Scent and Mirror Image


Rules Questions

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Silver Crusade

1) all of which has nothing to do with actual in-game mechanics.

2) you're arguing with a post that was made over 6 years ago.

The Exchange Owner - D20 Hobbies

I wonder if they should make badges, like a brown badge per year, a green badge per 3 months, and a blue badge per 1 month. So You can see 5 brown, 3 green, and 1 blue is 5 years and 10 months ago.

Silver Crusade

Hmm, professional Necromancer badges...


1. Has everything to do with the mechanics! "When the creature is within 5 feet of the source, it pinpoints the source’s location." The author did not say "it pinpoints the 5' square of the source of the scent.

The author needs to rephrase his definition if you only get a general 5' location of the source.

If this post is meaningless because the topic was raised 6 years ago then why are you replying?


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It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity.

. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature's current location. If the invisible creature moves, its location, obviously, is once again unknown.

If a character tries to attack an invisible creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack. If the invisible creature is there, conduct the attack normally. If the enemy's not there, roll the miss chance as if it were there and tell him that the character has missed, regardless of the result. That way the player doesn't know whether the attack missed because the enemy's not there or because you successfully rolled the miss chance.

Pinpoint is more or less a technical term that means "you know their square"

Dark Archive

Looks like this thread has been raised from the dead twice.


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BigNorseWolf wrote:


Pinpoint is more or less a technical term that means "you know their square"

This.

Only use real world definitions when the game doesn't provide an alternate one.

Pinpoint, in the game, is "you know which 5x5' square they occupy".


bbangerter, if your interpretation is correct, then I would submit the author of the Special Ability chose poor word selection.

In the case of Mirror Image, the Scent special ability has zero tactical advantage over a character or creature without the Scent special ability. As you can see the images both real and illusionary. This is not a case of invisibility just illusions of the real image all in the same 5'x5' square.

In the end, my GM's decision will be final but I would assume the author of the Scent Special Ability had a different idea on it's ability.

In my game, I will use my interpretation.

Above, I agree with BigNorseWolf that opposing skills can settle the issue between this Special Ability and Invisibility.


PorscheTim911 wrote:


Above, I agree with BigNorseWolf that opposing skills can settle the issue between this Special Ability and Invisibility.

I'm pointing out other uses in the game of the word pinpoint , which means to figure out what square something is in. It makes sense for the scent mechanic.


I think a good compromise, rather than all or nothing would be that the Scent Special Ability doubles your chance to hit the real image.

For example, if a Wizard has 8 images up and a protagonist would ordinarily have a 1 in 9 chance to hit the real image, a creature/character with Scent will have a 2 in 9 chance to hit.

This progression would continue until the Wizard/Creature is down to just one image and then the character/creature with Scent would have a 100 percent chance to discern the real image from the fake image.

Just my 2 cents for what it is worth.

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