bonus on attack rolls made as part of a charge increases to +2. In additional, while his banner is displayed, the cavalier can spend a standard action to wave the banner through the air, granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day.

Master Tactician (Ex):
At 17th level, the cavalier recieves an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Whenever the cavalier uses the tactician ability, he grants any two teamwork feats that he knows. He can select from any of his teamwork feats, not just his bonus feats.

Orders
-Cockatrice and Dragon have had their names swapped.


Challenge's damage has been changed from d6 dice to 1 per level.

I must say I am in love with the cavalier as he is now, my only wish was that the tactician ability could be used more often but this is definitely my favorite alongside the alchemist so far.


I would like if the cavalier got extra uses of tactician from his charisma, to really cement him as a battle leader.


Scipion del Ferro wrote:


-Demanding Challenge now continues to affect the target if you are in their threatened area.

Demanding Challenge ONLY affects the target if in the Cavaliers threatened area.

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