Vacation Spot for Munchkins


Pathfinder First Edition General Discussion

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Sovereign Court

Just a quick question: is your DM letting your 16+ character craft items for your 10th level character?

Because again: that is not a problem with PFRPG, that is a problem with your DM.


Dastana are from the OA 3.0 book.

I don't think it was in Arms and Equipment Guide.

As a 10th level character, you should have 62k, wealth by level...
I'm checking to see just how much wealth your GM gives out...


Natural armor does not stack.


Out of curiosity, what's your character's movement per round?

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

Mike Johnson 320 wrote:

The AC Item Familiar is a Chain shirt I dumped a lot of gold into.

Chain Shirt +5, Darkwood Shield +2, Dastana +1 to AC, Dex +5, Ring of protection +3, Ioun Stone +1 insight, Natural AC +3 and Item +3 to Nat AC
Equals AC 39

Congratulations, by figuring out bonus stacking you win D&D forever. Sic 'em Fishy.


+5 Chain Shirt (25,000 since CL 15 required)
+2 Darkwood Shield (1596 crafted w/artisan)
+3 ring (6750)
+3 Amulet (6750)
+1 Ioun (5000, since CL 12 required)

Wealth-wise, this is perfectly doable...but for someone to craft all these items take time and Caster Levels.

Unless there is disparity in the party, no one could create the Ioun Stone, The Chain +5 would need a level 15 caster to create...so..

Heres the real question...how much more wealth than this does your character have?


Mr.Fishy wrote:
Natural armor does not stack.

Natural Armor is natural armor.

An Amulet of Natural Armor is an Enhancement bonus to Natural Armor. They do stack, I'm afraid.


You are correct Mr. Fishy concedes, beware the rust monster you must.

The crafter is selling items at cost. a 10 level isn't high enough for some and you don't have craft ring. Magical he on the stack, everything stacks, Mr. Fishy doesn't know about this one (Dastana). The DM allowed a hell of a lot more magic than Mr. Fishy would have. Unless you are the only one packing.

Scarab Sages

like page 15 arms and equipment Dastana stacks with shields and yes it's a shield bonus also.

Now what you do have to look at maybe is that the current system may not except it then yes I'd agree it wouldn't stack.

But since there is no current rule on the Dastana?


Ah, perhaps it is the A&E Guide...

Either way, thats 3.0...which often has some balance problems...
BUT...as you say, there is no current rule on Dastana.

Typically, in Pathfinder, like bonuses don't stack unless it is a regular bonus and an Enhancement bonus, like Natural Armor and an Enhancement Bonus to Natural Armor. The only exception to this rule is Dodge bonuses, which always stack with one another.

Basically, if your DM allows it...then I suppose its fine.

Your DM, obviously, due to the amount of wealth you have just towards AC and the high stats that your DM rolled for you, like a high powered game.
So, the DM is the main thing creating this power/munchkin level.

I assume that you have quite a bit of other magical equipment too. Thats kinda how things work when a DM hands stuff out that way.

Scarab Sages

Chrispy wrote:

Just a quick question: is your DM letting your 16+ character craft items for your 10th level character?

Because again: that is not a problem with PFRPG, that is a problem with your DM.

it's only 25k for a +5 any armor, but I did have our 10th lvl wizard in the group enchant it up to +3 before I started paying full price, And the rings another member in our group made those so I only had to pay half price, And i made some of the wondrous items 1st - 3rd


Mike Johnson 320 wrote:
Chrispy wrote:

Just a quick question: is your DM letting your 16+ character craft items for your 10th level character?

Because again: that is not a problem with PFRPG, that is a problem with your DM.

it's only 25k for a +5 any armor, but I did have our 10th lvl wizard in the group enchant it up to +3 before I started paying full price, And the rings another member in our group made those so I only had to pay half price, And i made some of the wondrous items 1st - 3rd

Thats what I figured and I included that in the prices I figured on. Now if your Wizard enchanted it to +3, before you paid the remaining to reenchant the armor to +5, the cost is somewhat less. I'm tired of doing the math though, so I'll refrain.

I'm still guessing your character has more wealth than 62k though, if you include weapons, potions, other wondrous items. Also, if nearly every single item you have is crafted by your character or other party members, your DM definitely is giving the characters too much time to sit down and craft items. Some DMs like doing that though, as opposed to finding everything in hoards and such.

Scarab Sages

Urizen wrote:
Out of curiosity, what's your character's movement per round?

depends on what form I'm in but natural 30ft.


Mike Johnson 320 wrote:
Urizen wrote:
Out of curiosity, what's your character's movement per round?
depends on what form I'm in but natural 30ft.

With all that armament on your character, you're still managing 30'? Should I even guess how?


Mr. Fishy wants to know if this is your question, "If you want us to tell you if "WE" think that you DM's game is a broken train wreak."

If it is, then you should already know. and don't need to ask.

Magic Gucci


I've never liked how ubiquitous and cheap Bags of Holding and Haversacks are in 3.0/3.5 and even in Pathfinder.

Sure, almost every 1st or 2nd edition party had one. But not every single character as is often the case now. I use a much higher cost in my campaigns.

Scarab Sages

Yasha0006 wrote:

+5 Chain Shirt (25,000 since CL 15 required)

+2 Darkwood Shield (1596 crafted w/artisan)
+3 ring (6750)
+3 Amulet (6750)
+1 Ioun (5000, since CL 12 required)

Wealth-wise, this is perfectly doable...but for someone to craft all these items take time and Caster Levels.

Unless there is disparity in the party, no one could create the Ioun Stone, The Chain +5 would need a level 15 caster to create...so..

Heres the real question...how much more wealth than this does your character have?

figured it up and this DM has given out soooo much freaken gold magic items on me I'm worth somewhere in the 250k plus. if I remember it right.


Mike Johnson 320 wrote:


figured it up and this DM has given out soooo much freaken gold magic items on me I'm worth somewhere in the 250k plus. if I remember it right.

Hahahah! That my friend, is the quintessential Monty Haul Campaign! No wonder your character is so nastily powerful!

Does your DM realize just how much stuff/goodies he/she has thrown your way? I'm going to guess the other characters are outfitted somewhat similarly as well. Ouch...thats gotta be rough.

Not to mention that in games like that...finding treasure or making magic items gets kinda boring...especially if there is a trove right around the corner.


I called it from the get go in post # 2. Monty Haul twink campaign.


Mike Johnson 320 wrote:
Mike Johnson 320 wrote:
Urizen wrote:

You're rolling your hit points each level or is there an adjucation of how much you're allotted each progression? It's just looking like a lot of max more than mini.

And I'd like to see how you're hitting that 39 AC.

we would role the HP and if we roled low the DM would roll and we'd take that role. Also I forgot he gave everyone at first lvl +6hp, why I have no ideal.

The AC Item Familiar is a Chain shirt I dumped a lot of gold into.

Chain Shirt +5, Darkwood Shield +2, Dastana +1 to AC, Dex +5, Ring of protection +3, Ioun Stone +1 insight, Natural AC +3 and Item +3 to Nat AC
Equals AC 39

The chain shirt is a +1 shirt (total armor bonus of +5) = total AC of 34 (10 +5 armor = 15 | +2 *heavy?* shield = 19 | +5 Dex = 24 | +3 deflection = 27 | +1 insight = 28 | +6 enhanced natural armor = 34).

If the chain shirt is a +5 item, the AC total improves to 38 (29 +9 armor instead of +5 armor). This drops a point since the "dastana" item is indeed classified as a shield bonus to armor class.

Mr. Fishy should be eating your face about now. :P

EDIT: The darkwood shield listing above does *not* say what kind of shield it is - if a heavy shield, AC is almost solid (38). Dastana seem to be shield bonus, so kiss those puppies goodbye.

That is some whacked-high GP allowances though. I say we feed the GM to Mr. Fishy...

Scarab Sages

Urizen wrote:
Mike Johnson 320 wrote:
Urizen wrote:
Out of curiosity, what's your character's movement per round?
depends on what form I'm in but natural 30ft.
With all that armament on your character, you're still managing 30'? Should I even guess how?

Handy haver sack for my gear wt 5 lbs, Shield Wt 5 lbs, Chain shirt 10 lbs, Dastana 5 lbs normal made it mithral cuts it weight in half, I have a 20 str. think I'm good there.


Mike Johnson 320 wrote:
Urizen wrote:
With all that armament on your character, you're still managing 30'? Should I even guess how?
Handy haver sack for my gear wt 5 lbs, Shield Wt 5 lbs, Chain shirt 10 lbs, Dastana 5 lbs normal made it mithral cuts it weight in half, I have a 20 str. think I'm good there.

What? No boots or a barbarian class dip to boost it up a notch? ;)


The shield is +2 for a +4 bonus Mr. Fishy eats Munchkins, not people who are in a twink Monty Haul, He just tells them if you don't like the game stand up and move to the nearest exit and then look for a new game.

He's off 1 point Mr. Fishy does eat people because they can't count.


His character is in all kinds of deep kimshee when he runs against a BBEG with serious Sundering ability.

I'd nominate the character group to get a "Sunder Brigade of Frenzied Berserkers" that mysteriously fall over only when the party's "WBL" has been sundered back down to proper levels. :P


Turin the Mad wrote:

His character is in all kinds of deep kimshee when he runs against a BBEG with serious Sundering ability.

I'd nominate the character group to get a "Sunder Brigade of Frenzied Berserkers" that mysteriously fall over only when the party's "WBL" has been sundered back down to proper levels. :P

ROFL!

Scarab Sages

My Chain shirt is worth 53k +5, speech,telepathy, Blindsense, darkvision,all out to 120ft, read langs, read magic, cure lightx3 a day, can cast two zero level spells at will, has blueshine on it to protect it from acid and rust, also magical Aura x3 a day
Ego 32

my belt is worth 16k Belt of physical perfection +2

Vest of resist +5

Head band of mental superiority +2

Feather fall ring with no slot needed

Ring of Sustenance with no slot needed (tongue ring)

Amulet of Nat AC +3

Ring of Camo power, Ring of protection +3

Lg Darkwood shield +2

Haver sack x3

Pearls of power 1st lvl x 10, 2nd lvl x3, 3rd lvl x1

Empowered Spell Shards 1st and 2nd levels

Ioun stone +1 AC

Silver, Cold iron spikes, Blessing Surge, +1 Morning Star gets pass 6 DRs lol

+1 Light Crossbow

and 18 wands that the DM gave us threw out the adventure one of them it's possibly made in pathfinder rules and is worth 135,000 by it's self.


Yasha0006 wrote:
Turin the Mad wrote:

His character is in all kinds of deep kimshee when he runs against a BBEG with serious Sundering ability.

I'd nominate the character group to get a "Sunder Brigade of Frenzied Berserkers" that mysteriously fall over only when the party's "WBL" has been sundered back down to proper levels. :P

ROFL!

Tack on "Dreadnaught" template for that nummy immunity to those pesky mind-affecting affects (among other things).

Mmmm ... sundernaughts ...


Dare I ask who's your steed in this campaign? Do you have a saddle on that tarrasque? ;)

Scarab Sages

Urizen wrote:
Dare I ask who's your steed in this campaign? Do you have a saddle on that tarrasque? ;)

No mount I have in Deva form 50 land move and 100 fly speed.


Mike Johnson 320 wrote:
I'm finding PF to be a lot more powerful then any D&D game I've played in the past.

What Pathfinder? You keep citing non-pathfinder sources.

Mike Johnson 320 wrote:


And the system got rid of the xp system for creating magic item, now it kinda like you have the money to make it done a few days later.

This assumes that the GM lets you use the feats. And allows you the spare time to create all those items.

Mike Johnson 320 wrote:


So 30% off for making aligned or a certain class usable and 10% off for attaching a skill to the item then they half the price of the item and that's the cost to create said item.

Note that all this is subject to GM approval, and any GM worth his salt will realise that the discounts for skill and so on are more for items that are encountered or sold, not created, since that means you get an item others cannot use against you for less money than it is worth. The GM will not approve.

Mike Johnson 320 wrote:


And another thing I have a Doppelganger 5 levels and Cleric 3 levels,

So your GM explicitly allows you to play a doppleganger - something that is meant for every campaign and should only be attempted by advanced players and GMs to avoid it becoming too powerful.

Mike Johnson 320 wrote:
Warshaper

What Pathfinder book is that in? I only know a Warshaper PrC from a wizards book.

Mike Johnson 320 wrote:


WarShaper from Complete Warrior gave me at 2nd lvl +4 Str and +4 Con

... and yet it is Pathfinder you accuse.

Mike Johnson 320 wrote:


And I have the toughness feat, and Improved Toughness

So you managed to get two feats, that are really the same feat, twice, even though they're not meant to be stackable?

Mike Johnson 320 wrote:


the feat I actually took was from Players guide to Faerun Magical Artisan

My memory is shoddy - when was it that Paizo released the Forgotten Realms stuff for their Pathfinder RPG?

Mike Johnson 320 wrote:
Yasha0006 wrote:


You have a level 16+ casting class character who made the item, correct?
yes they were 16th and above

Oh yeah, every hero has a 16th-level item crafter who wastes his time so his protégé can get cheap items.

All in all, I don't see any problem with Pathfinder in your post. I see a weasel that uses non-pathfinder books that are completely out of Paizo's reach, combine the worst aspects, and have a GM that somehow grants them huge boons (brobably bribed by huge amounts of money and sexual favours - I cannot imagine a GM giving in for either one alone. Or do you hold his child hostage?)

I see your doppleganger warshaper and raise you an Angel.

See, I convinced my GM (which was easy, because I'm the GM) to let me play a full-fledged Solar as a player character race without level adjustment (i.e. when you're level 10, I'll have a Solar with 10 extra levels) I wanted to play a ninja, but as everyone knows, they're ulta-powerful, so the GM (i.e. yours truly) allowed me to combine all class features and advantages of all the classes in the book into one. So my solar ninja 10 gets full BAB for that, and extra 10d12 HD, 8+skill points per level, all class features and spellcasting of all the classes (especially cleric, which of course stack with the cleric spellcasting I get from my race). And he uses a katana - my GM agreed with me that they're totally awesome, so he let them do 100d20 points of base damage, score crits with every hit (crit range 1-20/x10), are inherently +10 speed vorpal everythingbane holyunholyanarchicaxiomatic wounding - and I dual-wield them, of course.

So, clearly, Pathfinder is overpowered, Q.E.D. ;-P

(Okay, if anyone wants to outsilly me here, you'll have to come up with Chuck Norris stats)

Silver Crusade

Mike Johnson 320 wrote:

Feather fall ring with no slot needed

Ring of Sustenance with no slot needed (tongue ring)

Ring of Camo power, Ring of protection +3

Bolded for emphasis.

I think Monty Haul himself would be rolling over in his grave. (If he's dead, that is. If he's not, he's just very angry.)

A tongue ring?????

Dude, the 2 ring limit exists for a reason.

That still leaves 3 rings, though. For the love of god, please don't tell me where your character is wearing that other ring.


Mike Johnson 320 wrote:
Urizen wrote:
Dare I ask who's your steed in this campaign? Do you have a saddle on that tarrasque? ;)
No mount I have in Deva form 50 land move and 100 fly speed.

A deva form? Okay, let me see what can of worms I can get out of pandora's box. What forms does your Doppelganger take on?


Quote:
(Okay, if anyone wants to outsilly me here, you'll have to come up with Chuck Norris stats)

Chuck Norris doesn't play Pathfinder. He's playing Chuckfinder and all of us are minions.


Celestial Healer wrote:

I think Monty Haul himself would be rolling over in his grave. (If he's dead, that is. If he's not, he's just very angry.)

A tongue ring?????

Dude, the 2 ring limit exists for a reason.

That still leaves 3 rings, though. For the love of god, please don't tell me where your character is wearing that other ring.

Four, if you're counting his neighbor / companion, prince albert. ;)


Chuck Norris

Medium Almost-Invincible Figment of Imagination | Male Humanoid Late-Night Exercise Equipment Spokes-creature

Speed Wherever he wants to go to, he arrives at as a free action.

Senses Chuck Norris is able to perceive everything except (a) rocks falling, and (b) Death's Impending Approach. Chuck Norris is also confused by creatures with an unidentifiable gender and hermaphrodites.

AC/Defenses/etc Chuck Norris can only be killed by falling rocks and Death himself/herself/itself. Chuck Norris will die of old age at about the same time in total life span as Clint Eastwood. Note that Chuck Norris is younger than Clint Eastwood, yet Clint Eastwood still holds onto life. Chuck Norris otherwise ignores all abilities, attacks, conditions, effects and any silliness the GM deems to be other than "falling rocks" and "Death".

Offense Chuck Norris either kills or immediately knocks unconscious any creature - or destroys any Medium sized or smaller object - with each attack action. Chuck Norris can, as a full-round action, flurry of blows to the tune of 9 attacks per round (2 hands, 2 elbows, 2 knees, 2 feet and 1 head butt), with haste or other effects granting additional attacks mysteriously resulting in belt buckle strikes. Damage and attack roll results have already been discussed.

Weakness Chuck Norris is unwilling to touch those of unidentifiable gender and hermaphrodites. They are icky. And of course Death, since Chuck Norris is powerless against Death.

Hit Points In case you hadn't noticed, Chuck Norris does not worry about something as mundane as his hit point total.

Gear Varies.

Skills Perform (acting) +4, Profession (spokes-creature) +6, other skills are irrelevant.

Feats irrelevant.

CR irrelevant - you cannot beat Chuck Norris. You might be able to make him laugh.

Any who take this as an actual attack or slander/libel of Chuck Norris ... should be booted in the head *by* Chuck Norris.


All this is a joke right?
Please tell me this is a joke...


click your red heels together three times and see what happens. ;)


This is for real isn't it...


be afraid. be very, very afraid.


Game over man! Game over!

Scarab Sages

Races of destiny has a break down for a Doppelganger


Turin the Mad wrote:

Chuck Norris

Medium Almost-Invincible Figment of Imagination | Male Humanoid Late-Night Exercise Equipment Spokes-creature

Speed Wherever he wants to go to, he arrives at as a free action.

Senses Chuck Norris is able to perceive everything except (a) rocks falling, and (b) Death's Impending Approach. Chuck Norris is also confused by creatures with an unidentifiable gender and hermaphrodites.

AC/Defenses/etc Chuck Norris can only be killed by falling rocks and Death himself/herself/itself. Chuck Norris will die of old age at about the same time in total life span as Clint Eastwood. Note that Chuck Norris is younger than Clint Eastwood, yet Clint Eastwood still holds onto life. Chuck Norris otherwise ignores all abilities, attacks, conditions, effects and any silliness the GM deems to be other than "falling rocks" and "Death".

Offense Chuck Norris either kills or immediately knocks unconscious any creature - or destroys any Medium sized or smaller object - with each attack action. Chuck Norris can, as a full-round action, flurry of blows to the tune of 9 attacks per round (2 hands, 2 elbows, 2 knees, 2 feet and 1 head butt), with haste or other effects granting additional attacks mysteriously resulting in belt buckle strikes. Damage and attack roll results have already been discussed.

Weakness Chuck Norris is unwilling to touch those of unidentifiable gender and hermaphrodites. They are icky. And of course Death, since Chuck Norris is powerless against Death.

Hit Points In case you hadn't noticed, Chuck Norris does not worry about something as mundane as his hit point total.

Gear Varies.

Skills Perform (acting) +4, Profession (spokes-creature) +6, other skills are irrelevant.

Feats irrelevant.

CR irrelevant - you cannot beat Chuck Norris. You might be able to make him laugh.

Any who take this as an actual attack or slander/libel of Chuck Norris ......

That's pathetic. You don't even mention the Roundhouse Kick special attack! ;-P


Spacelard wrote:

All this is a joke right?

Please tell me this is a joke...

I was dead serious about my solar ninja.

By the way, I'm looking for a 1st-level game to start in with that character. Anyone interested?


Mr. Fishy died a little when he read the gear list, 10th level?

Mr. Fishy is glad you only have two nipples, two right, you only have two.

Mr. Fishy could snap your character in a game but your DM has dumped so much magic and cash into the game, your party would kill a Fishy.

Again What was the question, you need help carring your loot er... trove.


Thread vampire wrote:
Game over man! Game over!

Ribbit! Get out of here, you!


With a good DM, who is playing that sort of game, I can actually see running a Doppleganger without too many problems.

However...its more the one thread I saw in which the party makeup included:

A Treant Monk
An Aboleth Ninja

I still shudder when I think about that...

Scarab Sages

well least you didn't ask what my stats were lol.


Ok so the issue is not pathfinder. The issues are your Gm not checking or limiting sources and the most monty haul game I have seen in at lest 12 years

In the case of this game you have one option left.

"Nuke it from obit, it's the only way to be sure "

And y'all have done munchkins everywhere proud.


Urizen wrote:
Mike Johnson 320 wrote:
Urizen wrote:
Out of curiosity, what's your character's movement per round?
depends on what form I'm in but natural 30ft.
With all that armament on your character, you're still managing 30'? Should I even guess how?

Jumping in late on this thread but enhancing movement isnt hard. You buy a scroll of lesser planular ally then have him search for a INCUBUS with the craft flesh feat.

Bargain your little heart out and possibly a dead player charecters soul that the party doesnt know you captured and BAM! you have a new set of legs from the Feind Folio that match your originals perfectly and give you +2 Con and/or +10 base land speed then if you want you can add Boots of springing and strideing so you 30 becomes a 50. Bad side is you have a permenant -6 on all non-evil NPC interaction which in my case is kindda bad since I am the party diplomate and face.
Oh and as an aside if your wondering about looking like a frankenstein all patched up and stuff you can top it all with a new demon skin that adds +2 to dex. My wizard now has a con of 20 a str of 17 from 9 starting, a dex of 13 from 11 and all my other charecter points went into Int.
In second edition it was nearly impossible to raise your stats now in 3/3.5 it's so easy anybody can do it. I do not know about the pathfinder rules I can only speak to 3/3.5.


A dire caterpillar!

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