Summoner: Twin Eidolon, Polymorph, Evolution


Round 2: Summoner and Witch


Twin Eidolon:
I’d like to see the Twin Eidolon ability become available at an earlier level.
Wizards and Sorcerers gain access to the Polymorph and Greater Polymorph spells at lvs 9-14, so it doesn’t make sense to force the Summoner to wait until level 20 to gain access to a shape-changing ability.

Levels 7 or 9 seem like an appropriate time to receive the Twin Eidolon ability.
I don’t think gaining the ability at an earlier level would be too overpowered or “game breaking” because the Eidolon isn’t uber-powerful at that point.
Maybe the ability could also receive some kind of scaling bonus every 3-4 levels, like increased stats or DR.

Polymorph:
Why doesn’t the Summoner have access to the Polymorph and Greater Polymorph spells? He can turn into a crazy Eidolon but he can’t turn into a regular animal? That doesn’t make any sense. The Summoner is "King of the Monsters", so I think it's insane to deny him these iconic spells. Polymorph and Greater Polymorph need to be added to his spell list.

Evolution:
Evolution is a cool ability, BUT it’s hampered by the fact that the Eidolon stops evolving when the Summoner “maxes out” at lv 20 (assuming he doesn’t go into epic levels). Once the Summoner hits lv 20, he’s stuck with his Eidolon as-is.

Here’s my suggestion on how to make this ability more dynamic:

Infinite Evolution (Su):
At level 20, the Summoner gains the ability to change his Eidolon’s Evolutions once per day, including any Evolutions applied to himself through the Greater Aspect ability.

The Summoner should be able to make monsters “on the fly” to suit a variety of situations, so I think an ability like Infinite Evolution would help keep him flexible and relevant.

To recap, here are my proposed changes:
1) Make Twin Eidolon available at an earlier level
2) Give him Polymorph and Greater Polymorph spells
3) Allow him to eventually change evolutions at least once/day.


Shadow13.com wrote:

Twin Eidolon:

I’d like to see the Twin Eidolon ability become available at an earlier level.
Wizards and Sorcerers gain access to the Polymorph and Greater Polymorph spells at lvs 9-14, so it doesn’t make sense to force the Summoner to wait until level 20 to gain access to a shape-changing ability.

Why not? Shapechanging and summoning are two completely different ball games.

Quote:

Levels 7 or 9 seem like an appropriate time to receive the Twin Eidolon ability.

I don’t think gaining the ability at an earlier level would be too overpowered or “game breaking” because the Eidolon isn’t uber-powerful at that point.
Maybe the ability could also receive some kind of scaling bonus every 3-4 levels, like increased stats or DR.

Are you kidding me? By itself, you're probably right about the eidolon, though I'm sure blatant abuse will break it. But TWO eidolons running around? No way.

Quote:

Polymorph:

Why doesn’t the Summoner have access to the Polymorph and Greater Polymorph spells? He can turn into a crazy Eidolon but he can’t turn into a regular animal? That doesn’t make any sense. The Summoner is "King of the Monsters", so I think it's insane to deny him these iconic spells. Polymorph and Greater Polymorph need to be added to his spell list.

Not so. He's the king of summoning. That's got nothing to do with the polymorph spells. Turning into the eidolon is more like drawing on more of the eidolon's planar essence than it is an actual shapechanging spell.

Quote:

Evolution:

Evolution is a cool ability, BUT it’s hampered by the fact that the Eidolon stops evolving when the Summoner “maxes out” at lv 20 (assuming he doesn’t go into epic levels). Once the Summoner hits lv 20, he’s stuck with his Eidolon as-is.

Here’s my suggestion on how to make this ability more dynamic:

Infinite Evolution (Su):
At level 20, the Summoner gains the ability to change his Eidolon’s Evolutions once per day, including any Evolutions applied to himself through the Greater Aspect ability.

The Summoner should be able to make monsters “on the fly” to suit a variety of situations, so I think an ability like Infinite Evolution would help keep him flexible and relevant.

Now this I can agree with. That said, the transmogriphy spell (which we really should've been given access to for playtesting) should allow us to do this to being with, albeit at cost. But I can't say much more than that because, well, we don't have the spell info.


As for the Eidolon being stuck as is:

page 6, right hand column, last sentence of "Evolution Pool" sub heading, alludes to there being a new spell (transmogrify) that will allow the summoner to re-distribute the Evolution pool more often than once a level.

Dark Archive

I don't think the Twin Eidolon ability has anything to do with Polymorph. The Eidolon and the Summoner are sharing the same soul, he is just using that link to call bring over more of the Eidolon's essence into himself.


MaverickWolf wrote:
Shapechanging and summoning are two completely different ball games. He's the king of summoning. That's got nothing to do with the polymorph spells.

The way I see it, it's essentially the same thing.

Summoning & polymorph are two means to the same end.

The Summoner waves his hands and a monster appears.
Does it matter HOW the monster gets there?

There's no reason why the magic he uses for a Polymorph spell can't also be drawn from the same source that he derives his summoning magic from.

As a matter of fact, Polymorph is actually "worse" than Summon Monster because it transforms the Summoner into a monster, rather than bringing an additional monster onto the field. So I don't see why anyone would be opposed to it.

If we're going with the monster theme, why not go all the way, right?
Polymorph adds a lot of additional flavor without changing the mechanics too much.

MaverickWolf wrote:
Are you kidding me? By itself, you're probably right about the eidolon, though I'm sure blatant abuse will break it. But TWO eidolons running around? No way.

The Summoner in eidolon form probably wouldn't do much more damage than he would in his natural form, so I don't see this as being a deal breaker.

Dark Archive

Quote:


The Summoner in eidolon form probably wouldn't do much more damage than he would in his natural form, so I don't see this as being a deal breaker.

Really? I see him doing way more damage in the Eidolon form than is actual form. Depending on how you created the Eidolon of course. But he could potentially get a lot more attacks per round at a higher attack bonus( increased strength ). I don't think he'd get multi-attack which helps mitigate it some, but that stills gives him more attacks at a higher bonus than he normally has.


Draeke Raefel wrote:
I see him doing way more damage in the Eidolon form than is actual form. Depending on how you created the Eidolon of course. But he could potentially get a lot more attacks per round at a higher attack bonus( increased strength ). I don't think he'd get multi-attack which helps mitigate it some, but that stills gives him more attacks at a higher bonus than he normally has.

Yeah, I guess it depends on the build of the Summoner and Eidolon.

A melee Summoner could be physically powerful, while an Arcane Summoner might be more wimpy.


You also have to keep in mind that polymorph works differently now. It just adds odds and sundry bits to your base form's stats. Twin Eidolon actually replaces your physical stats with the physical stats of your eidolon. Making this available when the wizard is just being able to add a couple of points to his (low) strength is not at all balanced.


Mauril wrote:
You also have to keep in mind that polymorph works differently now. It just adds odds and sundry bits to your base form's stats. Twin Eidolon actually replaces your physical stats with the physical stats of your eidolon. Making this available when the wizard is just being able to add a couple of points to his (low) strength is not at all balanced.

Ah, good explanation.

Then perhaps a later level, like 14, when the Sorcerer is able to use Greater Polymorph?


Shadow13.com wrote:

Twin Eidolon:

Infinite Evolution (Su):
At level 20, the Summoner gains the ability to change his Eidolon’s Evolutions once per day, including any Evolutions applied to himself through the Greater Aspect ability.

Great idea! I would like this.

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