The tripping summoner.


Round 2: Summoner and Witch


Before i go trying to stat up the character and all that i was curious what you all thought about the general idea.

One of the big problems we are seeing is that Summoners themselves are bored outta their little minds in combat. i was trying this morning to figure out a way for an Eidolon (hereinafter dubbed Big E) can get a trip in and some attacks too, preferably with reach.

So. Would there be any mechanical difficulty in building a rider summoner who rides Big E into battle, trips a foe, and then the Big E gets full attacks?

Then Summoner readies action to trip when person is up again, and.. well, you see the pattern.

I understand that readied actions can be foiled. (crawl away instead of getting up, or whatever), but is the general principle sound? Or have I missed something?

Note- I am not talking about Attacks of Opportunity but straight up standard attack used as a trip.

Thoughts? Good idea, bad idea, not functional mechanically?

-S

Dark Archive

Selgard wrote:

Before i go trying to stat up the character and all that i was curious what you all thought about the general idea.

One of the big problems we are seeing is that Summoners themselves are bored outta their little minds in combat. i was trying this morning to figure out a way for an Eidolon (hereinafter dubbed Big E) can get a trip in and some attacks too, preferably with reach.

So. Would there be any mechanical difficulty in building a rider summoner who rides Big E into battle, trips a foe, and then the Big E gets full attacks?

Then Summoner readies action to trip when person is up again, and.. well, you see the pattern.

I understand that readied actions can be foiled. (crawl away instead of getting up, or whatever), but is the general principle sound? Or have I missed something?

Note- I am not talking about Attacks of Opportunity but straight up standard attack used as a trip.

Thoughts? Good idea, bad idea, not functional mechanically?

-S

It would work, though you are going to have to spend quite a few of your ability points on strength. 3/4 BAB + STR + Improved Trip isn't likely to make you succeed at your trip very often after the first couple of levels( look at most of the CR5 monsters... they usually have 20+ CMD ).


Agreed. And some feats on reach weapons as well, and all that jazz.

But still- given that they don't really need much beyond Charisma since the Eidolon doesn't adopt any of the Summoner's stats it shouldn't be too terribly difficult.

-S


at higher levels consider using aspect to your advantage here.


Considering summoner only just barely need charisma you can probably get away with it at lower levels. It seems like it would be a bit more difficult at higher levels when your BAB becomes much more important and creatures are larger.

I was thinking you could do a pretty solid archer build also. Not as impressive as a ranger or fighter but pretty decent.

Ultimately since the summoner doesn't need a lot of charisma or a lot of feats he can do steer the class in a lot of different ways. He'll never be amazingly good at these things but he can be a decent back up.


Archer is probably a better idea, given quads and such and how hard they are to trip and such, as well as larger critters.

was just an idea.

-S


I have been bouncing back and forth on this and would like to see more postings about different Summoner builds instead of such an intense focus on eidolon (which is cool too but only one piece).

Will be building a Summoner and we get 22 points for build.

Some options thinking about:

Human Summoner (Two-handed Fighter)
Human attribute bonus: Strength
Str 13 (15)
Dex 14
Con 12
Int 14 (Want to have enough for social skills)
Wis 10
Cha 15

Feats: Martial Weapon Prof (Any two-handed weapon); Weapon Focus or Improved Initiative

Human Summoner (Crossbowmen)
Human attribute bonus: Dexterity
Str 10
Dex 14 (16)
Con 12
Int 14 (Want to have enough for social skills)
Wis 10
Cha 16

Feats: Spell Focus (Conj); Improved Initiative
3rd level - Augment Summoning
5th level - Rapid Reload
7th Level - Deadly Aim
9th Level - Vital Strike
11th Level - Rapid Shot

Elf Summoner (Rapier)
Human attribute bonus: Dexterity
Str 10
Dex 14 (16)
Con 14 (12)
Int 14 (16)
Wis 10
Cha 15

Feat: Weapon Finesse
3rd: Spell Focus (Conj)
5th: Augment Summoning
7th on: whatever you feel like

The thing is the class is feat starved so seems like a waste of feats if you have a good balance for your eidolon of offense and defense.

Maybe better to take craft wands, have a high UMD, and extend spell feat and buff and let battlefield control spells fly

Dark Archive

With the Eidolon's size bonuses, BAB, and augmentable Strength, it seem rather more likely that he ought to be tripping. Not the Summoner.

Then your Human Summoner rocks a long spear and focuses on whipping out damage. You might want to consider starting in Fighter or Paladin for BAB and whatnot. A lvl in Fighter gets you Weapon Focus, Power Attack, and another feat of your choice. Then you just lay down wicked smacks on the tripped enemy.


YuenglingDragon wrote:

With the Eidolon's size bonuses, BAB, and augmentable Strength, it seem rather more likely that he ought to be tripping. Not the Summoner.

Then your Human Summoner rocks a long spear and focuses on whipping out damage. You might want to consider starting in Fighter or Paladin for BAB and whatnot. A lvl in Fighter gets you Weapon Focus, Power Attack, and another feat of your choice. Then you just lay down wicked smacks on the tripped enemy.

Need to check but can you go from Paladin to another class without loosing your class abilities?

Dark Archive

Spaceman Biff wrote:
Need to check but can you go from Paladin to another class without loosing your class abilities?

Yes. You only lose abilities if you switch alignment or otherwise break the code of conduct.

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