Loopy |
I was inspired by defensive martial arts styles such as Wing Chun for this feat, though it need not only be useful for a monk. Thoughts?
Bait the Attacker
(Combat)
You are proficient at leading your attacker into a position which is beneficial to you.
Benefit: Whenever you are fighting defensively, you may pick a baiting target. Whenever they attack you, you gain +1 to a counterattack pool. If you ever stop fighting defensively or if your baiting target stops attacking you for more than one round, you lose all of your counterattack pool. At any time, as an immediate action, you may gain a bonus to melee attack and damage with light or double weapons equal to your counterattack pool. This bonus only works against your baiting. After your round of counterattacking, you lose all bonuses from your counterattack pool.
Lead the Attacker
(Combat)
You have learned to truly exploit those who are eager to spill blood.
Benefit: In addition to gaining a bonus to hit and damage, during the round you make your counterattack with the Bait the Attacker feat and with at least +3 in your counterattack pool, your baiting target becomes flat-footed for the duration of the counterattack. Note that the flat-footed condition does not only apply to attacks from you.