The Eidolon


Round 2: Summoner and Witch


First let me say that Pathfinder is by far much better than 3.5 and 4.0. Its got good balance and is not just a online hack and slash (4.0) on table top. the Guys at Piazo have done a good job. Brovo. Now with that said, I know the down load classes are for playtest and thank god for that. I really hope the guys at Piazo work on these, make changes and release them again soon for more testing.

I spoke at length with the Cavilar. It can be a great class, but needs much work. Have played all these classes in my game and have tweaked them. The Witch is a great NPC class, the oracle agian good NPC class, but if left as is thats all I will use them for.

The summoner is a good class again. But as a game master, and have to deal with PC that min max charcters even thu its harder in Pathfinder they still find ways. The Eidolon makes the Summoner way out of balance to the rest of the classes. With a snap of the fingers you can have in most respect another PC runing aroud the battle field, with no increace in the CR of the encounter, and just makeing things all crazy. I manage my group well, and try to keep a good balance between badguys and good guys. but this just throw everything in the bucket. We have played it several times and each encounter became way to easy, and the summoner was out of balance with the rest of the party.

If you are going to leave the Eidolon in, then you must curtail the casting of the summonor. At higher levels, he can have it plus a bunch of summoned beast on the board. The rest of the PC wont' be able to do anything. It can also take away from other clases. Which makes it not to fun for those people playing them. Why have a rogue when the Eidolon can blast thru a dungenon setting off the traps while the PC have a drink and get some rest. yeah the summonor must be 100 feet away but still. thats a long way in a dungeon.

Please Piazo remove the Eidolon or curtail it or the summonor abilities when it is on the board. Lets keep this great game balanced, lets not get out of hand like 3.5.

Thanks.


Lets have some more non spell casting charcters. Like a knight, or a scout, someing like those.


I suppose the druid would pose the same problem then? They have an animal companion as well as full casting and wildshape. The summoner gets a souped up companion but has neither full casting nor wildshape. Only together are they a PC-level threat to monsters and villains. Two creatures is equal to CR (each) + 2, and so the eidolon and the summoner should individually be equivalent to a character of their level -2. This is about how they stack up, so in my opinion the class is balanced just fine. Also, why are you using an eidolon to set off traps? This just leads to a dead eidolon, thus greatly reducing the power of the summoner, and its not like a wizard/sorcerer/cleric/druid could not do the same thing with summoned creatures.

Also, the knight and scout are already roles that can be filled by existing characters. The cavalier fills the role of mounted warrior with challenge abilities to increase his combat usefulness (it is even called the same thing). The scout is no longer even necessary because it was introduced primarily because archery was so useless in 3.5, and scout let archers be useful for a change. Now that this has been corrected, (thank you Piazo) the scout is not really necessary, as a ranger or rogue can duplicate the scout's former role.


THOMAS PELLETIER wrote:
Lets have some more non spell casting charcters. Like a knight, or a scout, someing like those.

yes!!! A Noble class please


Ellipsis wrote:

I suppose the druid would pose the same problem then? They have an animal companion as well as full casting and wildshape. The summoner gets a souped up companion but has neither full casting nor wildshape. Only together are they a PC-level threat to monsters and villains. Two creatures is equal to CR (each) + 2, and so the eidolon and the summoner should individually be equivalent to a character of their level -2. This is about how they stack up, so in my opinion the class is balanced just fine. Also, why are you using an eidolon to set off traps? This just leads to a dead eidolon, thus greatly reducing the power of the summoner, and its not like a wizard/sorcerer/cleric/druid could not do the same thing with summoned creatures.

Also, the knight and scout are already roles that can be filled by existing characters. The cavalier fills the role of mounted warrior with challenge abilities to increase his combat usefulness (it is even called the same thing). The scout is no longer even necessary because it was introduced primarily because archery was so useless in 3.5, and scout let archers be useful for a change. Now that this has been corrected, (thank you Piazo) the scout is not really necessary, as a ranger or rogue can duplicate the scout's former role.

+1 everything you just said, you hit it right on there

Dark Archive

Mr. Pelletier, I afraid that my playtesting through four PFS modules has not shown the Eidolon and Summoner to be particularly unbalanced. Everything that you object to is quite easily replicated by other classes. Ellipsis notes similarities between the Eidolon and Animal Companion so nothing game breaking there. A decent Conjuror could have a summoned monster set off traps for you. Hell, I've had a party just toss about slain goblins to set off all the trap in a room. And why would a party drop a Rogue because traps can be set off by something else? The Rogue can disable them without killing the Eidolon, which the Summoner would then lose for the day. The Rogue also has more abilities than just trap finding. The tremendous number of skills are very useful fulfilling numerous other functions without even pointing out the great damage that they can deal.

I'm sorry that your party is willfully abusive of the rules but I think its a mistake to nerf a class based on what a minority of players will do to it.


I think if a class has obvious abusable loopholes it's the game designer's job to correct those as best they can.

Dark Archive

I have found that the Eidolon is no more powerful than an animal companion. In addition, the Summoner can only summon the Eidolon and one Summon Monster spell creature. But, hey, that is just my experience with my players. You experience has clearly been different.

Dark Archive

Fraust wrote:
I think if a class has obvious abusable loopholes it's the game designer's job to correct those as best they can.

The problem is that anything with sufficient versatility can be be abused by someone willing to do it. Why should players on the whole be punished and lose some of that versatility because of some crappy thing that a minority of players will do.

This is not an issue for the developers (well the items situation is), but rather an issue for players and their DM.

Sczarni

So would it be unreazonable to ask for the ost of pounce to be increased? At a lvl1 test that´s the thing that seemed to be the most problematic (specially since no animal companion has it at low levels)


I would suggest the following:

Pounce be raised to 2 points.

Energy Attack be limited to one form of attack (bite or claw) or cost extra for all attacks.

But REALLY looking forward for the book. Too bad it won't be out for a while.

Sczarni

Well what i wanted to point out is that the eidolon onto itself (or summoner for that matter) is not broken. It just needs a few tweaks (which is the point of the test after all). Energy attacks, tentacles, pounce come to mind.


YuenglingDragon wrote:
Fraust wrote:
I think if a class has obvious abusable loopholes it's the game designer's job to correct those as best they can.

The problem is that anything with sufficient versatility can be be abused by someone willing to do it. Why should players on the whole be punished and lose some of that versatility because of some crappy thing that a minority of players will do.

This is not an issue for the developers (well the items situation is), but rather an issue for players and their DM.

Any class can be broken with effort. Fraust was referring to things that were so easy to break that they are inherently broken.


which was the point of posting em up, a 1000 pair of eyes looking over this stuff finds the big loopholes easy, heh giving the class to your most powergaming player tends to find some others you have not noticed yet

Dark Archive

wraithstrike wrote:
Any class can be broken with effort. Fraust was referring to things that were so easy to break that they are inherently broken.

Yeah, pounce is under priced. Energy attacks depends a lot on what happens with items. If all items become banned then it might be under priced. If Eidolons can use weapons then I think its priced right for an alternative to using weapons.


wraithstrike wrote:
Any class can be broken with effort. Fraust was referring to things that were so easy to break that they are inherently broken.

Yeah, pretty much exactly what I'm talking about.

Also, a player wants to have an effective character. A person of x level of skill at optimizing characters will make an x level of optimization fighter. That same person will make an x+y level of optimized summoner, where y is the multiplier based on eidolon loop holes. Basically, it's stupid easy to make a scary eidolon...and yes, as far as I'm concerned, that's an issue with the developers.

Yes, this is why there's the playtest. This is why it's good to show the developers that there are several issues with the rules as presented.

Eidolon equal to an animal companion? Really? Sure, you can make an eidolon as weak as an animal companion of apropriate level, but the versatility alone makes eidolons better than animal companions, because you can make precisely what you need with it.

Dark Archive

Fraust wrote:
Eidolon equal to an animal companion? Really? Sure, you can make an eidolon as weak as an animal companion of apropriate level, but the versatility alone makes eidolons better than animal companions, because you can make precisely what you need with it.

Exactly. Isn't that the beauty of it? You can make it anyway you want it!

People keep saying that this is as powerful as a fighter.

So? Isn't that the point? You don't fight, your Eidolon does. How cool is that?

I question if you've actually seen this class at work in your game as a character. This is what makes me say it isn't more powerful than an animal companion, because it's really not. At least, that is how it's worked in my games. Yours might be different.


Fraust wrote:
Eidolon equal to an animal companion? Really? Sure, you can make an eidolon as weak as an animal companion of apropriate level, but the versatility alone makes eidolons better than animal companions, because you can make precisely what you need with it.

The problem with this thinking is that you can either build a versitle, well-rounded survivable Eidolon, or you can build a glass cannon. Most opt for the second, and it IS very frightning. Most don't care because there is no penalty if the Eidolon dies. However, if my glass cannon breaks the combat before the BBEG in the dungeon, I consider that a fail. I treat all glass cannons thusly, so my Eidolon builds are made for survivability.

I suppose I would support having more "this OR that" options so the combos become more streamlined. Also, a limit on limbs/tentacles per size would be nice. OTOH, my flying reach tripping constricting snake never had the optimization problems that would address.

Overall, I think the Eidolon is a fair addition to the party, while the Summoner sans Eidolon is like someone taking a cohort via Leadership. The base class is just that weak.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Perhaps the wrong place to post this, but the Summoner and Eidolon in my RotRL game hasn't caused any problems. But I can see where some people are coming from about the power of the Eidolon and summon monster ability. At one point she did create a small but effective army when she and the partys monk were the last characters standing in the Skinsaw Murders.

So here some ideas I had during last nights game. Drop the Summoner to a D6. Musch like the druid allow the summoner to choose from two abilites. They either get their Eidolon or they can choose to have the the summon monster ability (also I see no problem at this point why they shouldn't have this at a 1 minute per level).


You can only have one SLA active at a time now which should end the army issue. It also is now a full round action and no longer as the 1 min a level duration


Goblins Eighty-Five wrote:
Fraust wrote:
Eidolon equal to an animal companion? Really? Sure, you can make an eidolon as weak as an animal companion of apropriate level, but the versatility alone makes eidolons better than animal companions, because you can make precisely what you need with it.

Exactly. Isn't that the beauty of it? You can make it anyway you want it!

People keep saying that this is as powerful as a fighter.

So? Isn't that the point? You don't fight, your Eidolon does. How cool is that?

I question if you've actually seen this class at work in your game as a character. This is what makes me say it isn't more powerful than an animal companion, because it's really not. At least, that is how it's worked in my games. Yours might be different.

You can't just go by your games. Did you see the examples where it is making 5 + attacks around with energy added, and pouncing? Pounce was a major contributor to making the 3.5 barbarian able to solo encounters.

There is a thread of nothing but Eidolon builds if you need to view some.

I do have a player that will be playing one soon, but his building skills are suspect.

PS: If your player's Eidolon is not better than an animal companion he/she is not trying to make it any better(at fighting) or is not good at making characters.

PSS: I have done a playtest based on a build found on here, and the class works as boss character while only being 2CR's above the party level. Normally for a level 7 a dangerous fight will be a CR 10 or 11.

I know combat is not everything, but between the summoner and the Eidolon they can utility with spells and skills.

Dark Archive

All of the posts do is prove that no one has actually used them yet. I challenge people to ACTUALLY test these NOT in situational tests but in the games themselves. I think people will find that what they think is awesome powerful is really no more powerful than a fighter.


Goblins Eighty-Five wrote:
All of the posts do is prove that no one has actually used them yet. I challenge people to ACTUALLY test these NOT in situational tests but in the games themselves. I think people will find that what they think is awesome powerful is really no more powerful than a fighter.

Wow, what an arrogant reply. Any tests that disagree with you aren't actually tests? Get a grip, man.


Goblins Eighty-Five wrote:
All of the posts do is prove that no one has actually used them yet. I challenge people to ACTUALLY test these NOT in situational tests but in the games themselves. I think people will find that what they think is awesome powerful is really no more powerful than a fighter.

I have actually tested them. I even posted the results round for round on these boards. I even used a spell twice(accidentally), and the party still lost to the summoner. They did not lose by much but they lost. Two other players had a PbP contest, that came up to be about 50/50. They were tested at long range, mid range, and short range. Either you are in combat, and you are out of combat. Nobody is complaining about the out of combat scenarios. The in combat ones were the issue.

There are post of them from actual games, and not just fights. The results also came back with the Eidolon being more powerful than they would like. All you have to do is take your time to find them.

PS: Would you mind posting your player's build, and your account of what happened? If you are going to call us out for not doing things to your liking then you should bring something to the table.

Dark Archive

wraithstrike wrote:
PS: Would you mind posting your player's build, and your account of what happened? If you are going to call us out for not doing things to your liking then you should bring something to the table.

Certainly. Also, I'd like to apologize if my previous posts were...shmuckish. It was not my intent.

3rd-level playtest report

I also have an 8th level playtest that is more relevant, and I will put it up tomorrow.

Edit: Is there anywhere I can upload the character sheet? My player used one of those awesome sheets where you can fill out the info on the .pdf.


Goblins Eighty-Five wrote:
wraithstrike wrote:
PS: Would you mind posting your player's build, and your account of what happened? If you are going to call us out for not doing things to your liking then you should bring something to the table.

Certainly. Also, I'd like to apologize if my previous posts were...shmuckish. It was not my intent.

3rd-level playtest report

I also have an 8th level playtest that is more relevant, and I will put it up tomorrow.

Edit: Is there anywhere I can upload the character sheet? My player used one of those awesome sheets where you can fill out the info on the .pdf.

There are other website that let you upload stuff for free. You can then set the permissions to public view, and post a link to it. I have just woken up, and so the only one I can recall is scribd.com.


My first impression just looking at the class was that things seemed not too unbalanced. After having DMed a group that has a summoner in it, I am of the opinion that they are more powerful than they should be. Not outright gawdaweful broken cheese...

What I mean by the animal companion/eidolon thing, is you can get an animal companion that does mostly what you want, though not every skill point/feat/ability is what you're looking for...with an eidolon, that really isn't going to happen. They become precisely what you want/need. Which, yes, is great. But quite a bit better. Hence the eidolon needs to be looked at very carefully, realizing that they are significantly better than an animal companion. Which is why I had to laugh when someone said they were as good.

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