(Dwarves of Golarion) Dorn-Dergar - The Reach of Things to Come?


Pathfinder Player Companion

Liberty's Edge

So we've finally seen a post-spiked-chain-nerf reach/non-reach weapon, and it's pretty clear that the design team really thinks that simultaneous access to both adjacent and non-adjacent squares is a problem for weapon design. The urumi - currently unmodified by PFRPG sources - is clearly superior to the dorn-dergar in just about every way possible. So should we expect to see an urumi nerf in the coming books? What about other weapons with similar abilities? Where are we headed here?

Contributor

Almost certainly so. (And note that the urumi doesn't yet have PFRPG stats, so it's not really "unmodified".)

Sczarni

Sean K Reynolds wrote:
Almost certainly so. (And note that the urumi doesn't yet have PFRPG stats, so it's not really "unmodified".)

Someone said somewhere (either here of a chat) that the Pathfinder Companion: Adventurer's Armory Will have updated stats for a lot of these items, including the Urumi and Bladed/reinforced scarves... But that was a few months ago and may have changed.

Contributor

Cpt_kirstov wrote:


Someone said somewhere (either here of a chat) that the Pathfinder Companion: Adventurer's Armory Will have updated stats for a lot of these items, including the Urumi and Bladed/reinforced scarves... But that was a few months ago and may have changed.

Well I'm pretty Sean is the developer on that book, so if it is in there, he'd be the first to know (and the last to say anything about it). ;)

Contributor

As far as the dorn-dergar goes, there was a capstone feat for it that was cut (for whatever reason; probably because Sean didn't like it or thought it was unbalanced). ;)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I don't mind it really,

Move action to change reach, becomes swift action with a feat. Makes a Dwarven Defender build rather interesting.

Now just errata the spiked chain to do the same and you'll have fewer people upset.


Pathfinder Rulebook Subscriber
Shisumo wrote:
So we've finally seen a post-spiked-chain-nerf reach/non-reach weapon, and it's pretty clear that the design team really thinks that simultaneous access to both adjacent and non-adjacent squares is a problem for weapon design. The urumi - currently unmodified by PFRPG sources - is clearly superior to the dorn-dergar in just about every way possible. So should we expect to see an urumi nerf in the coming books? What about other weapons with similar abilities? Where are we headed here?

Another Pair of Questions I have about the Dorn-Dergar...

What Weapon Group(s) Would it fall under.. I ruled Chain Weapons as a Weapon Group for my Goup...Includes, Flaiol, Heavy Flail, Spiked Chain, and Dire Flail as well... Essentially the weapon seems to me to be a Long Chained Ball Flail

That of course leads to my second question... All of the above Chain Weapons can be used to Trip and/or disarm... How about the Dorn-Dergar... as a function of the mechanics of how the weapon works I would say yes it should be allowed to do both but it seems the desire to nerf weapons sems to be the philosophy of the Pathfinder staff.. I would love to see a clarifcation.. especially one that actually makes sense beyond the weapon is too powerful if you allow that...

The Exchange

My question has to do with the Feat Dorn-Dergar Master;

As Two-Weapon Fighting is a pre-requisite for this feat, what are the rules for using this weapon in an off-hand, if you have TWF and DDM?

Contributor

Dragonsage47 wrote:
What Weapon Group(s) Would it fall under.. I ruled Chain Weapons as a Weapon Group for my Goup...Includes, Flaiol, Heavy Flail, Spiked Chain, and Dire Flail as well... Essentially the weapon seems to me to be a Long Chained Ball Flail

Chain weapon seems appropriate to me.

Dragonsage47 wrote:
That of course leads to my second question... All of the above Chain Weapons can be used to Trip and/or disarm... How about the Dorn-Dergar...

Just because it's not listed as a disarm or trip weapon doesn't mean you can't use it to disarm or trip, you just don't get the special advantages for doing so.

Chernobyl wrote:

My question has to do with the Feat Dorn-Dergar Master;

As Two-Weapon Fighting is a pre-requisite for this feat, what are the rules for using this weapon in an off-hand, if you have TWF and DDM?

TWF's off-hand penalties only change if the off-hand weapon is a light weapon. The dorn-dergar is not a light weapon, thus you'd use the -4/-4 penalty as listed in the table.

The Exchange

Sean K Reynolds wrote:

Chernobyl wrote:

My question has to do with the Feat Dorn-Dergar Master;

As Two-Weapon Fighting is a pre-requisite for this feat, what are the rules for using this weapon in an off-hand, if you have TWF and DDM?
TWF's off-hand penalties only change if the off-hand weapon is a light weapon. The dorn-dergar is not a light weapon, thus you'd use the -4/-4 penalty as listed in the table.

Thanks Sean. I'm trying to beuild a new PC for the con this weekend, and this was looking like an interesting combination, but at -4/-4 I'm not sure.


Matthew Morris wrote:

I don't mind it really,

Move action to change reach, becomes swift action with a feat. Makes a Dwarven Defender build rather interesting.

Now just errata the spiked chain to do the same and you'll have fewer people upset.

Which feat?


Khazadune wrote:
Matthew Morris wrote:

I don't mind it really,

Move action to change reach, becomes swift action with a feat. Makes a Dwarven Defender build rather interesting.

Now just errata the spiked chain to do the same and you'll have fewer people upset.

Which feat?

Dorn-Dergar Master and Darting Viper

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