How to get Root Access (hacking)


General Discussion


i am trying to figure out how to get root access as a lvl 1 hacker on a Tier 1 computer.

Tier 1 computer hack DC:17
Root Access (pg 214) you must beat the normal DC by 20

So target number for a Tier 1 computer is:37

The most optimized character/hacker at lvl 1 that I can see is:
Operative- Hacker
Skill focus- computers (from hacker type)
Int:18
Insight bonus +1 from operative (which does not stack with skill focus so does nothing) for a total of:
+11 (+3 (insight from skill focus) +4 (int bonus) +3 (class skill) +1 (rank)

So even if I can take 20 I will only be able to reach :31 which does not allow root access. I will need to have 7 ranks in computer skill before I am able to have a chance to gain root access on a Tier 1 computer?

Are there other bonuses that can be picked up (even temp bonuses) that would allow a character to gain root access?
-I guess if the system had a password you could discover it and get a +5, or if it had a physical security key you could find it and get another +5. But this means that a computer with extra security precautions such as a password/physical key is inherently less secure than one without them.

Basically, please help me figure out how to get root access even on a tier 1 computer without being lvl 7.


I'm not sure Root Access is something you're supposed to generally be able to do. Rather I think it's something you do either on computers well below your grade, or at higher levels when you're hopped up on party buffs or such.


While i agree that the gaining root access should be difficult, having to take 20 (20 minutes, having full access to computer, and being subject to any countermeasures present- due to taking 20) and being lvl 7 in order to gain full control over a Tier 1 computer is... odd.

You mention that you can be "hopped up on party buffs" What extra buffs or additional bonuses are there in the game that I could get access to? The hacking kit gives no bonus to hacking, are their buffs, pots, or items that provide extra bonuses for a limited time?


BenignNeglect wrote:


-I guess if the system had a password you could discover it and get a +5, or if it had a physical security key you could find it and get another +5. But this means that a computer with extra security precautions such as a password/physical key is inherently less secure than one without them.

Keep in mind, if it doesn't have password/physical key, then either nobody else can access it without hacking in, or there's no need to hack in at all. There are cases where either is desirable, of course, but it's generally not the case.

In some cases, the GM might approve one or more aid another attempts. A team of low-level hackers might be able to get root access. But yes, working alone means you need to get a token and password. With a little training and some uninterrupted time, you can get root access with just one of those. Eventually, you can make do without either.


To be honest, I'm not sure, I just remember someone mentioning that as being a use of it back when root access was first announced. It's possible that there may not even be any buffs yet, I don't actually know.

That said, it's still possible to do everything Root Access would let you do without beating that DC+20. It's just... you have to make checks to do it. All Root Access does is remove the need to make additional checks, which IMO is perfectly reasonable thing to expect you to have a few more levels to be able to do.


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Aid Another, Identify spell (to get passwords), high grade datajack, racial bonuses (Lashunta), themeless bonus, and (for a Technomancer) the Probability Projection Spell are the ways I can think of to boost hacking.

Keep in mind at level one you're a complete novice who just happens to have a particular gift or focus on this skill. It's not unreasonable for some things to be out of reach.


Another thing that has shown up in the AP is a keycard that gives you a bonus to Computer checks against a particular system.

So maybe it is intended that you don't normally get unauthorized root access to even basic computers without doing some legwork or being higher level.


BenignNeglect wrote:

The most optimized character/hacker at lvl 1 that I can see is:

Operative- Hacker
Skill focus- computers (from hacker type)
Int:18
Insight bonus +1 from operative (which does not stack with skill focus so does nothing) for a total of:
+11 (+3 (insight from skill focus) +4 (int bonus) +3 (class skill) +1 (rank)

As a side note, remember that mechanics can get that same bonus at level 1 with the same stats and the skill focus feat is free from Exocortex if you want. Mechanics can be some seriously good hackers as well.


Gilfalas wrote:
BenignNeglect wrote:

The most optimized character/hacker at lvl 1 that I can see is:

Operative- Hacker
Skill focus- computers (from hacker type)
Int:18
Insight bonus +1 from operative (which does not stack with skill focus so does nothing) for a total of:
+11 (+3 (insight from skill focus) +4 (int bonus) +3 (class skill) +1 (rank)
As a side note, remember that mechanics can get that same bonus at level 1 with the same stats and the skill focus feat is free from Exocortex if you want. Mechanics can be some seriously good hackers as well.

Oh absolutely true, there are a couple ways that people can get a very high computer skill at low levels. Thank you for mentioning one of the others!


Ok, so it will be many levels before a character specialized in hacking (however they choose to do it) can gain root access on even the most basic tier 1 computer let alone anything that has actually been designed to not allow hacking.

Given the above, what can you do when presented with an enemy computer that you want to control/read all int's info/place yourself into it's databases as an employee of the store/etc...

the answer is... Hacking!

Please let me know if I am understanding the following correctly.

Tier 1 computer DC to hack is:17
This means that unless there are firewalls, hardening, etc... I need to exceed a DC 17 to read everything within the computers databases, change those databases to show an additional employee, open a door that the computer controls?
If there is a secure data module behind a firewall on a tier 1 computer, I need Tier I computer DC:17 +2 (firewall) for a total DC:19 to gain access to it and read/modify/erase/etc...

if a computer has multiple secure modules, each behind a firewall, I need to individually hack into EACH module with a separate roll.
Each hacking attempt on a tier 1 computer will take 1 full action so if there are alot of secure modules/firewalls, you may be there for a bit...

Once I have hacked into a module, do I have access the next time I want to enter it (if nothing within the system has changed) or do I need to roll each time I want to read that module?


For homebrew I'm likely to go with a sliding scale for the difficulty of root access, because it's really relative to the security posture of the system, as all tier 1 computers are not created equal. I'll likely go with "beat by 10" for most basic non-governmental or non-megacorp systems, which will get the "beat by 20" rating.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

This is the only game system that I've seen that actually somewhat mirrors reality in terms of time and difficulty.

It's not like the TV shows when someone tacks on a keyboard for five seconds and cheerfully announces that they just hacked the FBI, CIA, the First National Bank, and your mom's social media account.

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