All Around Vision Evolution?


Round 2: Summoner and Witch


I noticed there's no evolution like All Around Vision or Uncanny Dodge for Eidolon's, which was something brought up when the Eidolon in question has multiple eyes all around it's body (as part of it's cosmetic look, as it's more of an aberration) and keeps on getting flanked and sneak attacked.

While it's fair that it gets sneak attacked based on the points I invested, I realize that there's no evolution that matches the concept of having multiple eyes. I'm guessing if there was one it would be a 1 or 2 point evolution.


I think if I gave one anything for the purely cosmetic feature of multiple eyes, it might be a fairly small perception check on rolls to keep from being snuck up on.

However, keep in mind that with bonuses usually come penalties. 42 billion eyes tend to make it difficult to avoid those annoying gaze attacks.

-S


my mosaic eye tells me.

If you adjust from the material presented
pay the 2 or 3 evolution points to gain either tremorsense or blindsense respectively and then for RP purposes rename it to "all around site" (EX).
Then also for RP purposes describe your E as you like it.

I suggest leave the game mechanics in place, unless you are needing to trick your DM into letting you get a 2 or 3 point evolution for 1 point. In that case "As you were" and "Carry on".

The mosaic eye might be a good 1 point evolution although I am not sure what the game mechanics would be.....

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Advanced Player's Guide Playtest / Round 2: Summoner and Witch / All Around Vision Evolution? All Messageboards
Recent threads in Round 2: Summoner and Witch