An interesting roleplaying oportunity with summoners.


Round 2: Summoner and Witch


A summoner who is willing to do dirty deeds for money and isn't above murder for hire could make a VERY interesting assassin.

lets say for example:

A disgruntled prince decides it's time to retire the king, so he can come to power, and puts out a hit to his less than reputable contacts. A summoner accepts the job.
the level 8 ne'er-do-good summoner finds a shed/barn/vacanthouse etc. near the castle and summons his oh so unfriendly beast. puts on a peasants hat or clerics hood to cover his rune (unless he's a flamboyant assassin and wants to bear his crest to the guards) then goes to the castle by himself with no armor, weapons, or spell components with urgent news for the king stating he has information on an attempt on his life, and also knows the name of the assassin to boot! and ask for compensation for such knowledge from the king beforehand (making a little extra profit is always a plus. if he gives it awesome, if not all the same). When the king asks the identity of the assassin the crafty summoner smiles and simply says "I am the assassin." Then uses his transposition ability to transport safely out, and transports in his big mean pet who shreds the king then the summoner dismisses it. The summoner walks calmly out of the barn as if nothing happened and goes to find the prince for payment.

I think the ability to switch places with your hidden meanie might make for very interesting role playing opportunities. A la "actually this isnt a pepsi, it's a pepsi TWIST! and I'm not really a squichy caster... im a mass of angry teeth and claws and horrible horrible death."

Dark Archive

Except your summon would be dead. A lot of people are missing the distance penalties for your Eidolon. Starting at 100 ft. If your Eidolon is greater than 100ft from you it's max hp are reduced to 50%. It gets worse from there to the point where it is auto dismissed.

Scarab Sages

Draeke Raefel wrote:
Except your summon would be dead. A lot of people are missing the distance penalties for your Eidolon. Starting at 100 ft. If your Eidolon is greater than 100ft from you it's max hp are reduced to 50%. It gets worse from there to the point where it is auto dismissed.

100 ft. is actually a decent amount of distance if you just want to get outside of a building. Heck, even if your Eidolon does lose half it's HP I'm sure it can take out a King in short time. Most of those royals don't exactly have the greatest defenses, silly squishy Kings.


Pathfinder Starfinder Roleplaying Game Subscriber
Karui Kage wrote:
Draeke Raefel wrote:
Except your summon would be dead. A lot of people are missing the distance penalties for your Eidolon. Starting at 100 ft. If your Eidolon is greater than 100ft from you it's max hp are reduced to 50%. It gets worse from there to the point where it is auto dismissed.
100 ft. is actually a decent amount of distance if you just want to get outside of a building. Heck, even if your Eidolon does lose half it's HP I'm sure it can take out a King in short time. Most of those royals don't exactly have the greatest defenses, silly squishy Kings.

It can be done but its not QUITE as easy as the OP made it seem. Still kind of fun though.

Dark Archive

Karui Kage wrote:
Draeke Raefel wrote:
Except your summon would be dead. A lot of people are missing the distance penalties for your Eidolon. Starting at 100 ft. If your Eidolon is greater than 100ft from you it's max hp are reduced to 50%. It gets worse from there to the point where it is auto dismissed.
100 ft. is actually a decent amount of distance if you just want to get outside of a building. Heck, even if your Eidolon does lose half it's HP I'm sure it can take out a King in short time. Most of those royals don't exactly have the greatest defenses, silly squishy Kings.

Usually, yes, but *OUR* Revered Majestrix is naturally another matter! Right, Karui? ;)


Draeke Raefel wrote:
Except your summon would be dead. A lot of people are missing the distance penalties for your Eidolon. Starting at 100 ft. If your Eidolon is greater than 100ft from you it's max hp are reduced to 50%. It gets worse from there to the point where it is auto dismissed.

At 8th level the farthest you could get is 720 feet, which would indeed half your Eidolon's health, but health isn't really the issue if you expect it to be dismissed or die. It *should* be able to kill a surprised king before dieing assuming the king doesn't have awesome stats, wearing full arms and armor with a cadre of guards right outside the door. While not all kings will grant a private meeting with an unarmed, unarmored, reagentless cleric... one or two might. just an interesting character concept i've been thinking about. Might put my party up against a similar summoner, who will simply disappear to leave behind his Eidolon when the party shows up. If the party kills it... oh well. the summoner runs off and continues to be nefarious elsewhere and can be a reoccurring villain in my story.


Pathfinder Starfinder Roleplaying Game Subscriber
iZOMBIE wrote:
Draeke Raefel wrote:
Except your summon would be dead. A lot of people are missing the distance penalties for your Eidolon. Starting at 100 ft. If your Eidolon is greater than 100ft from you it's max hp are reduced to 50%. It gets worse from there to the point where it is auto dismissed.
At 8th level the farthest you could get is 720 feet, which would indeed half your Eidolon's health, but health isn't really the issue if you expect it to be dismissed or die. It *should* be able to kill a surprised king before dieing assuming the king doesn't have awesome stats, wearing full arms and armor with a cadre of guards right outside the door. While not all kings will grant a private meeting with an unarmed, unarmored, reagentless cleric... one or two might. just an interesting character concept i've been thinking about. Might put my party up against a similar summoner, who will simply disappear to leave behind his Eidolon when the party shows up. If the party kills it... oh well. the summoner runs off and continues to be nefarious elsewhere and can be a reoccurring villain in my story.

You know, that might be a way to finally have a successful reoccuring villian. My big bads always get caught with a dimensional anchor or some such thing, but if the villian runs away the first round but still leaves a piece of himself to fight... interesting. Maybe have an illusionist minion make it look like he polymorphed instead of teleporting away? I like this idea.


One interesting roleplaying opportunity that I plan on taking, is treating the Eidolon as my character, and the summoner as my pet. Since Eidolon's get really good skills, abilities, saves, BaB, hell they get really good everything! I saw the official post that they can speak all the languages that the summoner speaks, so I plan on playing with the mindset that I am the beast not the man!


Kolokotroni wrote:

You know, that might be a way to finally have a successful reoccuring villian. My big bads always get caught with a dimensional anchor or some such thing, but if the villian runs away the first round but still leaves a piece of himself to fight... interesting. Maybe have an illusionist minion make it look like he polymorphed instead of teleporting away? I like this idea.

As well as minions, people have said a player character with time to prep can burn many of his summon monster dailies to be devastating... well your BBEG summoner could be given the same opportunity, provided he's set up an early warning system for himself in case would be do-gooders come after him, 2 or 3 of his summons at highest rank means the party faces not only your Eidolon which wont pose a significant threat to a whole party by himself, but a small horde of summoned monsters to back it up. making for a dangerous and difficult encounter for your PC's. And if your BBEG is smart and hides his Eidolon in a hidden room that can only be opened from the inside near the entrance or just outside the entrance, he can not only buff up his Eidolon until it dies before leaving, but can burn out the rest of his summon monster uses for the day in the entry room to leave the party a nice surprise when they go to leave. >=)


Kolokotroni wrote:

You know, that might be a way to finally have a successful reoccuring villian. My big bads always get caught with a dimensional anchor or some such thing, but if the villian runs away the first round but still leaves a piece of himself to fight... interesting. Maybe have an illusionist minion make it look like he polymorphed instead of teleporting away? I like this idea.

As well as minions, people have said a player character with time to prep can burn many of his summon monster daily uses to be devastating... well your BBEG summoner could be given the same opportunity, provided he's set up an early warning system for himself in case would be do-gooders come after him, 2 or 3 of his summons at highest rank means the party faces not only your Eidolon which wont pose a significant threat to a whole party by himself, but a small horde of summoned monsters to back it up. making for a dangerous and difficult encounter for your PC's. And if your BBEG is smart and hides his Eidolon in a hidden room that can only be opened from the inside near the entrance or just outside the entrance, he can not only buff up his Eidolon until it dies before leaving, but can burn out the rest of his summon monster uses for the day in the entry room to leave the party a nice surprise when they go to leave. >=)

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