Sorcecer 5 + 2 Dragon Disciple + Magical Knack +2 to Dragon Disciple ??


Rules Questions


Hi.
We have bad little fight about this compination.
The Summa Summarum is this:
- The physical level is 7, 100% agreement.
- The rest, 0% agreement.

Background:
- 5 lvl sorcecer with Draconic bloodline
- 2 lvl dragon disciple
- +2 magical knack to dragon disciple at physical level of 6

Because DD text says: "..A dragon disciple adds his level
to his sorcerer levels when determining the powers
gained from his bloodline. If the dragon disciple does
not have levels of sorcerer, he instead gains bloodline
powers of the draconic bloodline, using his dragon disciple
level as his sorcerer level to determine the bonuses gained."

Question 1:
SO. Because i used Magical Knack +2 to Dragon Disciple, therefore DD is lvl 4. BUT Magical Knack gives +2 caster levels not physical levels, therefore to calc BAB is about this like ?
- Sorcerer lvl5 BAB 2 + lvl 2 DD BAB +1 = total 3 ?
- Sorcecer lvl7 BAB 3 = total 3 ?
- Sorcecer lvl5 BAB 2 + lvl 4 DD +3 = total 5 ??

Question 2:
Because DD adds his level to Sorcecer levels. That makes little arguments between all GM's in this town..
Hypothetical : Physically Lvl 7, but with MK +2 caster level makes sorcerer to Lvl 9, so in theory My Sorcecer can use level 4th spells like "Ice Storm" or "Wall of Fire" ?? Or did i walk to the cutter ?

Question 2b:
in fighting situation;
- I use Lvl 3 spell "lightning bolt" and it does powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level.
...right...
So Do i throw 7 or 9 dices of d6 ?

Question 3:
Do i gain DD lvl 4 or lvl 2 ?? lvl 2 there total str plus +2 and lvl 4 there is total str +4.

Honorly and head between the pages with nose full of inkmarks..
Please reply with proper answers, because im Stupid like a knob


Maernanea wrote:

Hi.

We have bad little fight about this compination.
The Summa Summarum is this:
- The physical level is 7, 100% agreement.
- The rest, 0% agreement.

Physical level? There is no such thing in the rules. I think the term you are looking for is "character level".

Maernanea wrote:

Background:

- 5 lvl sorcecer with Draconic bloodline
- 2 lvl dragon disciple
- +2 magical knack to dragon disciple at physical level of 6

Because DD text says: "..A dragon disciple adds his level
to his sorcerer levels when determining the powers
gained from his bloodline. If the dragon disciple does
not have levels of sorcerer, he instead gains bloodline
powers of the draconic bloodline, using his dragon disciple
level as his sorcerer level to determine the bonuses gained."

Question 1:
SO. Because i used Magical Knack +2 to Dragon Disciple, therefore DD is lvl 4. BUT Magical Knack gives +2 caster levels not physical levels, therefore to calc BAB is about this like ?
- Sorcerer lvl5 BAB 2 + lvl 2 DD BAB +1 = total 3 ?
- Sorcecer lvl7 BAB 3 = total 3 ?
- Sorcecer lvl5 BAB 2 + lvl 4 DD +3 = total 5 ??

I don't have the vaguest idea what this "Magical Knack" is. Can you provide a page reference? For now I will work under the assumption (from the rest of the post) that "Magical Knack" provides a +2 caster level to Dragon Disciple.

Maernanea wrote:

Question 2:

Because DD adds his level to Sorcecer levels. That makes little arguments between all GM's in this town..
Hypothetical : Physically Lvl 7, but with MK +2 caster level makes sorcerer to Lvl 9, so in theory My Sorcecer can use level 4th spells like "Ice Storm" or "Wall of Fire" ?? Or did i walk to the cutter ?

If the "Magical Knack" provides a +2 caster level then the character in mention would have a total caster level of 8th (5 from sorc +1 from DD +2 from MK = 8)

Maernanea wrote:

Question 2b:

in fighting situation;
- I use Lvl 3 spell "lightning bolt" and it does powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level.
...right...
So Do i throw 7 or 9 dices of d6 ?

You use 8d6. Dragon Disciple only provides one caster level.

Maernanea wrote:

Question 3:

Do i gain DD lvl 4 or lvl 2 ?? lvl 2 there total str plus +2 and lvl 4 there is total str +4.

Honorly and head between the pages with nose full of inkmarks..
Please reply with proper answers, because im Stupid like a knob

An increase to caster level only affects spell casting (incl. bonus spells). You are only DD 2nd and only gain powers as such.


Quote:


I don't have the vaguest idea what this "Magical Knack" is. Can you provide a page reference? For now I will work under the assumption (from the rest of the post) that "Magical Knack" provides a +2 caster level to Dragon Disciple.

Copy pasted from source:

"Magical Knack: You were raised, either wholly or in
part, by a magical creature, either after it found you abandoned
in the woods or because your parents often left you
in the care of a magical minion. This constant exposure
to magic has made its mysteries easy for you to understand,
even when you turn your mind to other devotions
and tasks. Pick a class when you gain this trait—your
caster level in that class gains a +2 trait bonus as long as
this bonus doesn’t increase your caster level higher than
your current Hit Dice."

Source: Pathfinder® Character Traits Web Enhancement
url: :: PDF , Page 5, section 6::


Hi.

Question 1:
The first option. Because like you said, MK doesn't affect your class level, just your caster level.

Question 2:
You add your DD levels to sorcerer levels only when determining bloodline powers. With your 2nd level of dragon disciple, you add +1 level of existing arcane spellcasting class (as said in the DD table). So when determining your sorcerer's spells, you have 6 levels (but only when determining spells, this doesn't affect your BaB from sorcerer levels or so on).

Question 2b:
Now here is an example where you apply your caster level. Your caster level at this point is 5 from sorcerer, 1 from DD and 2 from MK, which equals to caster level 8. Magical knack however can't raise your caster level above your hit dice(7), so your caster level is 7, thus you roll 7d6.

Question 3:
You gain the benefits of a 2nd level Dragon disciple. Caster level and class level are two very different things.

Does this help?

Maernanea wrote:

Hi.

We have bad little fight about this compination.
The Summa Summarum is this:
- The physical level is 7, 100% agreement.
- The rest, 0% agreement.

Background:
- 5 lvl sorcecer with Draconic bloodline
- 2 lvl dragon disciple
- +2 magical knack to dragon disciple at physical level of 6

Because DD text says: "..A dragon disciple adds his level
to his sorcerer levels when determining the powers
gained from his bloodline. If the dragon disciple does
not have levels of sorcerer, he instead gains bloodline
powers of the draconic bloodline, using his dragon disciple
level as his sorcerer level to determine the bonuses gained."

Question 1:
SO. Because i used Magical Knack +2 to Dragon Disciple, therefore DD is lvl 4. BUT Magical Knack gives +2 caster levels not physical levels, therefore to calc BAB is about this like ?
- Sorcerer lvl5 BAB 2 + lvl 2 DD BAB +1 = total 3 ?
- Sorcecer lvl7 BAB 3 = total 3 ?
- Sorcecer lvl5 BAB 2 + lvl 4 DD +3 = total 5 ??

Question 2:
Because DD adds his level to Sorcecer levels. That makes little arguments between all GM's in this town..
Hypothetical : Physically Lvl 7, but with MK +2 caster level makes sorcerer to Lvl 9, so in theory My Sorcecer can use level 4th spells like "Ice Storm" or "Wall of Fire" ?? Or did i walk to the cutter ?

Question 2b:
in fighting situation;
- I use Lvl 3 spell "lightning bolt" and it does powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level.
...right...
So Do i throw 7 or 9 dices of d6 ?

Question 3:
Do i gain DD lvl 4 or lvl 2 ?? lvl 2 there total str plus +2 and lvl 4 there is total str +4.

Honorly and head between the pages with nose full of inkmarks..
Please reply with proper answers, because im Stupid like a knob


Salama. Terveisiä Etelästä

I just wonder one thing. Sorcerer have hd6 and Dragon Disciple hd12
So isnt the rule go little confusing. for common sence at L6 when i get first DD then my hd change from d6 to d12 ?
So in common (dumm as knob) sense tell that 8 isnt bigger than 12?

Back to sniff ink..


Maernanea wrote:

Salama. Terveisiä Etelästä

I just wonder one thing. Sorcerer have hd6 and Dragon Disciple hd12
So isnt the rule go little confusing. for common sence at L6 when i get first DD then my hd change from d6 to d12 ?
So in common (dumm as knob) sense tell that 8 isnt bigger than 12?

Back to sniff ink..

You roll each level separately.

As an example you

8 levels of sorcerer give 8d6+con mod
3 levels of DD give 3d12+con mod

For the sake of argument lets say your sorcerer levels average out to 5 hp per level after the con modifier is added and your DD levels average out to 8 hp per level after the con modifier is adder

sorc=8*5=40
DD =3*8=24

24+40=64hp

Is that what you were asking?


Question 1:
It has zero effect on BAB,HD or saves. All MAgical knack does is bump your caster level but never higher then your HD total

Your BAB would be 2 from sorc +1 from DD so your BAB would be +3

Question 2:
No your caster level is 7. 5 from sorcerer, 1 from DD and +1 from Magical knack(as it can not exceed total HD which is 7}

Question 2b:
7d6 the magical knack boost you to 7th level caster

Question 3:
Again, it just effects caster level, not HD, BAB or anything else your still level 7, but thanks to that you did not loose a caster level

Caster level just means that when you use spells you use rang, damage and duration as if you were 7th level not 6th


Yes, and when Magical knack says that your caster level can't be higher than you're hit dice, it means your character level. You see that when you have 5 levels of sorcerer (5d6) and two levels of DD (2d12), your hit dice (and your character level) is 7 (5+2). It doesn't matter if the hit dice is d6 or d12, you get one hit die per level.

P.S. Terveisiä etelästä myös.

wraithstrike wrote:
Maernanea wrote:

Salama. Terveisiä Etelästä

I just wonder one thing. Sorcerer have hd6 and Dragon Disciple hd12
So isnt the rule go little confusing. for common sence at L6 when i get first DD then my hd change from d6 to d12 ?
So in common (dumm as knob) sense tell that 8 isnt bigger than 12?

Back to sniff ink..

You roll each level separately.

As an example you

8 levels of sorcerer give 8d6+con mod
3 levels of DD give 3d12+con mod

For the sake of argument lets say your sorcerer levels average out to 5 hp per level after the con modifier is added and your DD levels average out to 8 hp per level after the con modifier is adder

sorc=8*5=40
DD =3*8=24

24+40=64hp

Is that what you were asking?


Now i see the whole picture.
Thanks for the answers.

P.S to all.. if someone have good hints for sor/dd toon, then send email ragetus@gmail.com

p.s.s Pathfinder, complex but fun.


Maernanea wrote:

Hi.

We have bad little fight about this compination.
The Summa Summarum is this:
- The physical level is 7, 100% agreement.
- The rest, 0% agreement.

Background:
- 5 lvl sorcecer with Draconic bloodline
- 2 lvl dragon disciple
- +2 magical knack to dragon disciple at physical level of 6

Because DD text says: "..A dragon disciple adds his level
to his sorcerer levels when determining the powers
gained from his bloodline. If the dragon disciple does
not have levels of sorcerer, he instead gains bloodline
powers of the draconic bloodline, using his dragon disciple
level as his sorcerer level to determine the bonuses gained."

Question 1:
SO. Because i used Magical Knack +2 to Dragon Disciple, therefore DD is lvl 4. BUT Magical Knack gives +2 caster levels not physical levels, therefore to calc BAB is about this like ?
- Sorcerer lvl5 BAB 2 + lvl 2 DD BAB +1 = total 3 ?
- Sorcecer lvl7 BAB 3 = total 3 ?
- Sorcecer lvl5 BAB 2 + lvl 4 DD +3 = total 5 ??

Question 2:
Because DD adds his level to Sorcecer levels. That makes little arguments between all GM's in this town..
Hypothetical : Physically Lvl 7, but with MK +2 caster level makes sorcerer to Lvl 9, so in theory My Sorcecer can use level 4th spells like "Ice Storm" or "Wall of Fire" ?? Or did i walk to the cutter ?

Question 2b:
in fighting situation;
- I use Lvl 3 spell "lightning bolt" and it does powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level.
...right...
So Do i throw 7 or 9 dices of d6 ?

Question 3:
Do i gain DD lvl 4 or lvl 2 ?? lvl 2 there total str plus +2 and lvl 4 there is total str +4.

Honorly and head between the pages with nose full of inkmarks..
Please reply with proper answers, because im Stupid like a knob

Let's see if I can answer this short and easy. +2 caster level means +2 casster level. And what that means is, that you cast your lightning bolt as if you were 2 levels higher ie 9d6 instead of 7d6. You don't get any actual levels from it, so you are in all other ways "just" your sorcerer/Dragon disciple lvl and no +2 from magical knack is factored in here.

The +2 is only used, in most cases, when you cast an actual spell you know, and then you count as if you were 2 levels higher, both for damage duration and range. So, you do not get to learn higher level spells because of this trait.

That certain feats and such have a requirement of caster lvl X, is another matter and you would likely, in my book, qualify for said feats, but this is rarely that big a benefit, I think.

Your BaB is the same with or without magical knack.

If you are still confused, please feel free to ask again. Have a nice day!

Dark Archive

All in all:

Your spells per day and spells known are equal to that of a 6th level sorcerer. (5 levels from sorcerer and 1 level added to it from DD)

When you cast spells your caster level for the castings is 7 (5 from sorc, 1 from DD, and 1 from Knack, as Knack cannot take your caster level above your HD)

Your BAB and saves are the sum of 5 levels of sorc + 2 levels of DD (your base scores are : BAB=3, fort=2,ref=2,will=5. you add your modifiers to the totals)

Your HD is the sum of both with max HP at 1st level it ends up looking like this:

(6+con mod)+(4d6+(con mod*4))+(2d12+(con mod*2))

I think where you got confused was with the magical knack trait. it only effects spell variables (like how many damage dice to roll for a fireball spell for example)It does not effect spells per day,BaB, saves, or hit points. Those things are class features and you gain them by gaining class levels in whatever class you are playing.

love,

malkav


so i have a question i would love answered i have a sor lvl5/dd lvl2 and i was wondering if i take one more lvl of sorcerer to change my spells on the even lvl of 6 for sorcerer and 2 of dd do i have lvl 7 caster lvl spells or do they stay as 6th level spells????

o and i have side note for the multi class or prestige class of my lvl5 sorcerer and lvl2 dd by bab, fort, reflex, and will saves should be added together like bab 1+2=3 fort 1+1=2+mod reflex 1+1=2+mod will 4+1=5+mod basicly do i add them on top like they stack with each other or are they separate ex the highest supersedes the lower???? please answer fast i think im going to level next session. thank you for the help


A Sorc 5/Dragon Disciple 2 casts spells as a 6th-level Sorcerer.

A Sorc 6/Dragon Disciple 2 casts spells as a 7th-level Sorcerer (but so does a Sorc 5/Dragon Disciple 3, which is a strictly better choice).

Save bonuses from multiple classes are added together.


kestral287 wrote:

A Sorc 5/Dragon Disciple 2 casts spells as a 6th-level Sorcerer.

A Sorc 6/Dragon Disciple 2 casts spells as a 7th-level Sorcerer (but so does a Sorc 5/Dragon Disciple 3, which is a strictly better choice).

Save bonuses from multiple classes are added together.

thank yo so much you have know idea how much this helped me


o0NAVI0o wrote:

so i have a question i would love answered i have a sor lvl5/dd lvl2 and i was wondering if i take one more lvl of sorcerer to change my spells on the even lvl of 6 for sorcerer and 2 of dd do i have lvl 7 caster lvl spells or do they stay as 6th level spells????

o and i have side note for the multi class or prestige class of my lvl5 sorcerer and lvl2 dd by bab, fort, reflex, and will saves should be added together like bab 1+2=3 fort 1+1=2+mod reflex 1+1=2+mod will 4+1=5+mod basicly do i add them on top like they stack with each other or are they separate ex the highest supersedes the lower???? please answer fast i think im going to level next session. thank you for the help

If you're a Sorcerer 6, DD 2, you cast spells as a 7th level Sorcerer for the purposes of spells known and spells per day. If you have magical knack, this increases you to caster level 8 for the effects of those spells (7 + 2, no greater than your character level which is 8). This is exactly the same as if you went Sorcerer 5, DD 3 since your third level of DD also increases your bloodline and gives you +1 level in your original spell casting class (Sorcerer). There is literally no advantage for you at this point to take another level in Sorcerer until Sorcerer 5 / DD 5. When you go to DD 5, Magical Knack will keep your caster level up, but you won't get additional spells per day or spells known on that level. Your bloodline will advance, however.

The BAB, HP, saves, etc are calculated separately for each class and they stack as your example.


kestral287 wrote:

A Sorc 5/Dragon Disciple 2 casts spells as a 6th-level Sorcerer.

A Sorc 6/Dragon Disciple 2 casts spells as a 7th-level Sorcerer (but so does a Sorc 5/Dragon Disciple 3, which is a strictly better choice).

Save bonuses from multiple classes are added together.

o and by the way my toon here stas are 16 str(16 base - 2 for race 14) 20 dex(18 + 2 for race) 17 con 17 int 14 wis 20 cha( 18 + 2 for race)

just thought you may what a clue as to what you help was for thanks


cavernshark wrote:
o0NAVI0o wrote:

so i have a question i would love answered i have a sor lvl5/dd lvl2 and i was wondering if i take one more lvl of sorcerer to change my spells on the even lvl of 6 for sorcerer and 2 of dd do i have lvl 7 caster lvl spells or do they stay as 6th level spells????

o and i have side note for the multi class or prestige class of my lvl5 sorcerer and lvl2 dd by bab, fort, reflex, and will saves should be added together like bab 1+2=3 fort 1+1=2+mod reflex 1+1=2+mod will 4+1=5+mod basicly do i add them on top like they stack with each other or are they separate ex the highest supersedes the lower???? please answer fast i think im going to level next session. thank you for the help

If you're a Sorcerer 6, DD 2, you cast spells as a 7th level Sorcerer for the purposes of spells known and spells per day. If you have magical knack, this increases you to caster level 8 for the effects of those spells (7 + 2, no greater than your character level which is 8). This is exactly the same as if you went Sorcerer 5, DD 3 since your third level of DD also increases your bloodline and gives you +1 level in your original spell casting class (Sorcerer). There is literally no advantage for you at this point to take another level in Sorcerer until Sorcerer 5 / DD 5. When you go to DD 5, Magical Knack will keep your caster level up, but you won't get additional spells per day or spells known on that level. Your bloodline will advance, however.

The BAB, HP, saves, etc are calculated separately for each class and they stack as your example.

i don't have magical knack


Without Knack you shouldn't even consider another level of Sorcerer until you have four levels of Dragon Disciple. Then it becomes debatable.

If you take a fifth level of Disciple your casting drops again (you would cast as an 8th level Sorcerer at character level 10). Then you've got no real incentive to drop out of Disciple until after you have 8 levels. Your ninth level of Disciple costs you another casting level, so at that point you're character level 14, caster level 11.


so on another side note the reason i want to swap my spells around now as opposed to later is so i swap some spells that are relatively useless to me know like acid splash swap for resistance, mage armor or identify swap for snowball due to i have a wand of identify and more armor ac than mage armor provides and my other can trips do more damage than acid splash plus my dm seams to be giving us free thinks to help just befor we need it and i al ready have fire based spells that will kill off trolls


o0NAVI0o wrote:
so on another side note the reason i want to swap my spells around now as opposed to later is so i swap some spells that are relatively useless to me know like acid splash swap for resistance, mage armor or identify swap for snowball due to i have a wand of identify and more armor ac than mage armor provides and my other can trips do more damage than acid splash plus my dm seams to be giving us free thinks to help just befor we need it and i al ready have fire based spells that will kill off trolls

You can't actually swap out Mage Armor since it's a Bloodline spell.

Sorcerer Bloodline wrote:
At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Magical Knack does not advance class progression, nor does it advance spellcasting at all. The ONLY thing it does is bump caster-level dependent variables when you cast spells. i.e. the number of dice you do for damage (subject to any level caps) , caster level checks, and the roll to penetrate SR.

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