Is Character lvl 20 as high as you can go?


Rules Questions


Just wondering if character lvl 20 is the highest? What if you are multiclassed? Are you 10th lvl favored class/10th lvl prestige class at the end? or can you be 20th lvl favored class/10th lvl prestige class?


In 3.0 edition, there was an Epic Level Handbook to deal specifically with that issue. Some of that material was adapted into the 3.5 edition Dunegeon Masters Guide (see also HERE). Most of it is pretty quirky, and may or may not work real well for your game.

Paizo has yet to release their own rules for what happens after 20th level.


There's nothing in the PFRPG Core rules that specifically limits you to level 20 (as far as I know), but that's where the experience chart ends.


Actually, there are guidelines for continuing past 20th level in the Core Rulebook. Read "Beyond 20th Level" starting on page 406.


Oops. I stand corrected.


Medium Progression to 30th=

0
2,000
5,000
9,000
15,000
23,000
35,000
51,000
75,000
105,000
155,000
220,000
315,000
445,000
635,000
890,000
1,300,000
1,800,000
2,550,000
3,600,000
5,100,000
7,150,000
10,250,000
14,350,000
20,500,000
28,500,000
41,000,000
57,500,000
82,000,000
114,500,000

Fast progression to 30th=
0
1,300
3,300
6,000
10,000
15,000
23,000
34,000
50,000
71,000
105,000
145,000
210,000
295,000
425,000
600,000
850,000
1,200,000
1,700,000
2,400,000
3,400,000
4,800,000
6,800,000
9,600,000
13,700,000
19,000,000
28,000,000
38,000,000
55,000,000
76,000,000

I've not gotten around to doing the math for slow progression yet, if someone wants to tackle it, feel free.

Hope this helps cut down on some of your work Jennifer.


Thank you so much for the info. I read up on characters beyond 20th lvl and it answer all my questions.


And if you want a real-life example, Phineas and Ferb are epic-level Experts.

Wait, what do you mean they aren't real? I saw them on the Disney Channel just last night!


Hartbaine wrote:
Medium Progression to 30th=

To be clear, these are a continuation of the mathematical progression based on the first 20 levels. The "Beyond 20th level" section recommends doubling required experience with each level, which produces a different chart.


People are free to use whichever they prefer. Extrapolating on the original math creates a more uniform flow of the XP. If you double the medium becomes a slow and the fast becomes medium and the slow becomes abysmally slow.

But yes, you're right I used the math, not the doubling. I'm on level 25 of the Slow Progression at the moment and been too lazy lately to continue working it up.

Use whichever you feel you want to. I'm just trying to make life a little easier for players. :)

Sovereign Court

There is some value to the modern idea that levels go far and beyond 20th. Yet, in my years, I've learned that good campaigns make it to at least 9th-13th. Some make it a bit higher. Its been my general experience that those who need the very highest levels aren't usually playing fully through the earlier levels, and their advancement is unusually fast. Its fine for folks to play to high levels, and to advance rapidly if desired but its just not something that is a concern to me. In years past, and editions past, the norm would be a cut-off after which nominal hp were earned along with some other easy token advancement beyond 20th. I don't perceive much value in detailed advancement past 20th, other than some simple system as has traditionally been used. About 16 years ago, I faught orcus, but was playing a dual-classed 40th level character. A humble cleric/something named Sigmus Mann used the 1st level Sanctuary spell in a novel way (probably 2nd edition d&d at the time). And, in truth, its not more of the same that should occupy the mechnic of building a 40th level character. (And memory is fading... it may have been 40/40 for 80 levels...) My point is that I don't recall suffering pain creating the character for the adventure. At the time it was a TSR module, most likely a Bloodstone related one, but we had "FUN" whipping up the 40th or 80th level character for the adventure. In sum, lets not demand higher levels to be as detailed as the first 20. PAIZO has done a near-perfect job with base classes up to 20th thus far, and a simple system, imho, to advance upward from there is all we really need. I respect differing views, but I forsee running high level adventures more often, if the details are kept (purposefully) streamlined beyond 20th. Thanks for indulging me in this opinion. - Pax


No one demanded anything. She asked if there was a means or mechanic for 20+ and a few of us assisted her.

Most of my games go upto and end around 30th level, I've gone higher (65th) and still made something as simple as a Warrior 1 orc a dangerous adversary, but I get your gist, some gaming styles are eared to a 'stopping point' or the end of era.

I enjoy the games where we stop and then play our PCs offspring or ancestor. We did a d20 Modern game that started in D&D advanced to Urban Arcana and then finally concluded in a d20 PL8 Future game with Urban Arcana... each time we were playing a descendant from one of the previous PCs who sealed away a great evil and were destined to destroy it. Those games all concluded in the 15th to 17th range but we started around 3rd-5th, so I see your point.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Is Character lvl 20 as high as you can go? All Messageboards

Want to post a reply? Sign in.