Remorhaz "Heat" supernatural ability


Rules Questions


Hi. Does the Heat ability do 8d6 to any person that attacks it with a hand or weapon per *round* or per *attack*?

pfrd wrote:
Heat (Su) An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed strikes are subject to this damage, but creatures striking with melee weapons are not. The heat can melt or burn weapons; any weapon that strikes a remorhaz is allowed a DC 19 Fortitude save to avoid taking damage. The save DC is Constitution-based.

i.e. if I have a full attack with an axe that hits three times, do I make three saves and take 24d6 damage to the weapon?

If I natural attack five times, do I take 40d6 damage?

Thanks.

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nexusphere wrote:

Hi. Does the Heat ability do 8d6 to any person that attacks it with a hand or weapon per *round* or per *attack*?

pfrd wrote:
Heat (Su) An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed strikes are subject to this damage, but creatures striking with melee weapons are not. The heat can melt or burn weapons; any weapon that strikes a remorhaz is allowed a DC 19 Fortitude save to avoid taking damage. The save DC is Constitution-based.

i.e. if I have a full attack with an axe that hits three times, do I make three saves and take 24d6 damage to the weapon?

If I natural attack five times, do I take 40d6 damage?

Thanks.

Yes you take the 8d6 each time you touch it. Or your weapon takes the damage each hit, if the weapons fails its fort save.

Here is the bees knee on this one though. It says strike, not successfully deals damage. So you can rule it that if you hit the touch AC you take the damage. So you may come in contact with the Remorhaz, dealing no damage to it, but taking the damage yourself. Hitting AC 9 - 19 sucks for the person hitting it.

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OgeXam wrote:


Yes you take the 8d6 each time you touch it. Or your weapon takes the damage each hit, if the weapons fails its fort save.

Here is the bees knee on this one though. It says strike, not successfully deals damage. So you can rule it that if you hit the touch AC you take the damage. So you may come in contact with the Remorhaz, dealing no damage to it, but taking the damage yourself. Hitting AC 9 - 19 sucks for the person hitting it.

That's kinda overcomplicating and over-reading the rules, I think. Easier to just say that if you hit the monster you take the damage, and not worry about hitting it and not dealing damage to it. The game's not really built that way.

But in any case... attacking a remorhaz in melee is not the best tactic to use. This is one of those monsters that's best for the ranged characters to take out... or for melee types to use Vital Strike on...

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James Jacobs wrote:
But in any case... attacking a remorhaz in melee is not the best tactic to use. This is one of those monsters that's best for the ranged characters to take out... or for melee types to use Vital Strike on...

Protection from Energy (Fire) is also a good option, or summon a fire elemental to lay the beatdown on it.

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Fatespinner wrote:
James Jacobs wrote:
But in any case... attacking a remorhaz in melee is not the best tactic to use. This is one of those monsters that's best for the ranged characters to take out... or for melee types to use Vital Strike on...
Protection from Energy (Fire) is also a good option, or summon a fire elemental to lay the beatdown on it.

I believe remorhaz are immune to fire.


Yes they're immune to fire and cold.
Fatespinner...you may never see this very new post..but LOVED "lay the beatdown on it"!.


Remorhaz has always been overpowered for its CR, and ranged is tough to employ when it can just burrow to close the distance with you. It's basically a "fly or die" monster.

I think applying heat only once/round would make sense and is fairer. When someone runs in and out of an acidic fog 4 times in the same round, he doesn't take the damage 4 times, only once. Nor does standing in it the entire round result in more damage. In PF, grappling (and all maneuvers) is an attack, so grappling a Remorhaz would deal you the heat damage each time you used grapple. If you used Greater and Rapid Grapple after grabbing it to beat it up some more or pin it, you'd take additional damage. But if you just made the one grapple and held onto it all round, you'd only take the damage once despite in both scenarios you're touching the Remorhaz for an entire round until your next turn. It's kind of silly. Hell, you could do grapple/ greater grapple / rapid grapple, *kill it* and free action let go before your turn even ends, and you'd take triple the damage a guy who grappled it once and held on until his next turn did!


What i found funny about the remorhaz was that at least in 3.5 Monster book it was described to often battle frost worms, as if they were equals facing.

Yet, the probability for the CR 13 frost worm to kill the CR 8 remorhaz and survive was practically 0, because except for 1 frost breath poor fire vulnerable frost worm has to bite the remorhaz.


carn wrote:

What i found funny about the remorhaz was that at least in 3.5 Monster book it was described to often battle frost worms, as if they were equals facing.

Yet, the probability for the CR 13 frost worm to kill the CR 8 remorhaz and survive was practically 0, because except for 1 frost breath poor fire vulnerable frost worm has to bite the remorhaz.

Well, the frost worm could simply trill for an hour to keep the remorhaz motionless after the first breath, then breathe again.

Besides, even if the remorhaz saved against the initial trill, and proceeded to whip the frost worm's hide, the frost worm's 20d6 death explosion would almost certainly kill the remorhaz in turn.

So, the only one of the two that would realistically have a chance at escaping such a fight alive would be the frost worm, in the case where the remorhaz fails to save against the trill.


In 3.5 remorhaz won most of times, but i just checked stats and frost worm should win, though he might lose about 1/3 to 1/2 HP, so 2 remorhaz are too much for frost worm.

And remorhaz is cold immune so breath is no dam and explosion only 8d6


Since we are talking 3.5 here, I'll just point out that the 3.5 remorhaz has no immunities of any kind.

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