Monks and natural weapons


Rules Questions


Alright, monks have an increase to the effect of their unarmed attacks, but how does this effect a monk with natural weapons?
I would imagine that their ability to fight with nothing but their body's natural defenses (fists, knees, elbows, ect.) would also effect their natural weapons, but I can't find rules to support this.
This is mostly in regards to powerful NPC monsters with class levels and characters who through advancement can gain natural weapons (Such as Alchemists, certain half-races and dragon disciples).


monks fists, knees, elbows, ect. are all natural and none natural weapons for the use of spell and there like. as far as advancement 2 way to deal with monks ether improve the damage as you would there if the size changed(a med lvl1 monk dose a 1d6 but a lrg dose 1d8 i thank but i not looking at it) or use the better of the 2 it up to your dm but the rules are there look at weapons of different size charts for more help all read the monks rules it dose give more help with problem

Sovereign Court

It doesn't. A Monk with two claw attacks doesn't gain any advantage that a rogue with two claw attacks wouldn't have. You can't flurry with natural attacks, only unarmed strikes. Unarmed strikes can also increase in number with BAB, natural attacks never increase.

A monk 1 with two claw attacks that deal 1d4 + str mod damage gets to use those two claws in a full attack, at level 20 he gets the same two claw attacks that deal 1d4 + str mod damage (obviously though at a higher to hit number).

A monk 1 with unarmed strikes gets one attack at +0 (or a flurry at -1/-1) at 1d6 + str mod damage, at 20th they get attacks at +15/+10/+5 (or a flurry of +18/+18/+13/+13/+8/+8/+3) at 2d10 + str mod damage.

--For those about to Vrock... WE SALUTE YOU!


any human "claw/natural attack " dose a 1d4 and is still gains tthe advantages as well dose a monk gain the advantages from feats/spells/items that only effaced natural attacks


Sgm Kobold wrote:
any human "claw/natural attack " dose a 1d4 and is still gains tthe advantages as well dose a monk gain the advantages from feats/spells/items that only effaced natural attacks

Personally, for a reasonable assessment a monk with natural weapon claws that deal over 1D4 damage would allow them to deal that type of damage with unarmed strikes. It makes 0 sense that they would not utilize it in some way, plus they paid in some way for the claws, so it reasons that they gain something.


my bad i kobolded that last post
i mean to meant to say that humans have a "claw" attack that dose a 1d4 points of damage and it is that attack that improves from lvls of monk
(i hope that's clearer)

Dark Archive

For me flavour wise that is absolutely crazy.

Monks are already far from good.

So i could imagine a Monk/sorcerer with draconic bloodlines with claws making more damage.

That's a bit crazy to imagine a monk doing 2D10 damage with his fists and 1D4 with his claws.

Specially as the number of rounds is limited....

For me i would increase the damage for sure!


I would house-rule the following:
- unarmed strike from a medium creature is 1d3, except when the character has an ability superseding this (like the monk's unarmed damage progression)
- any ability making the appendages stronger increase the damage dice as if the character was one size larger (which is coherent with the 1d3->1d4 of claws)
- the same goes for items (knuckles duster, etc.), but it doesn't stack with the previous point

Thus, 1st level monks using claws and iron boots would be able to attack with claws and feet for 1d8, and knees/elbows/headbutt for 1d6.

$0.02


Sgm Kobold wrote:

my bad i kobolded that last post

i mean to meant to say that humans have a "claw" attack that dose a 1d4 points of damage and it is that attack that improves from lvls of monk
(i hope that's clearer)

Those are not natural attacks. They're not designated as natural attacks and lack the main advantages of natural attacks (i.e. be considered armed while using them and dealing lethal damage without penalties)


I would allow a feat which adds a weapon to be considered part of a Monk's unarmed attacks including damage. This weapon's damage would be used instead of the monk's unarmed damage until the unarmed damage exceeded that of the weapon, and then it would be the same. This feat would also include, by its very nature, natural weapons.

This allows characters to use Katanas and quarterstaffs without any wonky rules making it a crappy choice to do so.

Sovereign Court

Captain Sir Hexen Ineptus wrote:
Sgm Kobold wrote:
any human "claw/natural attack " dose a 1d4 and is still gains tthe advantages as well dose a monk gain the advantages from feats/spells/items that only effaced natural attacks
Personally, for a reasonable assessment a monk with natural weapon claws that deal over 1D4 damage would allow them to deal that type of damage with unarmed strikes. It makes 0 sense that they would not utilize it in some way, plus they paid in some way for the claws, so it reasons that they gain something.

Just because it makes zero sense (IYHO) doesn't change the fact that Natural weapons by RAW are not the same as Unarmed Strikes. As for paying and getting something extra, they already gain the ability to threaten with out weapons and at low levels have a far better attack routine in terms of number of attacks than most other characters.

If you want the advantages of a Monk's increasing damage dice to stack with your natural weapons you have to invent a feat, or chain of feats, or a Prestige Class to do so.

--Vrock Choy!


King of Vrock wrote:
Captain Sir Hexen Ineptus wrote:
Sgm Kobold wrote:
any human "claw/natural attack " dose a 1d4 and is still gains tthe advantages as well dose a monk gain the advantages from feats/spells/items that only effaced natural attacks
Personally, for a reasonable assessment a monk with natural weapon claws that deal over 1D4 damage would allow them to deal that type of damage with unarmed strikes. It makes 0 sense that they would not utilize it in some way, plus they paid in some way for the claws, so it reasons that they gain something.

Just because it makes zero sense (IYHO) doesn't change the fact that Natural weapons by RAW are not the same as Unarmed Strikes. As for paying and getting something extra, they already gain the ability to threaten with out weapons and at low levels have a far better attack routine in terms of number of attacks than most other characters.

If you want the advantages of a Monk's increasing damage dice to stack with your natural weapons you have to invent a feat, or chain of feats, or a Prestige Class to do so.

--Vrock Choy!

Personally, there would be no stacking of damage, just change in type of damage. Unarmed strike is about using your body as a weapon. Why would this greater knowledge all of a sudden not work for your own natural weapons, such as claws and teeth. I know it doesn't make sense, but rule 0. This is just a game, and they can't rule every little think out. Allowing them to simply deal slashing, piercing, and bludgeoning because they have claws and/or teeth made to be proficient weapons must makes sense, and isn't game breaking.

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