2nd Bonus Feat, Armor Training 1
3rd Bulwark of Defense, Shield Block +1
4th Vigilant Defender, Expert Trainer
5th Challenge +2d6, Oath
6th Bonus Feat
7th Shield Ally, Cavalier’s Charge
8th Armor Training 2, Oath
9th Challenge +3d6, Bond of Loyalty
10th Mighty Charge, Shield Block +2
11th Demanding Challenge, Oath
12th Shield Block +1
13th Challenge +5d6, Armor Training 3
14th Bonus Feat, Improved Shield Ally
15th Impetuous Endurance, Oath
16th Daunting Challenge, Shield Block +3
17th Challenge +5d6
18th Bonus Feat, Oath
19th Armor Training 4, Supreme Charge
20th Loyal Beyond Death, Shield Block +4
Challenge: NOTHING CHANGED (except the damage done increases only at levels 5th, 9th, 13th, and 17th).
Gallant Nature: The Cavalier receives a bonus to his Knowledge (nobility) skill checks equal to his Cavalier class level.
Mount: The only change is it now stacks with a Ranger’s Hunter’s Bound or Paladin’s Divine Bond.
Oaths: See the topic “A Cavalier's Oaths” in the “Round 1 - Cavalier and Oracle” forum (the only change now is the Cavalier receives Oaths at levels 1st, 5th, 8th, 11th, 15th, and 18th).
Order: NOTHING CHANGED!
Armor Training: As the Fighter class in the Pathfinder Core Rulebook (only the Cavalier’s Armor Training increases at levels 2nd, 8th, 13th, and 19th)
Bulwark of Defense: All foes that that begin their turn in the Cavalier’s threatened area treats all the squares that you threaten as difficult terrain.
Shield Block: Choose one foe. The Cavalier’s shield bonus to your AC increases by 1 when receiving attacks from that foe. This bonus increases by +1 at levels 10th, 16th, and 20th.
Vigilant Defender: If any foe attempts to use the Acrobatics skill to move through the Cavalier’s threatened area or the Cavalier’s space without provoking attacks of opportunity, the Tumble check DC to avoid the Cavalier’s attacks of opportunity increases by an amount equal to the Cavalier’s class level.
Expert Trainer: NOTHING CHANGED!
Shield Ally: The Cavalier may opt to absorb half of the damage dealt to an adjacent ally from a physical or ranged attack.
Cavalier’s Charge: NOTHING CHANGED!
Bond of Loyalty: All allies within 30 ft. of the Cavalier may reroll a failed saving throw against an enchantment (charm) or enchantment (compulsion) effect once per round but must accept the reroll even if it is worse.
Mighty Charge: NOTHING CHANGED!
Demanding Challenge: NOTHING CHANGED!
Improved Shield Ally: The Cavalier may opt to absorb all of the damage dealt to an adjacent ally from a physical or ranged attack.
Impetuous Endurance: The Cavalier no longer automatically fails a saving throw on a roll of 1
Daunting Challenge: If the CR of the target of the Cavalier’s Challenge ability is lower than the total class level of the Cavalier, that target must make a saving throw 10 + ½ the Cavalier’s level + the Cavalier’s Charisma modifier or become shaken.
Supreme Charge: NOTHING CHANGED!
Loyal Beyond Death: If the Cavalier is brought to 0 HP or below, he may continue to fight for one more round (even if brought below -10 HP). Once this round is over, the Cavalier is treated as helpless and dying (and if brought below -10 HP on the Cavalier’s next turn it is treated as instantly slain).