Thoughts as I play a Summoner


Round 2: Summoner and Witch


Alright, I'm getting to play a summoner for a PbP campaign and I thought I'd use this thread to note my thoughts as I go. Due to the slow nature of PbP, I doubt I'll be able to give too terribly much information, but hopefully it'll be useful to someone.

First of all, for the campaign, I'm playing a LE Human Summoner in an evil campaign where the entire party has been specially selected by Fzoul and Bane himself in the Forgotten Realms. The game starts at level 5. Thus far, I've had a great time role-playing the character and enjoyed it immensely.

No direct mechanical information to report other than some observations I made upon creating my character.

1st: Summoners really have a tough time of finding 'good' 1st level spells based on their current spell list. I personally chose Mage Armor, Daze Monster, Protection from Good, and Grease. Mage Armor is really only useful for buffing my Eidolon though since I am wearing a mithril chain shirt, and the bonus from Mage Armor doesn't help me in that regard. I took Daze and Grease for the ability to have some spells to allow me to do some status effects on enemies. Finally, Protection from Good if nothing else because it gives some protection against mental effects as well as against enemy summons. My choices were actually rather difficult in this range due to the lack of stand-out strong choices. Enlarge Person is a very good buff spell to be sure, but I picked up a wand for it rather than use a spell choice on it. Shield would have been useful except my Eidolon took a feat to be able to use shields and as such, doesn't stack in that regard. Overall, I guess I just feel like they could use some more options in their 1st level spell choices.

2nd: I'm attempting to pattern my Eidolon after a corrupted Earth Elemental of sorts. One thing that would have really allowed me to capture one of the major (imo) distinguishing marks of an elemental would have been some form of immunity or resistance to critical hits/sneak attacks. I realize that full immunity would be too powerful for early stage eidolons obviously, but perhaps some stages of resistances to crits/sneak attacks that build up to immunity as a 4-point evolution would be nice.

Any questions, please ask as I'm sure that there's more information I could give that I just didn't think of.

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