aeglos |
Ah, Giff.
We had one as a guard at our farm in shadowdale, with firearms and all.
We brought him back from our space adventure involving a beholdr deathstar, he was the bodyguard of the mind-flayer who stole our spelljammer ship while my rouge was trained by paladins on the moon, our paladin had to buy a new ship on the black market, after we killed the mind flayer in a space battle over shadowdale the giff pledged allegiance to us and then protected our farm, witch also had a strange golem, 2 spelljammer ships, a pet worg and a dwarven butler
:-) Good campaign :-)
Mairkurion {tm} |
Here's the thing about the Giff: the illustrations never stuck in my head as "militant space hippo." Instead, I saw "bumbling imperialistic hippo who foolishly brings centuries-outdated weapons into a space conflict." A blow-hard race if there ever was one. Panama Jack undoubtedly has many friends among the Giff.
taig RPG Superstar 2012 |
Urizen |
All he is needing now is a flaming katana. And I think he could use a change of outfit; like wearing Grand Adrmial Thrawn's digs with some huge epaulettes. Maybe a BFG too.
I would call him ... Trogdor.
Patrick Curtin |
Patrick Curtin wrote:Giff don't have spell casters.If a humanoid hippo became a Duskblade would he be a Giff Gish or a Gish Giff?
Neither did dwarves once upon a time, at least arcane ones ...
For that matter, if a Dwarf becomes a Gish, is he then classified as a 'dish'?
Furthermore, can you say 'GiffGishGishGiff' ten times fast without messing up? I know I can't ..
The_Minstrel_Wyrm |
Wow... y'know waaay back in 2nd Edition I had a Giff character. He was one of my favorites from that time.
Tem Kahad Bombar... I think he was a fighter and I believe some supplement I had at the time (for Spelljammer maybe) had a Giff Marine 'kit' or some such.
(I remember in game saying I belong to, "The 233rd Giff Marine Corps" or again something like that.)
I didn't go for the blunderbuss or firearms... my DM for that game/character gave me a +4 intelligent battle axe.
I should find that character sheet... I'm sure I have it somewhere. :P
TMW
Zombieneighbours |
Mikhaila Burnett wrote:In order to capture it's magnificence, dragon must be a class.This is all a distraction.
The real demand is for a playable Dragon, isn't it?
Yes, plus, you should be able to take the benifits of another class at the same time as the dragon class. I for one want to play a dragon/zerth, because, what would be the point of just playing a dragon?
Urizen |
I can't remember the issue as I don't have it in front of me, but I did happen to go through my collection of Dragon Magazine and it appears that there was a Giff upgrade to 3E as a player race. What amazed me was that it had a +8 to STR and an LA +3. I can't remember specifically, but I think there was also a + to CON and then a penalty to both INT and WIS.
Mikhaila Burnett |
Yes, plus, you should be able to take the benifits of another class at the same time as the dragon class. I for one want to play a dragon/zerth, because, what would be the point of just playing a dragon?
Dragonblood sorcerer/Dragon Disciple? I mean, seriously, that's like a total no-brainer.
Four wings, multiple stacking and interlocking breath weapons, levels in the classes stack and then stack more with the race.
Seriously, it's the only way to build the perfect character.
Why hasn't anyone else demanded this?!
Ambrosia Slaad |
Zombieneighbours wrote:
Yes, plus, you should be able to take the benifits of another class at the same time as the dragon class. I for one want to play a dragon/zerth, because, what would be the point of just playing a dragon?Dragonblood sorcerer/Dragon Disciple? I mean, seriously, that's like a total no-brainer.
Four wings, multiple stacking and interlocking breath weapons, levels in the classes stack and then stack more with the race.
Seriously, it's the only way to build the perfect character.
Why hasn't anyone else demanded this?!
Now I wonder what a Giff sorcerous bloodline would look like.
Dale McCoy Jr Jon Brazer Enterprises |
Crimson Jester |
Kosha
Blustering humanoid loxodonta, the kosha wander the dark tapestry in search of a good fight. They find ready employ as mercenaries.
Personality: The Kosha are not so much a warrior race as a soldiering race. kosha communities organize themselves in a chain of command, freely borrowing grandiose ranks and titles from races they encounter. Kosha society is built upon discipline and hierarchy, but they harbor no imperial ambitions. In fact, they care little for land— theirs or anyone else’s. Nor do they care for money, preferring payment in what they really value, such as food, weapons, and—especially—explosives. The bigger the explosion, the better they like it.
For all their love of ostentation and arms, kosha remain intensely orderly creatures. A kosha’s word is his bond, with one exception—kosha refuse to fight other kosha, no matter how well paid either platoon might be.
Physical Description: A kosha resembles an anthropomorphic elephant—a gray, broad and seemingly clumsy creature. Shorter than an ogre but much more massive, a koshas bulk disguises quick reflexes and surprising grace. Although herbivorous, kosha possess powerful tusks and iron-muscled arms. Kosha would appear terrifying to most races if not for their fashions. Kosha demand spit-and-polish military garb, and take this to such an extreme of ostentation as to border on the absurd. No one doubts the bravery or ferocity of the kosha, and those who know their predilections know to keep a safe distance from them, but few are intimidated by an 8-foot-tall humanoid elephant who hides the entirety of his plate armor beneath a mess of campaign ribbons.
Relations: Kosha see other races in one of two ways: as employers or troublemakers. Mercenary to the core, the kosha follow orders to the letter. As such, quite without knowing it, they often end up on what most humanoids would describe as the wrong side, fighting alongside any who pays or—worst of all—escorting the denizens of Leng to new markets. Although the origin of the koshas attraction to firearms is unknown, their desire for the weapons has only grown over the years. Elephantfolk adore them to distraction, and a distracted kosha is dangerous indeed. Employers who promise a kosha platoon a steady supply of black powder acquire fanatically loyal mercenaries, but a few kosha can bankrupt anyone unwise enough to make the offer. A kosha prefers to carry as many pistols, blunderbusses, and muskets as his mighty frame can handle.
[ b]Alignment:[/b] Despite their love of explosive weaponry, kosha remain resolutely lawful. Their structured and intensely stratified society, deep-seated sense of honor, and total obedience ensure that few kosha ever show even a trace of chaotic behavior (aside from almost childlike joy at loud and colorful explosions). Few kosha are either good or evil—they just follow orders.
Kosha Lands: The kosha travel the dark tapestry and the planets in it, forever selling their services to the highest bidder. Aside from the occasional shipwrecked castaway, kosha neither settle down nor stop to admire the scenery. No living kosha recalls his race’s homeworld, spoken of now only in legend.
Religion: The kosha possess no actual religion of their own—perhaps they lost it with their homeworld. kosha adopt the worship of whatever war deities their employers venerate. In addition, kosha hold to a quasi-mystical deism, claiming that all things have a purpose in the world and that the purpose of kosha is to follow orders. There are a few though who search for the legendary Yag-Kosha, yet even these rarely know who or what it is.
Language: Kosha speak their own language, a gruff, blustery tongue full of bellowing lows and trumpeting highs. Most kosha also speak Common to better negotiate for gunpowder and other necessities.
Names: Kosha use names in the Common tongue, as their native names are either unpronounceable or forgotten. They generally deal directly with wealthy employers and have adopted upper-class common names to garner respect. Kosha have somewhat unconventional tastes, and many of these names are uncommon even among the aristocratic and merchant classes.
Male Names: Algernon, Bertram, Cordell, Eustace, Horatio, Trenton.
Female Names: Beatrice, Dora, Isabella, Louisa, Ophelia.
Family Names: Cartwright, Galloway, Hadley, Kilburn, Upton.
Adventurers: Kosha love to travel, love to fight, and love to find new and interesting weapons. As such, they make natural adventurers. On the other hand, many kosha prefer to remain in the regimented and familiar company of their own kind. Most kosha adventurers hail from devastated platoons. Considering kosha tactics, these orphans are a relatively common occurence. The kosha who survive them find adventuring work comparatively easy. Other kosha adventure under orders—kosha platoons try their best regardless of the mission, and some missions send individual kosha far from their platoons and others of their kind.
Kosha Racial Traits
• Str +4, Con +2, Int –2, Wis –2: Foolhardy and far from bright, the kosha make up what they lose in brainpower with size and sheer endurance.
• Medium: As Medium creatures, kosha have no special bonuses or penalties due to size.
• Kosha base land speed is 30 feet.
• Powerful Build: The physical stature of a kosha lets him function in many ways as if he were one size category larger. Whenever a kosha is subject to a size modifier or special size modifier for an opposed check (such as during grapples, bull rush attempts, and trip attempts), the kosha is treated as one size category larger if doing so is advantageous to him. A kosha is also considered one size category larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it. This is equal to a +4 CMB and +4CMD.
A kosha can use weapons designed for a creature one size category larger without penalty. However, its space and reach remain those of a creature of its actual size. The benefits of this characteristic stack with the effects of powers, abilities, and spells that change the subject’s size category.
• Exotic Weapon Proficiency (firearms): Kosha culture prizes gunpowder weapons. As such, all Kosha learn how to use these items and gain this feat as a bonus.
• Automatic Languages: Common and Kosha. Bonus Languages: Any. The kosha tend to learn the languages of those who employ them.