Tanking feat / abilities


Rules Questions

Scarab Sages

Is there a Pathfinder feat/ability that allows a fighter to give an opponent a negative modifier if they choice to target someone other than the fighter? I'm not seeing anything core and searching the forum is leaving me empty handed.

Can anyone tell me what product to look for for something like this?


Bampf wrote:

Is there a Pathfinder feat/ability that allows a fighter to give an opponent a negative modifier if they choice to target someone other than the fighter? I'm not seeing anything core and searching the forum is leaving me empty handed.

Can anyone tell me what product to look for for something like this?

that is a d&d 4e mechanic i think


I remember Knights could make it so an enemy that failed a Will save couldn't attack anyone but the Knight in 3.5. I haven't looked at the 3rd Party Knight for PF yet so I'm not sure if they can do the same thing or not.


The Warder has some party-protection abilities. You won't be able to do it with a single-class fighter without martial study.

...there's Caustic Slur, which doesn't give a penalty for someone attacking your allies but gives them a bonus to attack you. That's probably not what you're looking for though.


The fighter can take Antagonize to "taunt" an opponent. Take a standard action, and the intimidate option is once per day per enemy, so it's not that optimal, but for a non-caster, I know only this option.

Another way is to be the most annoying for the enemy. Reach, trip, disrupt casting and other battlefield control techniques can easily make you the Most Valuable Target.


Bampf wrote:

Is there a Pathfinder feat/ability that allows a fighter to give an opponent a negative modifier if they choice to target someone other than the fighter? I'm not seeing anything core and searching the forum is leaving me empty handed.

Can anyone tell me what product to look for for something like this?

Challenge Evil for paladins is a bit like this.

"You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all melee attacks against the subject of the spell. At the end of its turn, if the target has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends."

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