Witch debugging


Round 2: Summoner and Witch


The Hexes of the Witch are supposed to be supernatural abilities (su in each hex description) however, they are also supposed to be standard actions and to provoke attacks of opportunities...

Then following the basic rules, they should be spell-like abilities because (su) never provoke attack of opportunies. Or have I forgotten something?

By the way, the Witch is only interesting if the Hexes are real (su); otherwise the class is way to weak...


Ruz wrote:

The Hexes of the Witch are supposed to be supernatural abilities (su in each hex description) however, they are also supposed to be standard actions and to provoke attacks of opportunities...

Then following the basic rules, they should be spell-like abilities because (su) never provoke attack of opportunies. Or have I forgotten something?

By the way, the Witch is only interesting if the Hexes are real (su); otherwise the class is way to weak...

This has been brought up elsewhere. Jason's current thought process is that there are four options. One is to remove the AoO verbiage. Another is to keep as is. A third is to make them spell-like abilities. The last is to add defensive casting verbiage. 3 and 4 break existing rules, as well (there is no spell upon which to base the SLA option, while defensive casting currently only applies to spells). The question is if removing the AoO verbiage makes hexes too powerful. This is quite possible with certain hexes, like the Sleep one, or Misfortune.

The biggest concern is balancing the class. I think the Defensive Cast option is fine, despite precedent arguing against it. As is, though, the AoO (which doesn't actually cause disruption to the ability) is an unnecessary punishment for many of the use of the melee-only hexes (Sleep, Misfortune, Fortune, etc.).

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Serisan wrote:
Ruz wrote:

The Hexes of the Witch are supposed to be supernatural abilities (su in each hex description) however, they are also supposed to be standard actions and to provoke attacks of opportunities...

Then following the basic rules, they should be spell-like abilities because (su) never provoke attack of opportunies. Or have I forgotten something?

By the way, the Witch is only interesting if the Hexes are real (su); otherwise the class is way to weak...

This has been brought up elsewhere. Jason's current thought process is that there are four options. One is to remove the AoO verbiage. Another is to keep as is. A third is to make them spell-like abilities. The last is to add defensive casting verbiage. 3 and 4 break existing rules, as well (there is no spell upon which to base the SLA option, while defensive casting currently only applies to spells). The question is if removing the AoO verbiage makes hexes too powerful. This is quite possible with certain hexes, like the Sleep one, or Misfortune.

The biggest concern is balancing the class. I think the Defensive Cast option is fine, despite precedent arguing against it. As is, though, the AoO (which doesn't actually cause disruption to the ability) is an unnecessary punishment for many of the use of the melee-only hexes (Sleep, Misfortune, Fortune, etc.).

I think there is a strong leaning towards no AoO but leave the ranges at touch on the best of them so you still have to get up there.


Serisan wrote:

3 and 4 break existing rules, as well (there is no spell upon which to base the SLA option, while defensive casting currently only applies to spells).

Incorrect, you can currently cast defensively with spell like abilities, chiefly because spell like abilities provoke.


Galnörag wrote:
I think there is a strong leaning towards no AoO but leave the ranges at touch on the best of them so you still have to get up there.

+1.....that's got my vote.


I personally feel that a change in Stat would depower the Hex enough to warrant making them mostly ranged (where appropriate, some might still feel "right" as a touch), and never provoking an AoO.

Make them Cha-based. You are influencing the target in most cases (not reasoning out how the magic affects them or learning about the victim). Heck, one of them is even called "Charm"...


Galnörag wrote:


I think there is a strong leaning towards no AoO but leave the ranges at touch on the best of them so you still have to get up there.

yeah, that sounds pretty balanced to me. You're still going to think twice about heading up there to hit with your ability.

I'm very against turning hexes into SLAs. What makes hexes work right now is that they're supernatural abilities. Thematically, they're strange and bizarre little powers. Mechanically, they're great backup for creatures that are resistant to your standard array of abilities. If this changes to SLAs, it will end up significantly depowering the class.

RPG Superstar 2012 Top 32

OK....I think the wording says that they provoke AoOs unless otherwise stated. If a Hex is Su, it is otherwise stated as not provoking an AoO. I think there are a few Ex Hexes (like the Brew Potion & +4 to alchemy one).

Dark Archive

SmiloDan wrote:
OK....I think the wording says that they provoke AoOs unless otherwise stated. If a Hex is Su, it is otherwise stated as not provoking an AoO. I think there are a few Ex Hexes (like the Brew Potion & +4 to alchemy one).

Nope because it states that they are supernatural abilities that take a standard action, and unless otherwise stated provoke an attack of opportunity for using.

Therefore breaking the general rule of supernatural effects by stating they function as them EXCEPT.

RPG Superstar 2012 Top 32

Dissinger wrote:
SmiloDan wrote:
OK....I think the wording says that they provoke AoOs unless otherwise stated. If a Hex is Su, it is otherwise stated as not provoking an AoO. I think there are a few Ex Hexes (like the Brew Potion & +4 to alchemy one).

Nope because it states that they are supernatural abilities that take a standard action, and unless otherwise stated provoke an attack of opportunity for using.

Therefore breaking the general rule of supernatural effects by stating they function as them EXCEPT.

Well, I tried...

I was really excited about the witch when I first heard Paizo was designing one, and was really really disappointed in it. I'm glad they are releasing the preliminary versions so these flaws can be fixed.

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