Toil and Trouble: Witch Content Ideas


Round 2: Summoner and Witch


Let me open with saying that I like the idea of a witch class. A background noise caster with some neat tricks up his or her sleeve. I can tell the witch class has had a lot of work put into it. For the most part, I think it's not quite as powerful as the other casters. Maybe this thread can serve as a way to take our observations and turn them into ideas. We should NOT post modifications to existing Witch content but ideas communicating to designers what we would like to see in the class.

I would like to see some new spells in the book, if any are planned, on the Witch's spell list. The Witch has a lot of save-or-suck effects, but a few with no save would be nice. The Evil Eye Hex does help to drop saves, but having to use an action before each attempt against a tough foe doesn't seem like a great idea. Even with another debuffer (In the unlikely shape of a camel) some effects just still wouldn't stick. A few abilities with a small no save penalty or effect would fit the crunch of the class in my opinion. More spells with good effects and with a repeated save barring certain conditions (Like Stinking Cloud, which is on the Witch's spell list) would also be a great addition.

Something like a curse spell that provides penalties to a specific action (Like the opposite of command) would be an example of my idea. (The game does need more curses in my opinion, and more blessings)

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