Alchemists Teaching Alchemists


Round 3: Alchemist and Inquisitor


Greetings,

Firstly allow me to say that I'm super excited by the Alchemist class. It's a fantasy archetype that so often gets passed off as another spell caster that it's exciting to see an interpretation that doesn't neglect the pseudo-scientific nature of the real world source material.

That out of the way I'd like to address one thing about the class that saddens me. At present there's no way for one alchemist to teach another alchemist what he knows. Assuming that there's even a bit of science behind what an Alchemist can do (and given the use of words like formula and discovery I assume that there is) then it seems to me that knowledge of any given alchemical process should be teachable from one alchemist to another.

If that argument's not enough then consider this, an alchemist has penetrated his hated rival's laboratory and stolen his precious research notes. Should he not be able to glean new and exciting secrets from them?

So yeah, the only thing standing between me and absolute love for the class is some sort of in game mechanism for Alchemists to share knowledge. I don't care if it's a thinly veiled rewording of the wizards trading spells rules or if it's something new entirely but it certainly seems necessary to the classes flavor.

I realize this isn't the sort of actual playtest data that you and your development team are looking for, and for that I apologize. I just love this class idea so much that if there was even a chance I could influence this particular aspect of it I felt I had to speak up.

Thank you for you time

Please continue delivering absolutely killer role playing material and I guarantee I'll keep buying it ^_^

Torger


I am also surprised that they don't have a limited spell selection, combined with having a book of formula's. it'd make sense to me.

Dark Archive

there's already another thread on this very thing here .

That said, basically I agree 100%

What I (and others too) think the class should have been is 1 small change

- drop spells known for spells learned like a wizard, give the requirement of a research journal (spellbook) and same rules for learning new spells as a wizard. Done! Keep the prepare whenever you want, keep the limited amount of per day, keep everything except that.


DragonBringerX wrote:

there's already another thread on this very thing here .

Thanks for the heads up but I'm not just talking about the alchemist's formula's *cough spells* but discovery's as well I'm mean doesn't it seem like if an alchemist finds research notes on a cold bomb he should be able to use those to duplicate the effect? I realise if this was possible and you had two alchemists in a party you could effetively double up on a major cass featue so it may not be balanced, but it sure feels like the way it should work :/

Torger

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