Clark, Please Give Me Feedback on My Item


RPG Superstar™ 2010 General Discussion

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RPG Superstar 2010 Top 32 aka Hydro

As a newcomer to this thread (having been intently focused on other things when it got off the ground), I'd love it if those still participating would post their entries in full for non-judges to see (or note the page number if you've already done so, because this thread is a beast).

A lot of the stuff I've already seen posted looks quite interesting, but it seems silly to go back through offering months-late feedback without knowing who is still here.


Nicolas Quimby wrote:

As a newcomer to this thread (having been intently focused on other things when it got off the ground), I'd love it if those still participating would post their entries in full for non-judges to see (or note the page number if you've already done so, because this thread is a beast).

A lot of the stuff I've already seen posted looks quite interesting, but it seems silly to go back through offering months-late feedback without knowing who is still here.

Hey good to see you Hydro!!!!! My submission can be found here:Glutton's Gorget. I didn't already show it to you, did I?

Liberty's Edge Contributor , Star Voter Season 6, Marathon Voter Season 7, Star Voter Season 9

Vic Wertz wrote:

Ok... doing three more.

taig wrote:
Wow, thanks Vic! My item was the Spirit Scroll.

One of the shortest judges threads ever, which I'll condense even further:

"...just a shopping list of bonuses."

I don't have a lot to go on here, but knowing what I know, I'd say they were looking for more creative spark and less power-gameyness.

Thanks, Vic. Nice to know I'm still completely missing the point, just in different ways. :)

Liberty's Edge

Nicolas Quimby wrote:

As a newcomer to this thread (having been intently focused on other things when it got off the ground), I'd love it if those still participating would post their entries in full for non-judges to see (or note the page number if you've already done so, because this thread is a beast).

A lot of the stuff I've already seen posted looks quite interesting, but it seems silly to go back through offering months-late feedback without knowing who is still here.

je

cehck from the beginning, most are added

Dark Archive Owner - Johnny Scott Comics and Games

Azmahel wrote:
Some good points about my Poxglove

Azmahel, thanks for taking the time to provide feedback! As this is my first attempt, any feedback is definitely appreciated.

You raise some valid points that I will take into account for my next attempt.

Question for the group at large: As a general rule, do you think it is better to list effects for a Magic Item, or refer to the source's book/page number (i.e., Core pg. 222)? I admit, I struggled with the list part quite a bit when I was getting ready to submit my entry.

Liberty's Edge

Larry Lichman wrote:
Azmahel wrote:
Some good points about my Poxglove

Azmahel, thanks for taking the time to provide feedback! As this is my first attempt, any feedback is definitely appreciated.

You raise some valid points that I will take into account for my next attempt.

Question for the group at large: As a general rule, do you think it is better to list effects for a Magic Item, or refer to the source's book/page number (i.e., Core pg. 222)? I admit, I struggled with the list part quite a bit when I was getting ready to submit my entry.

list effects

you need the item to be mostly able to hold itself... if players need to check different references just to learn what their item does it a lose of time

its ok for rules and scenes

but for items i would have it working by itself unless it was a very specific or common effect that you can check in the glossary

Paizo Employee Chief Technical Officer

Three more...

Jason Rice wrote:
CANE OF AGES (page 6 of this thread)

Wes really liked that you were tinkering with an oft-ignored rules element, but felt that you didn't have the right approach to what aging really is supposed to *do* in the game. That is, it's not just a system of penalties and bonuses—it's a model that's designed to account for years and years of experience as well as physical changes over time. He also felt you needed to address what affect it has on the user's appearance.

Sean felt that it would be abused by folks with odd-numbered stats bonuses and penalties.

Paizo Employee Chief Technical Officer

yoda8myhead wrote:
Vic Wertz wrote:
So, it's hard for me to tell who's had feedback and who hasn't (or who still cares). If you still want feedback, can you please just drop the name of your item in here? I'm not promising I'll get to them, though!
Ankh of Energy Reversal for me. Thanks Vic!

Well, you got a conversation that I don't even understand all the nuances of, but I'll do my best.

Wes first thought that it was a basic switcheroo, which is just too easy to be inspired. He also felt many clerics would see channelling the opposite energy type as a moral issue, limiting the item's appeal. He was amused, though, by the notion of a cleric attempting to heal an unconscious wielder, though, and instead accidentally killing him...

Then Sean thought that it would be cool to let a necromancer do some healing in a pinch, and he liked that...

...but that made Wes think it through further. I'm just gonna quote him here:

Wes wrote:
Joe Necromancer gets as a wizard ability Turn Undead as a bonus feat. When he uses this, he channels positive energy causing undead to panic. Allies nearby are not healed by this positive energy. If he's got this item, now he channels negative energy... doing what? His Turn Undead feat relies on positive energy and my take was that he can only use the Power over Undead channeling to fuel Turn or Control Undead. So wouldn't altering the energy he's utilizing just prevent him from using his channeling for anything?

...and then Sean decided that that Necromancer would then have to take Command Undead as an actual feat to make that work.

At this point, I think that the fact that it created a lot of unanticipated complexity killed it dead.

Paizo Employee Chief Technical Officer

Light Dragon wrote:
Thank you Vic for looking into these items; My item was the Beastfriend's Collar/Beastfriend's Tattooed Collar.

Sean and Clark both agreed that it's not a Wondrous Item—even though it takes up a slot, it doesn't really function like other Wondrous Items with respect to it's non-movability; it's really a new sort of "tattoo magic."

Beyond that, though, Sean pointed out that command doesn't work on Tiny animals because it's a language-dependent spell. (You'd also have to speak with animals.) It also doesn't seem to have a limit—can you command an entire swarm of rats or bats?

Though both judges ultimately rejected it, they did both say it was a "good try."

Paizo Employee Chief Technical Officer

Let's see how many I can get to in a few spare minutes here...

Mark Thomas wrote:
WRAPS OF STOLEN SWIFTNESS wouls be greatly appreciated.

Clark just felt it wasn't that cool. (I'm not sure if he means "unfun" or "not clever enough" or something else.) Sean said we've seen this idea before.

Paizo Employee Chief Technical Officer

Darkjoy wrote:
Darkjoy wrote:

Clark,

Hit me!

Syringe of Infernal Sight
Aura moderate evocation and transmutation; CL 6th
Slot -; Price 42,000 gp; Weight 1 lbs.
Description
A green hued, metallic syringe holds a dark swirling liquid in a hollow, crystal tube. The syringe’s plunger is oversized, accommodating claws and other inhuman appendages. An extremely sharp and thin hypodermic needle completes the syringe. Succeeding on a DC 15 Heal check or a DC 15 Dexterity check allows the user to inject the dark liquid into an eye. Failing a check deals 1d4 points of damage to the subject, but the liquid is still injected into the eye. When all of the subject’s eyes are treated, the following takes effect: the subject treats an area of darkness, including magical darkness, as an area of bright light. The subject treats an area of dim light as an area of normal light. The subject treats an area of normal light as an area of dim light. The subject treats an area of bright light as an area of darkness. This effect ends after 6 hours. The syringe holds six doses and regenerates 1d3 doses each day. Each eye requires one dose.
Construction
Requirements Craft Wondrous Item, darkvision, daylight; Cost 21,000 gp

Everyone else, Hit me as well!

Vic, I am interested in the judges' comments.

In no particular order, it was perceived as gross, as more of a potion with a weird delivery mechanism than an item, and as a questionable mechanic anyway.

Some specific bits: The syringe itself provides danger and grossness and thus limits the appeal of the item; you've created a new system of brightness and darkness that doesn't really work very nicely with the existing system; the price you've chosen seems kind of random; and keying the whole thing on the vaguely defined word "treats" means there are a lot of questions that need to be answered. (If a vampire "treats" sunlight as darkness, does that make it safe for him?)

RPG Superstar 2013 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka Darkjoy

Vic Wertz wrote:
Darkjoy wrote:
Darkjoy wrote:

Clark,

Hit me!

Syringe of Infernal Sight

Vic, I am interested in the judges' comments.

In no particular order, it was perceived as gross, as more of a potion with a weird delivery mechanism than an item, and as a questionable mechanic anyway.

Some specific bits: The syringe itself provides danger and grossness and thus limits the appeal of the item; you've created a new system of brightness and darkness that doesn't really work very nicely with the existing system; the price you've chosen seems kind of random; and keying the whole thing on the vaguely defined word "treats" means there are a lot of questions that need to be answered. (If a vampire "treats"...

I can't resist to comment on the comments.

Under the vision and light section you will find that all the term I've used are in the PRD, what I've done is just reverse them. I do agree that specifying that the syringe only applies to lighting conditions would have been helpful.

Thanks for the feedback, and I am sort of glad that this item at least got some discussion and not an instant reject. Going gonzo always ends badly for me ;<

Paizo Employee Chief Technical Officer

Darkjoy wrote:

I can't resist to comment on the comments.

Under the vision and light section you will find that all the term I've used are in the PRD, what I've done is just reverse them.

That was my mistake in summarization... somebody must have been talking to me while I was typing, because I wrote "new" where I was intending to type the word "awkward," the adjective used by the judges. (Exactly what part was perceived as awkward was not part of the commentary.)

Paizo Employee Chief Technical Officer

Three more:

steelhead wrote:
Kudos to you for offering to look at more items Vic, and thanks for all the previous work you've done in this contest! I would really appreciate the judges' feedback on Urgathoa’s Tainted Hand

Clark thought it was contagion in a can with some neat effects... but not neat enough for him to want to advance. Sean said that it covered ground from Gods & Magic: "Priests (of Urgathoa) who cast remove disease may draw diseases into themselves as they heal their target; they become carriers without suffering any ill effects."

Paizo Employee Chief Technical Officer

Júlíus Árnason wrote:
Mine was The Light of the Living (page 2 of the thread). Thank you for doing this Vic!

Another short one: "This is just the spells in the requirement line."

Paizo Employee Chief Technical Officer

Ellipsis wrote:
Ellipsis wrote:

Titivillus’ Quill

[/bigger]
Thanks Vic. I would appreciate knowing what the judges' comments were.

Sean: "Kudos to trying to make counterspell more interesting, but this is too clunky."

Some of the problems pointed out by the judges: The 500-foot aura is too powerful and making extra checks is usually an annoyance to everyone at the table; the rerouting mechanic is also annoyingly cumbersome. Sean pointed out that the slot bonus in that part makes already powerful spellcasters even *more* powerful against weak ones; Wes didn't like the Con damage.

Paizo Employee Chief Technical Officer

Shadowborn wrote:

Mushroom King's Crown

Thank you kindly, Vic.

Um... not finding that. Are you sure that's the name you submitted?

Paizo Employee Chief Technical Officer

Adam Daigle wrote:
I'll throw in again. Vic, if you could enlighten me with the judge's comments on my Symbol of the Devout, I'd appreciate it. However, I think my own doubts and a few peer reviews probably nail why it didn't make it.

Wes: If this just ran with molding channel energy effects I'd be far more interested. The other effect is way too strong and bogs it down.

Sean: Yeah, reached a bit too far with this one.

Paizo Employee Chief Technical Officer

brock wrote:

Vic, a comment on Namu's Claddaghs would be very much appreciated.

* Edit - Linked to the page. It is a few up from the bottom at 7:19 PM (probably only in my timezone, GMT) *

I thought that my idea was interesting and was ok for a wondrous item, but I had to do some linguistic gymnastics to depict it as such, rather than as a ring.

I want to see if the judges binned it for the weaknesses that I saw, so that I have a better angle on winning the whole damn thing next year :)

Clark felt the flavor was too emo.

Wes liked the bit about stealing negative status effects, but it left a lot of rules questions open. You correctly realized that you needed to explain curses and poisons, but you'd also have to cover things like energy drain. Further, he thought using a move action was weird, and you needed to specify a range. His biggest issue is that effectively combining two PCs hit points was not a good thing.

Paizo Employee Chief Technical Officer

HedLeeman wrote:
Hey Vic, if you could, I'd like the feedback for my "Pit Gambler's Vest" Its way back on page 2 of this thread and I was hoping I could get something.

The fact that there's no inflict minor wounds in the Pathfinder RPG pretty much killed you right there. (They suggested deathwatch as a more appropriate requirement.)

In addition to that, they cited problems with the lack of range ("all creatures in view"), the metagamey nature of the whole thing, the fact that it makes the GM stop to do a whole bunch of math in the middle of the game, and—not least—the fact that it turns the world into a video game, with statuses hanging out over people's heads. And Sean thought the papers hanging out of the pockets just looks silly.

Paizo Employee Chief Technical Officer

Ariax wrote:
Thanks Vic! My (unfortunately-named) item was "Gyre of the Belated Witness". I really appreciate you taking the time to do this!

Yours *almost* benefited from being a fairly early submission, because when the judges first saw it, they hadn't yet seen a whole bunch of items just like it—a category they now call "plot ruiners." (Running a mystery adventure? Not anymore!) Sean and Clark both thought the flavor was over the top, but they kept your entry around as a viable candidate for a couple of weeks. In the end, the judges decided that they really didn't like plot ruiners as a whole.

Paizo Employee Chief Technical Officer

Larry Lichman wrote:

Hi Vic!

Can you give me feedback on my Poxglove?

Thanks!

Wes liked the name, but felt it was not as good as contagion, and too expensive, and he didn't get the two-weapon fighting thing.

Clark was on the fence. He's not a big fan of disease items, but he felt you did a good job limiting abusability.

Sean concurred that you thought it through mechanically, but that it was overpriced by about double... and even at that price, by the time a PC can afford it, everybody has pretty much out-leveled the threat of most diseases. Still, it remained in consideration for quite some time.


Vic Wertz wrote:
Shadowborn wrote:

Mushroom King's Crown

Thank you kindly, Vic.

Um... not finding that. Are you sure that's the name you submitted?

That's the name. I posted the item description back on page there, here.

Paizo Employee Chief Technical Officer

Shadowborn wrote:
Vic Wertz wrote:
Shadowborn wrote:

Mushroom King's Crown

Thank you kindly, Vic.

Um... not finding that. Are you sure that's the name you submitted?
That's the name. I posted the item description back on page there, here.

Sorry—we don't have an entry for that. I even checked the database for strays—the first time we see it is when you posted it on page 3.

RPG Superstar 2011 Top 16 , Star Voter Season 6, Star Voter Season 8 aka Anry

Any feedback on Torag's Teakettle, Vic?


Ok, one last time:

Sphere of Seven Ghosts

Spoiler:

Without the flavor it's just a randomized list of short term skill bonuses. Thats rather böand and not even really useful, because if you want to use the sphere ( for a specific purpose) you only have a 15% chance of contacting the right spirit and a 10% chance of contacting the madman. So the sphere is nearly a often hindering you as it is helping ( and it's useless most of the time)

Trap the soul as a requirement is, being 9th level spell too powerful for an item with a CL of 8. Magic jar might not be as fitting as trap the soul when looking at the “effects” of the item, it is close enough and about in the right power bracket.

The price might be fitting for the effects of the item, but it doesn't resonate with the caster level and requirements of the item. Which means that when a PC can create this item ( Level 8 with missing requirements or lvl 17 without) it will be below his interest.

Stating that a telepathic bond bond is formed with the character and he residing ghost implies that there is a real person trapped in the sphere, as does stating that they use aid another to support the character, but you don't state whether these real individuals are somehow compelled to help the character, nor do you need “7 ghosts” to create the sphere.( or if their skills are high enough to automatically succeed on the aid another check)
This item pretty much seems like a unique ( home campaign) item, a (extremely low powered) minor artifact. Focusing on the ghosts and their knowledge it could make a very interesting item.
I would do something like the following:
You automatically contact the ghost you call for aid.
Each ghost is associated with 1 or 2 knowledge skills and is treated as having a ca .+15 bonus on these skills.
With each use you can ask the ghost a fixed number of questions, which he will try to answer ( using his knowledge skills)
Drop the madman, or have a fixed chance that the madman will turn up and deliberately lie to you.
Use commune or augury in the requirements ( or make it an unique item [artifact]) . Done ;)

Infernal Claw of Torment

Spoiler:

Ah, strong theme, very visual. I like it.
The symbol effects are neat and well integrated into the items. They are also different enough from the spells ( hey, they are meant as traps! ) to avoid the SiaC issue completely ( at least imho).
Formatting and alphabetizing are minor issues at best.
The only real problem I see with this item is the part with the claws. At first it could be seen as a fancy magic spiked gauntlet, and in fact it would be easier to reference to the claw as an evil +1 spiked gauntlet that has a base damage of 1d6.
The damage should be noted as 1d6, not d6+Str.
Can bypass DR/evil protection should be “counts as evil-aligned for the purpose of bypassing DR”
both only for consistency reasons.
The Claw is fairly powerful, but it is made for high level play, has an appropriate CL and the price feels about right too.
I like it and can really see why it made it as an alternate :)

LAURELS OF THE WOODLANDS FAVORED

Spoiler:

Again a great item. Not many items work with the terrain rules and even less do it well. All I have to criticize here is that it would be competence bonus, not competency and perhaps that one could use a guideline how deep the terrain knowledge of the summoned guardian is (does he know the general lay of the land or the complete heritage of every woodpecker living there?), but that is hard to define clearly and should be ( to a certain degree) left in the Gms hand anyway.
Great work. I like it.

PIPE OF CONTEMPLATION

Spoiler:

all your bonuses are untyped ( or intuition, which would be a new kind of bonus)
the herbs effects are very potent and how you get theme is more of a new rules system ( Herbalism) than real effects of this magic item ( or does the pipe control how many herbs grow in a given radius? )
Your language could use some cleaning up / conforming to “rulesspeak” in some places. Also you are right that it is too complicated for what you get. ( both from a rules and a flavor perspective)

Edgebinding

Spoiler:

Hmm. A one use item that transforms the material of a weapon into another kind. The only question that is left open for me is whether the ability to overcome hardness ( adamantine) or extra cost for enchanting (cold iron) is transferred too. But aside from that it is a neat, clearly structured / nicely focused item. The one thing it maybe lacks is creativity / mojo. It falls more in the “nice to have” or “buy it when you need it “ category, than in the “great /cool item” one.

Glutton’s Gorget

Spoiler:

Do you need to spend an action to activate the item or not?
Why does the bite only work against living targets? ( “hmm.. Zombie...”)
And Partial actions are gone from the game.
I assume face of the devourer is from a paizo supplement?
Thats it ruleswise. Flavorwise its nice, enough to get me hooked, but not really intriguing for players (and characters) and only a few villians so it lost my interest again fairly quickly
But you gladly avoided the pitfall of making a Vampire in a Can or ghoul in a can.

Totem of the Thunder Lizards

Spoiler:

I think there are quite a few characters who would like being able to transform into a dinosaur , but having to shout “Stegosaurus!” when doing so seems a bit silly.
Wild shape lasts for 1 hour/level so always longer than 10 minutes.
.Allowing to shift in (limited) gargantuan forms is a huge benefit for druids.
And as I said before I don't like the put X in the bag to do Y types of items. The price of the Totem would be hugely dependent on which bones it contains.
But aside from that it is quite nice. Not really my style, but nice. It may be underpriced for the bonuses it grants ( can grant) but that would also be a fairly minor issue ( it's not Greatly miss-priced)

And with this my great experiment concludes (for the moment, maybe there are still some items to come). I have learned a lot on my run through all these items and it was not only a great exercise for my language skills, but it actually was a lot of fun too.
I have already written about many of the insights I had while doing this and the last runs have mostly been routine, so I actually don't have many new things to say right now.

I only want to stress again that I think that judging this many items and filtering out the Top has to go through 2 phases.
In the first phase you will skim over the items, searching for reasons not to keep the item. If these reasons are strong enough ( and obvious enough) , like all those autoreject reasons, your item will be dropped and not be looked at in detail. Your item might have a great idea and incredible mojo. If it has too glaring mistakes the redeeming qualities might not be seen at all. If you did make some mistakes, but those weren't bad enough to drop you out in this phase it at least will leave you with a dent in the next phase. So double check your item for all mistakes. Check formating, check rules terms, check the contest rules,check your rules, check your math, check the wordcount, check the hook (what keeps someone reading this item from forgetting about it or saying “Meh!” and leaving it.”), check your language. Even better: double check them.
Most items will make it through this phase, but if yours didn't it doesn't matter what you did right with it, because you made enough mistakes that these things don't matter anymore at all.

In the second phase you go over the remaining items in more detail and look for reasons to keep it. Now things like flavor, hook, creativity, interesting use of rules, quality of language etc. really matter. Turn by turn those items that interest/are liked by / grab the judges the least are dropped, slowly thinning the lines and raising the bar on how heavy the reasons for keeping have to weight for your item to stay in the contest.
As this phase progresses items will be looked at in increasing detail and be compared directly to each other.
Two things become very important in this phase.
1.A good, resounding and memorable name.
When the judges go over the list of items and stumble over one they don't recognize at first glance they will likely revisit it and give it a hard time convincing them to keep this item. After all if they cant remember it it can't be that great. The same applies when a similar item pops up. If they recall your item, but not its name thats a bad sign.
2.A unique interesting feature that sets your item apart
This too raises the recognition value of your item and helps you when the judges are comparing it to a similar item. Because if two items are similar it's quite likely that one of the two will be dropped sooner or later. And if you have a unique feature you are much more likely to make it through these comparisons. “sure this is like <your item> but it doesn't have <interesting feature> and I would hate to see <interesting feature> dropped.” is what you are aiming for.

I think thats it for now. ;)
Cheers !


Much appreciated Vic:
Instrument of Endless Flame is mine.

I did appreciate your feedback Azmahel.


Vic Wertz wrote:
Shadowborn wrote:
Vic Wertz wrote:
Shadowborn wrote:

Mushroom King's Crown

Thank you kindly, Vic.

Um... not finding that. Are you sure that's the name you submitted?
That's the name. I posted the item description back on page there, here.
Sorry—we don't have an entry for that. I even checked the database for strays—the first time we see it is when you posted it on page 3.

Huh. That's odd. I got it in under the deadline and even got the message that it was entered when I submitted. Odd, and a little disappointing...though at least this means I didn't actually lose the contest. ;-)

Dark Archive

Vic Wertz wrote:
AngrySpirit wrote:
Clark, would you mind giving me feedback on the Signature Rivet of the Craftsman. Thanks for your comments.

You mean Signature Rivet of Dwarven Craftsmanship?

One judge commented:

"This isn't so much a new wondrous item as a new subsystem for magical armors. Potentially interesting, but not what we're really looking for."

The second judge agreed with no further comment, and it was eliminated based on that.

Thanks Vic for taking a moment. The idea I was trying to get across was to try to give a minor magical enhancement to existing armor piece. I can see now that maybe the idea was not focused enough for the contest. "potentially interesting" is not as bad as "will never work in this town ever again" any day in my book.


Vic Wertz wrote:

The fact that there's no inflict minor wounds in the Pathfinder RPG pretty much killed you right there. (They suggested deathwatch as a more appropriate requirement.)

In addition to that, they cited problems with the lack of range ("all creatures in view"), the metagamey nature of the whole thing, the fact that it makes the GM stop to do a whole bunch of math in the middle of the game, and—not least—the fact that it turns the world into a video game, with statuses hanging out over people's heads. And Sean thought the papers hanging out of the pockets just looks silly.

Thanks, I understand all of it, and will remember for if I enter again. I only disagree with the making DM do math part. Shouldn't the DM already be keeping track of the current HP for all the enemies in battle and if they really want to know the hp of someone they wont be fighting just throw a random number out there?


Hag Eye
linky
I've waited so long :o)

Scarab Sages

Vic Wertz wrote:
So, it's hard for me to tell who's had feedback and who hasn't (or who still cares). If you still want feedback, can you please just drop the name of your item in here? I'm not promising I'll get to them, though!

Vic, I'd love to hear the judges thoughts on Ashes of Memories Lost.

Thanks!

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8, Star Voter Season 9 aka JoelF847

Vic, I'd love to hear the judge feedback on my item, the Eyes of the Inner Nature (p.3)

Thanks!

Liberty's Edge

Starfinder Charter Superscriber

Thanks, Vic. Mine was Torc of the Sentinel.

Dark Archive Owner - Johnny Scott Comics and Games

Vic Wertz wrote:
Larry Lichman wrote:

Hi Vic!

Can you give me feedback on my Poxglove?

Thanks!

Wes liked the name, but felt it was not as good as contagion, and too expensive, and he didn't get the two-weapon fighting thing.

Clark was on the fence. He's not a big fan of disease items, but he felt you did a good job limiting abusability.

Sean concurred that you thought it through mechanically, but that it was overpriced by about double... and even at that price, by the time a PC can afford it, everybody has pretty much out-leveled the threat of most diseases. Still, it remained in consideration for quite some time.

Thanks, Vic! This helps a lot. You'll be hearing from me again...

The Exchange

Vic Wertz wrote:
brock wrote:

Vic, a comment on Namu's Claddaghs would be very much appreciated.

* Edit - Linked to the page. It is a few up from the bottom at 7:19 PM (probably only in my timezone, GMT) *

I thought that my idea was interesting and was ok for a wondrous item, but I had to do some linguistic gymnastics to depict it as such, rather than as a ring.

I want to see if the judges binned it for the weaknesses that I saw, so that I have a better angle on winning the whole damn thing next year :)

Clark felt the flavor was too emo.

Wes liked the bit about stealing negative status effects, but it left a lot of rules questions open. You correctly realized that you needed to explain curses and poisons, but you'd also have to cover things like energy drain. Further, he thought using a move action was weird, and you needed to specify a range. His biggest issue is that effectively combining two PCs hit points was not a good thing.

Excellent - a big thanks Vic.

Clarks reaction was interesting - I was aiming for a (brotherly) love aspect, selfless-secrifice rather than 'emo', but its good to know. I think that love is an underused emotion in games sometime.

Move action was something I thought could get me canned, but it was intentional as I wanted someone to be able to draw in an effect and then have a shot at removing it in the same round, or have the choice to still take a 'useful' action while suffering the effect.

I hadn't thought through the effect of combining hit points - I'd intended it to be a burst of healing to aid someone in desperate need. Perhaps only working once per day per wearer would have been better.

Yeah, range was ambiguous, darn. I'd spotted that I didn't want to leave it open to leaving someone at home wearing one of these, but didn't do anything about it.

Trouble is, you now have me worrying that the item I've written for next year is also too emo :)

Again, thanks, and I owe you a beer.

Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

Curaigh wrote:

...

BLADEMORPH BALDRIC
Aura moderate transmutation; CL 2nd
Slot Chest; Price8000; Weight 1 lb.
DESCRIPTION

The iron clasp of this simple leather baldric resembles a plowshare when closed.

** spoiler omitted **

now back to reading the Top 32!

Thanks for summarizing Vic. If you get a chance I would appreciate a look at this one. :)

Paizo Employee Chief Technical Officer

Ok... three more:

Montalve wrote:

thanks Vic :)

I was waiting in the shadows, so any Intel on Hunter's Moon

The judges felt there was too much information missing. Is there a range? (Can you target a dragon two miles away?) How often can it be used?

Paizo Employee Chief Technical Officer

Scott Mcclintock wrote:

ODOUR OF SANCTITY

Thanks Vic!

--Scott

Clark didn't like the flavor of it. Wes said it just does too much: a stat bump, spells, smells, flowers, etc, etc.

Paizo Employee Chief Technical Officer

M. T. Yarnell wrote:
Vic Wertz wrote:
So, it's hard for me to tell who's had feedback and who hasn't (or who still cares). If you still want feedback, can you please just drop the name of your item in here? I'm not promising I'll get to them, though!
Thanks, Vic! I had the Incense of the Verdant Vale, and would still love the feedback. :)

They saw it as a collection of spells in a can.

Paizo Employee Chief Technical Officer

Freehold DM wrote:
Hello Vic, my item was Glutton's Gorget and I'd love some feedback.

There's no sign of that one in the database.


Pathfinder Rulebook Subscriber

Vic, I'd love some feedback on the Bloodspell Bracers if you get a chance!

Thanks!

Paizo Employee Chief Technical Officer

Shadowborn wrote:
Vic Wertz wrote:
Sorry—we don't have an entry for that. I even checked the database for strays—the first time we see it is when you posted it on page 3.
Huh. That's odd. I got it in under the deadline and even got the message that it was entered when I submitted. Odd, and a little disappointing...though at least this means I didn't actually lose the contest. ;-)

Do you know what date you attempted to submit it?

Same question to you, Freehold DM...

Paizo Employee Chief Technical Officer

Anry wrote:
Any feedback on Torag's Teakettle, Vic?

Wes thought it was a bit spells-in-a-can, but the real problem was just that it just didn't excite anybody.

Paizo Employee Chief Technical Officer

Majuba wrote:

Much appreciated Vic:

Instrument of Endless Flame is mine.

I did appreciate your feedback Azmahel.

Clark thought the flavor was a bit Heavy Metal, and was generally lukewarm until he got to the bit about having to fill it with an elixir. He felt that was limiting.

Sean noted that you never said how many uses you get out of the special oils (one?), or what kind of action adding the oil takes, or what kind of action preparing the item with the unguent takes.

Paizo Employee Chief Technical Officer

Brix wrote:

Hag Eye

linky
I've waited so long :o)

The name "Hag Eye" already means something different to a lot of people, so that was a strike right off the bat. Wes also thought it was a spell in a can. He also thought you overemphasized the "spooky" nature of the Ethereal Plane.

Paizo Employee Chief Technical Officer

Murlynd wrote:

Vic, I'd love to hear the judges thoughts on Ashes of Memories Lost.

Thanks!

Clark liked the dust and the core concept, but it needed to be more limited. It can remove a banshee's death wail as easily at it removes a cantrip. Clark: "Wow, too bad. This could have been great. A greater and lesser version that perhaps skips spell-like abilites and just removes spell slots or prepared spells—greater at 7 levels and lesser at 5 or 3, and it takes a randomly chosen of the highest spell slot available." But as it is, he couldn't advance it.

Wes and Sean really didn't like that there's no easy way to randomly say what spells are lost. Wes thought that, without limits, it's both too good and no fun.


Vic Wertz wrote:
Brix wrote:

Hag Eye

linky
I've waited so long :o)
The name "Hag Eye" already means something different to a lot of people, so that was a strike right off the bat. Wes also thought it was a spell in a can. He also thought you overemphasized the "spooky" nature of the Ethereal Plane.

How can Wes say such a thing? Has he ever been in the Ethereal Plane? Aelfred the Mighty, Champion of Light, Paragon of Goodness and Law entered the Ethereal Plane. After a short time he came back as a wretched creature, broken by the terrors he encountered on this plane.

Don't take the Ethereal Plane easy Wes!

Thanks for the feedback. And yes - it's basically a spell in a can with a twist. I should have also used a more unique name, perhaps making it a named item such as Wesoric's Eye. The original item is called Hag's Eye. I used Hag Eye, but that's probably not much of a difference.


Hi Vic, TY in advance my item was Ardent Bindings


Vic Wertz wrote:
Shadowborn wrote:
Vic Wertz wrote:
Sorry—we don't have an entry for that. I even checked the database for strays—the first time we see it is when you posted it on page 3.
Huh. That's odd. I got it in under the deadline and even got the message that it was entered when I submitted. Odd, and a little disappointing...though at least this means I didn't actually lose the contest. ;-)

Do you know what date you attempted to submit it?

Same question to you, Freehold DM...

Really? That's weird..I submitted it well before the deadline..at least a few days beforehand. That's really, really weird. I'll have to double check and get back to you on that.

Thank you SO MUCH for the feedback, Azmahael!

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