All this talk about the planetouched got me thinking, so...


Homebrew and House Rules

Silver Crusade

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I created a fey version of the aasimar and the tiefling. Please let me know what you think.

Wyldling

Wyldlings are usually tall, good-looking and generally pleasant. Some have a minor physical trait suggesting their heritage, such as light green hair, golden eyes, an unnaturally intense stare or a unusual way of moving or speaking. Wyldlings are naturally curious and often become scholars and travelers to satiate their desire to seek the unknown.

Most wyldlings are decidedly neutral and often err on the side of good. They have a tendency to fight against evil causes, especially if they feel personally involved or responsible in some way, but shy away from trying to sway others from good or evil.

Wyldlings are humans with fey blood in their ancestry. Unlike aasimar or tieflings, the unpredictable properties of a wyldling heritage in a family means that a wyldling may be born unexpectedly many generations later. Like other planetouched, wyldlings cannot sustain their own communities and are not fertile within their own population.

Most wyldlings consider the infernal fey'ri to be mortal enemies.*

Racial Traits:
+2 Dexterity, +2 Charisma, -2 Constitution: Agile and charming, the otherworldly wyldlings inherit much of the natural beauty and grace of their mysterious fey progenitors. However, they tend to be frail of form.

Low-Light Vision: Wyldlings can see twice as far as humans in conditions of dim light. See Chapter 7.

Skilled: Wyldlings have a +2 racial bonus on Perception and Stealth checks.

[b]Spell-Like Ability: Wyldlings can use hideous laughter once per day as a spell-like ability. The caster level for this ability equals the wyldlings class level.

Fey Immunities: Wyldlings are immune to magical sleep and get a +3 bonus on their Will saves against mind-effecting spells and effects.

Fey Sorcery: Wyldling sorcerers with the Fey bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.

Languages: Wyldlings begin play speaking Common and Sylvan. Wyldlings with high Intelligence scores can choose from the following: Aquan, Auran, Draconic, Elven, Gnome, Goblin, Halfling, Orc and Terran.

* I threw this in because I am a bit of a Forgotten Realms nut.


This is quite fun. I like it :)


Fey Sorcery is not a good idea, its okay on standard -2 Cha tieflings, but not on a race that already gets +2 Cha, or on any race that doesn't get -2 Cha as they'd be getting a basically free extra stat boost.

Silver Crusade

vagrant-poet wrote:
Fey Sorcery is not a good idea, its okay on standard -2 Cha tieflings, but not on a race that already gets +2 Cha, or on any race that doesn't get -2 Cha as they'd be getting a basically free extra stat boost.

Good point!

However, I tried to balance that by not giving a 3rd-level spell-like ability like the aasimar, changing darkvision to low-light vision and instead of resistances I gave racial traits similar to elves.

I was hoping that would balance it a bit.


Chubbs McGee wrote:
vagrant-poet wrote:
Fey Sorcery is not a good idea, its okay on standard -2 Cha tieflings, but not on a race that already gets +2 Cha, or on any race that doesn't get -2 Cha as they'd be getting a basically free extra stat boost.

Good point!

However, I tried to balance that by not giving a 3rd-level spell-like ability like the aasimar, changing darkvision to low-light vision and instead of resistances I gave racial traits similar to elves.

I was hoping that would balance it a bit.

That's fair enough, but if this class were core, why wouldn't you use wyrdlings to be a sorcerer? Your always two charisma better than anyone else can be, due to arcane caster stat focusing.

Aasimars don't have or need it, nor do wyrdlings, otherwise a solid idea.

Silver Crusade

Cool, thank you for the feedback!


+2 Dexterity, +2 Charisma, -2 Constitution: Agile and charming, the otherworldly wyldlings inherit much of the natural beauty and grace of their mysterious fey progenitors. However, they tend to be frail of form.

Low-Light Vision: Wyldlings can see twice as far as humans in conditions of dim light. See Chapter 7.

Skilled: Wyldlings have a +2 racial bonus on Perception and Stealth checks.

[b]Spell-Like Ability: Wyldlings can use hideous laughter once per day as a spell-like ability. The caster level for this ability equals the wyldlings class level.

Fey Immunities: Wyldlings are immune to magical sleep and get a +3 bonus on their Will saves against mind-effecting spells and effects.

Fey Sorcery: Wyldling sorcerers with the Fey bloodline treat their Charisma score as 2 points higher for all sorcerer[/b]...

there is a 3.0 version called feytouched, a variety on the planetouched aasimar and tiefling as you put it. ^^

It is quite similar.

+ 2 dex, -2 con, + 2 cha

lowlight vision

+ 2 on stealth ( move silent and hide actually )

* though I agree + 2 perception fits and the feytouched did get + 2 on two skills anyway

spell-like ability Charm Person 1 / day as caster of your hd

fey immunities : immunities to mind-affecting effects ^^

* quite an improvement on your version there, not sure if this is an ability many feys have though, so not sure if it even fits better

* this race had a lvl adjustment of + 1 though tiefling and aasimar did too, so that should be ok, power balance wise it seems your version fits.

suggestions :

personally I'd stick with charm person as spell-like ability.
if you are a sorcerer or bard add charm person to your spells known for free.

I actually prefer your immunity to sleep and bonus on will saves vs immunity

Wild empathy as a druid half your level, will be a nice addition I think.

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