Eidolon info


Round 2: Summoner and Witch


So far I'm loving the the Summoner but I want to know more about the Eidolons themselves. Where exactly do they come from? Why would they serve a Summoner at all? What are their motivations? By the numbers they seem somewhat intelligent. I know that it could be argued away that all of my questions can be answered by the golden rule but I'm hoping that there will be a little more info on them and how they fit in to the grand scheme of things.

Just my 2¢. Thanks.


Aaron Scott 139 wrote:

So far I'm loving the the Summoner but I want to know more about the Eidolons themselves. Where exactly do they come from? Why would they serve a Summoner at all? What are their motivations? By the numbers they seem somewhat intelligent. I know that it could be argued away that all of my questions can be answered by the golden rule but I'm hoping that there will be a little more info on them and how they fit in to the grand scheme of things.

Just my 2¢. Thanks.

Le bump.


I think it is meant for the player or GM to cover that really

Paizo Employee Director of Game Design

seekerofshadowlight wrote:
I think it is meant for the player or GM to cover that really

It is indeed... I intend to leave it vague so that it can be tailored by the player and the GM. Evil summoners, for example, might draw theirs from the depths of hell, whereas good summoners might call theirs from the celestial realms...

Or... all summoners might pull them from the chaos beyond the planes.. with eidolons having some sinister motive for service..

Who knows..

Jason Bulmahn
Lead Designer
Paizo Publishing


Jason Bulmahn wrote:


Who knows..

Jason Bulmahn
Lead Designer
Paizo Publishing

Your GM :)

Liberty's Edge

Pathfinder Battles Case Subscriber
Aaron Scott 139 wrote:
Why would they serve a Summoner at all? What are their motivations?

Here's an idea. If you think about it, why wouldn't an eidolon partner with a summoner? Doing so only improves their abilities and gives them greater power. Don't think of them as pets or servants. They're INT 7. That means they're smart enough to understand the benefits of teamwork/exploitation. Heck, it might be something they are magically engineered for.

Being outsiders of a sort, eidolons may be effectively immortal which means an unbound eidolon has nothing to do but sit around its home plane eternally pursuing its goals with the meager abilities of a 1st-level base creature. Unlike most outsiders, however, eidolons have an ability that allows them to bond to mortals. Latching onto a mortal adventurer is the fast track for these creatures who are likely going to live alot longer than the summoner. Once their summoner partner dies, who's to say the eidolon doesn't just go back to its home plane with all of its evolutions and increased hit dice to continue its planar mandate. Sure it loses its life link and some of the other summoner abilities, but it doesn't really need those anyway.

A lawful good eidolon might see teaming up with a summoner as a chance to perform heroic deeds and act as a friend and protector to his summoner while a chaotic evil eidolon is likely only doing it for the power it gains, goading and bullying the summoner to perform greater acts of evil. When the LG eidolon's summoner dies, the creature might return to Celestia to continue its fight against the lower planes while the CE eidolon returns to the Abyss where it uses it's new abilities to lord over weaker demons and other eidolons.

You could write an entire adventure path based on tracking down and destroying the eidolon of a powerful evil summoner whose soul is now trapped in the Abyss serving as a dretch or quasit for his one-time partner. Alternately, your adventurers might need to travel to Celestia to consult the eidolon of a dead hero for information that could end some terrible plague.

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