Summoner only summon's Once per day?


Round 2: Summoner and Witch


First off, hello to all. This is my first post after lurking here all through Round 1 Playtesting.
After reading through the Summoner, I'm confused on one point. It says the summoner can summon his Eidolon once per day. That's it? Not once per day per level? Seems that there will be many times the Eidolon wouldn't be able to follow his summoner around (in a city perhaps) and this would really limit the ability of the summoner to use his "prime helper".

Even a lvl 20 Summoner can only call on his Eidolon once in a 24 hour period? Am I missing something?

Dark Archive

Legora wrote:

First off, hello to all. This is my first post after lurking here all through Round 1 Playtesting.

After reading through the Summoner, I'm confused on one point. It says the summoner can summon his Eidolon once per day. That's it? Not once per day per level? Seems that there will be many times the Eidolon wouldn't be able to follow his summoner around (in a city perhaps) and this would really limit the ability of the summoner to use his "prime helper".

Even a lvl 20 Summoner can only call on his Eidolon once in a 24 hour period? Am I missing something?

Nope, that is how it is setup. I, personally, think it is a great rp scenario for a summoner to be walking through a strange town with his uber fantastical creation beside him.


There's no duration listed, so I assume they can stick around on this plane until they die. If your eidolon does die, you just have to wait until the next day to get it back.

Paizo Employee Director of Game Design

Davi The Eccentric wrote:
There's no duration listed, so I assume they can stick around on this plane until they die. If your eidolon does die, you just have to wait until the next day to get it back.

Correct.. there is no duration...

Jason Bulmahn
Lead Designer
Paizo Publishing


Granted, no duration so the creature could hang around. I guess I'm just looking for a bit more usability of the summon. It would just seem better to be able to summon your creature, have him in combat/encounter. Then when you are going through town looking for supplies, the 8 foot tall 4 armed white glowing ape doesn't get the entire party arrested.

I'd go as far as keeping the "Summon" as is, but have it create a tunnel through dimensions between the summoner as his eidolon. Then, so many times per day, the summoner can call his Eidolon through the tunnel to his aid, or send him back through again.


You leave him outside, he can be up to 10'0000 feet away, a bit under 2 miles, and then you call him to you. You also have the ablity to do normal summons

With the call ablity I am seeing no issue with leaving him outside the kings hall or city gates or such


Pathfinder Starfinder Roleplaying Game Subscriber
Legora wrote:

Granted, no duration so the creature could hang around. I guess I'm just looking for a bit more usability of the summon. It would just seem better to be able to summon your creature, have him in combat/encounter. Then when you are going through town looking for supplies, the 8 foot tall 4 armed white glowing ape doesn't get the entire party arrested.

I'd go as far as keeping the "Summon" as is, but have it create a tunnel through dimensions between the summoner as his eidolon. Then, so many times per day, the summoner can call his Eidolon through the tunnel to his aid, or send him back through again.

I dunno, I dont think any sane (or insane for that matter) person would treat a creature that they have strong bond with like a pokemon. It doesnt HAVE to look like a mutant wild evil thing, there is flexibility in that, so I dont know if it would be completely impossible to bring it into 'town'. Certainly not any more so then a whole bunch of the druid's animal companions.

Paizo Employee Director of Game Design

Kolokotroni wrote:


I dunno, I dont think any sane (or insane for that matter) person would treat a creature that they have strong bond with like a pokemon. It doesnt HAVE to look like a mutant wild evil thing, there is flexibility in that, so I dont know if it would be completely impossible to bring it into 'town'. Certainly not any more so then a whole bunch of the druid's animal companions.

This is correct. The eidolon is meant to stick with the summoner nearly all the time, not pop in and out only when needed.

Jason Bulmahn
Lead Designer
Paizo Publishing


Kolokotroni wrote:
Legora wrote:

Granted, no duration so the creature could hang around. I guess I'm just looking for a bit more usability of the summon. It would just seem better to be able to summon your creature, have him in combat/encounter. Then when you are going through town looking for supplies, the 8 foot tall 4 armed white glowing ape doesn't get the entire party arrested.

I'd go as far as keeping the "Summon" as is, but have it create a tunnel through dimensions between the summoner as his eidolon. Then, so many times per day, the summoner can call his Eidolon through the tunnel to his aid, or send him back through again.

I dunno, I dont think any sane (or insane for that matter) person would treat a creature that they have strong bond with like a pokemon. It doesnt HAVE to look like a mutant wild evil thing, there is flexibility in that, so I dont know if it would be completely impossible to bring it into 'town'. Certainly not any more so then a whole bunch of the druid's animal companions.

As a matter of fact, the Summoner might even be a source of awe for some Eidolons (angelic-looking ones, for example).


Jason Bulmahn wrote:
Kolokotroni wrote:


I dunno, I dont think any sane (or insane for that matter) person would treat a creature that they have strong bond with like a pokemon. It doesnt HAVE to look like a mutant wild evil thing, there is flexibility in that, so I dont know if it would be completely impossible to bring it into 'town'. Certainly not any more so then a whole bunch of the druid's animal companions.

This is correct. The eidolon is meant to stick with the summoner nearly all the time, not pop in and out only when needed.

Jason Bulmahn
Lead Designer
Paizo Publishing

Since the Powers that Be have spoken, I'll let it be, I was just voicing my view on the ability. But kudos to Jason for creating an awesome class that looks like it will be incredible to play.


I would like to see him not wink out on death so he can be raised or better yet, breath of lifed, in those times of need.

Grand Lodge

I see a wand of invisibility will be a very nice thing to be carrying around, especially for those times that Bob the Tentacled is feeling shy.

/Paul

Shadow Lodge

I don't see a problem with it. An Eidolon is a strong creature. Also, think about the sentence that says an Eidolon is at full hit points every time it is summoned. If ,at 2nd level for example, your eidolon dies in combat, you could summon it again and it would be at full hit points. That is too powerful for my tastes, even at 20th level.

And if you kill the Summoner, the Eidolon goes away...

Charm the Summoner and the Eidolon fights for the BBEG...

Dark Archive

Technically you get one free full heal per day. As a summoned creature you can dismiss him whenever you want. Then, once per day, you can re-summon him and he'd be at full. Remember that the Eidolon cannot be summoned again until the following day if it "dies". So it is better for the summoner to spend a standard action to dismiss his Eidolon if it looks like it is going to die. Then after combat summon it back to his side.


Dragonborn3 wrote:

I don't see a problem with it. An Eidolon is a strong creature. Also, think about the sentence that says an Eidolon is at full hit points every time it is summoned. If ,at 2nd level for example, your eidolon dies in combat, you could summon it again and it would be at full hit points. That is too powerful for my tastes, even at 20th level.

And if you kill the Summoner, the Eidolon goes away...

Charm the Summoner and the Eidolon fights for the BBEG...

Copied and pasted from the pdf:

A summoner can summon his eidolon once per day in a ritual that takes 1 minute to perform.

That means you could not bring it "right back". You could stop trying to help your party and sit in the corner for 10 rounds, but that might not go over to well.


Jason Bulmahn wrote:
Kolokotroni wrote:


I dunno, I dont think any sane (or insane for that matter) person would treat a creature that they have strong bond with like a pokemon. It doesnt HAVE to look like a mutant wild evil thing, there is flexibility in that, so I dont know if it would be completely impossible to bring it into 'town'. Certainly not any more so then a whole bunch of the druid's animal companions.

This is correct. The eidolon is meant to stick with the summoner nearly all the time, not pop in and out only when needed.

Jason Bulmahn
Lead Designer
Paizo Publishing

Correct, it's not a certain drow's panther... ;)

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