Lilith |
What Paizo product released in 2009 did you like the best? Why?
Core Rulebook. :P Why? Because it's a breath of fresh air, yet carries with it the subtle perfume of nostalgia and all the things that made me like D&D in the first place.
What non-Paizo RPG product released in 2009 did you like the best? Why?
I would have to say any of 01 Games' The Great City products. Because some truly talented and creative people worked on it and I think there's a dearth of urban settings out there, and the maps from 01 are mind-blowingly awesome.
Gorbacz |
I think the question should be:
"What Paizo product released in 20009, apart from the Core Rulebook and the Bestiary, did you like the best ? Why ?"
And my answer is:
The Great Beyond, because I am a sucker for all things planar and because Todd Stewart is a frickin' awesome writer.
Urizen |
roguerouge wrote:What non-Paizo RPG product released in 2009 did you like the best? Why?I would have to say any of 01 Games' The Great City products. Because some truly talented and creative people worked on it and I think there's a dearth of urban settings out there, and the maps from 01 are mind-blowingly awesome.
No bias of course, right? :P
Lilith |
Lilith wrote:No bias of course, right? :Proguerouge wrote:What non-Paizo RPG product released in 2009 did you like the best? Why?I would have to say any of 01 Games' The Great City products. Because some truly talented and creative people worked on it and I think there's a dearth of urban settings out there, and the maps from 01 are mind-blowingly awesome.
Heh. I was speaking of my compadres on the series, of course. :D
A Man In Black RPG Superstar 2010 Top 32 |
"What Paizo product released in 20009, apart from the Core Rulebook and the Bestiary, did you like the best ? Why ?"
I dunno, I'm feeling major buyer's remorse about the Bestiary. It didn't fix a lot of the things it promised to (too many dragons are still party-killers), broke some things that used to work just fine, and didn't include everything (bearing in mind that I don't expect the non-OGL material) so I still need my old 3.5 MM for published adventures and stuff.
Plus, ropers don't speak Roper any more. What a gyp!
A Man In Black RPG Superstar 2010 Top 32 |
1 monster per page + universal monster rules + art/fluff + rakshasas fixed > lack of hippogriffs and gray renders for me (and I *do* miss both of those)
Rakshasas were broken?
That's one of the problems of the Bestiary for me; the lessons or intention of older material is often forgotten. The rakshasa tells a story with its stats; it's a shapeshifter with a hidden weakness which is revealed when you discover its true form. The PF rakshasa is Generic Spellcasting Outsider. Which is handy if you need a generic spellcasting outsider for something, but an appropriately-leveled half-fiend spellcaster or a demon/devil of appropriate CR can already cover that.
My issue with the missing monsters is that I need to hit the SRD or my MM to check the stats or CR for, say, an Allip. And if I'm doing that, I'm most likely to just leave the SRD or MM open and use those stats. Now, the Bestiary has its own share of Damn Crabs, doesn't have any new and cool monsters that particularly inspire me (two different low-int high-CR piles of tentacles aren't terribly inspiring), and only has some minor conversion tweaks, so why am I not just hitting the SRD or MM first?
Also, I seriously miss "Usually", "Often", and "Always" alignments and I hope future Paizo monster books don't omit them. It's helpful to be able to tell the difference between creatures which tend to be jerks and creatures which are Evil Incarnate.
Gorbacz |
Actaully I meant they were useless as written in 3.5 - Rakshasa - 52 HP at CR 10 in 3.5 ? I think there were some even more extreme examples ... oh wait, Ogre Mage. And there was some critter that got 300% Hp increase from 3.5 to PF, damned if I remember which one was that.
Allips are in Bonus Bestiary. And they were borked in 3.5 (Incorporeal CR 3 with Wis drain, hur hur).
The Bestiary is for the players, who:
a)won't buy the MM since it's not any more in print(and no, not everybody uses Ebay to hunt for OOP books).
b) won't use SRD because duh, using PRD and SRD at once ? Confusion incoming.
c) want the gist of classic monsters (hence not too many new critters).
A Man In Black RPG Superstar 2010 Top 32 |
Actaully I meant they were useless as written in 3.5 - Rakshasa - 52 HP at CR 10 in 3.5 ?
On top of DR 15/good and piercing, which you didn't know to bypass because it was a shapeshifter. That's the whole point; it had a glass jaw once you brought out the kryptonite, but if you just thought it was a regular badguy spellcaster it was actually tougher than a straight spellcaster of comparable level. (Unless you happened to luck into its weakness, of course.) Now, it's an absolutely unkillable tank unless you SOD it, happen to have True Seeing handy, or happen to use blessed arrows/spears/rapier as part of your usual fighting routine.
Some of the 3.5 monsters were flat out broken (ogre mage, looking at you) but some of the monsters were fine before and are now out of hand (pretty much all of the cats in PF) or complete jokes for their CR (PF dire bears). I mean, I can name more useless (far too weak, far too strong, or just plain ill-conceived) Bestiary monsters than I can new Bestiary monsters, and I have the book sitting here on my lap. That's not good.
Allips are in Bonus Bestiary. And they were borked in 3.5 (Incorporeal CR 3 with Wis drain, hur hur).
True, but without something else open, I can't see what their CR was or what the gist of what they did was. And once I have something else open, I might as just well use the something else.
The Bestiary is for the players, who:
a)won't buy the MM since it's not any more in print(and no, not everybody uses Ebay to hunt for OOP books).
b) won't use SRD because duh, using PRD and SRD at once ? Confusion incoming.
c) want the gist of classic monsters (hence not too many new critters).
It's flawed even in that role, since you need the MM or SRD or Bonus Bestiary for stuff that the Bestiary skipped or handwaved if you want to use old published adventures. And I do use old published adventures.
Ravenmantle |
I mean, I can name more useless (far too weak, far too strong, or just plain ill-conceived) Bestiary monsters than I can new Bestiary monsters, and I have the book sitting here on my lap. That's not good.
You do realize, though, that the Bestiary wasn't meant to bring new monsters into the game? It was meant as the Pathfinder RPG equivalent of the Monster Manual, updating the monsters to the new system. Sure, they skipped a few monsters due to page count or outright silliness (in the opinion of the folks at Paizo) and introduced a couple of new critters but the focus of the product, at least as I understand it, was to serve as an update of the Monster Manual (and a way for new players of the system to get their hands on a monster book that makes use of the rules of the system they play).
If I understand correctly, upcoming Bestiaries will feature new monsters, at least to a larger degree than the first one did.
Anyhoo, to answer the OP's question, I'm going to have to go with the Book of the Damned Vol. I: Princes of Darkness as my favorite sourcebook in 2009. In my opinion, it's the best sourcebook dealing with devils in a VERY long time.
As far as the Pathfinder RPG i concerned, the core rulebook wins in that category. Fabulous book with a ton of great rules changes.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Navior |
My favourite (apart from the Core Rulebook) would definitely have to be Princes of Darkness. I was in complete awe reading that book. Previous depictions of Hell (and the Abyss, too) have always seemed like just some place you go to fight really powerful monsters. Sure, sometimes they threw in weird effects on spellcasting and had extra-hot or extra-cold environments, but they never really felt like a place that souls were damned to.
But in Princes of Darkness, Hell finally seems like HELL, a place that would cause even the mightiest heroes to quiver in their boots and suffer nightmares for years to come.
Great stuff!
Gamer Girrl RPG Superstar 2011 Top 32 |
SirUrza |
What Paizo product released in 2009 did you like the best? Why?
Core rulebook. Why is easy... 3.5 Thrives!
What non-Paizo RPG product released in 2009 did you like the best? Why?
Monte's Dungeon-A-Day. While I'm not a subscriber, I have two friends that are and I've seen what Monte's putting out and it's great stuff. It's the kind of stuff I expected from WOTC for DDI which hasn't been delivered.
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
What Paizo product released in 2009 did you like the best? Why?
The PRD. I own and love both the Core Rules and the Bestiary, but being able to quickly reference the rules in both while sitting in front of any computer connected to the internet is the icing on the cake.
What non-Paizo RPG product released in 2009 did you like the best? Why?
Wayfinder #1. It's the most professional-looking fanzine I've ever seen. Kudos to the graphic designers and editors who put all the pieces together.
Windjammer |
Why, End of Eternity, of course.
In all earnest: I agree.
Originally I had announced to never buy it, due to reasons not having to do with your module, but with what Paizo was doing with the adventure path as a whole... again.
And then, much later, I picked it up when Amazon.de had it a discount price. And it became my favourite Paizo offering in 2009. Very, very well done.*
And just this morning, a copy of Dungeon 137 arrived at my house. And there we have it - Jason Nelson writing a level 15 module for Impiltur. What a brilliant coincidence, with me going to run my next 4E campaign in the Realms (first time 4E FR for me) around that area, and being intruiged by the write up of Impiltur in the new campaign guide. Looks like a brilliant mesh (I'd go so far and say WotC gave your module a veeery deep look before they wrote up 4E Impiltur). So there, Jason, thanks in retrospect for giving me not just one but two modules that will hit my table in 2010!
* By the way, If it's true that a lot of the stuff you wrote for it was cut, and you don't plan to re-use that material for future instalments (like Nic Logue did, when he reworked the things cut from Hook Mountain into Edge of Anarchy), THEN please drop me an email --- newc1236 at gmail dot com --- if you can find it in your heart to share that material. I would appreciate this very much, especially given how you describe the material that got cut in the thread I linked to above.
PS. Favourite non-Paizo product: D&D 4E - Monster Manual 2
Rosgakori Vendor - Fantasiapelit Tampere |
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Jason Nelson wrote:Why, End of Eternity, of course.In all earnest: I agree.
Originally I had announced to never buy it, due to reasons not having to do with your module, but with what Paizo was doing with the adventure path as a whole... again.
And then, much later, I picked it up when Amazon.de had it a discount price. And it became my favourite Paizo offering in 2009. Very, very well done.*
And just this morning, a copy of Dungeon 137 arrived at my house. And there we have it - Jason Nelson writing a level 15 module for Impiltur. What a brilliant coincidence, with me going to run my next 4E campaign in the Realms (first time 4E FR for me) around that area, and being intruiged by the write up of Impiltur in the new campaign guide. Looks like a brilliant mesh (I'd go so far and say WotC gave your module a veeery deep look before they wrote up 4E Impiltur). So there, Jason, thanks in retrospect for giving me not just one but two modules that will hit my table in 2010!
* By the way, If it's true that a lot of the stuff you wrote for it was cut, and you don't plan to re-use that material for future instalments (like Nic Logue did, when he reworked the things cut from Hook Mountain into Edge of Anarchy), THEN please drop me an email --- newc1236 at gmail dot com --- if you can find it in your heart to share that material. I would appreciate this very much, especially given how you describe the material that got cut in the thread I linked to above.
Tis done! I had some folks last spring when it came out who wanted the extended dance remix original version director's cut (and I also ran outtakes/deleted scenes from it as a session at PaizoCon called "The Sandrivers of Khandelwal" last year), so fortunately I had it already spooled up in email with maps and everything, ready to send. I hope you enjoy it.
Thanks so much for the kudos. I'm glad you gave the adventure a go after all (and it sounds like you're glad as well).
A humorous irony that Dungeon 137 would come along just at that same time. As for Man Forever, I think it's a very fun adventure idea with investigation, atmosphere, and hardcore tough high-level fights, though I freely admit it suffers from a wretched excess of "Easter egging" (most of it is in anagrams, which I still think only the DM reading the adventure would pick up, very little that players would notice while playing it - but the original of THAT had like twice as many as the edited final version).
I always kinda liked Impiltur and used that area a lot in a couple of 2nd Ed campaigns throughout the 1990s. I remember some criticism about how my adventure didn't reflect something in the accompanying Impiltur article in Dragon that month, which led to a puzzled shrug from me since, of course, I didn't write that article! :)
I haven't looked at the 4th Ed FR stuff; I'd be interested to see what you thought the connections were between Impiltur as presented in the adventure and where they went with it in 4th.