paizo.com Recent Posts in Treantmonk's Guide to Wizards (Optimization)paizo.com Recent Posts in Treantmonk's Guide to Wizards (Optimization)2012-11-15T22:16:08Z2012-11-15T22:16:08ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Darius Darkblade aka Legionare (alias of divineshadow)https://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7992018-03-19T23:45:47Z2018-03-19T23:45:47Z<p>Thanks.</p>Thanks.Darius Darkblade aka Legionare (alias of divineshadow)2018-03-19T23:45:47ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Omniushttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7982018-03-19T23:29:03Z2018-03-19T23:29:03Z<p>Definitely an issue on your end, 'cuz right now, there are forty people viewing the guide. Try logging out and back into your Google account, or restarting your browser, or clearing your cache or something.</p>Definitely an issue on your end, 'cuz right now, there are forty people viewing the guide. Try logging out and back into your Google account, or restarting your browser, or clearing your cache or something.Omnius2018-03-19T23:29:03ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Darius Darkblade aka Legionare (alias of divineshadow)https://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7972023-04-07T12:32:56Z2018-03-19T23:27:08Z<p>I keep getting document look up failed it's possible it may have been deleted when I try to go to the guide.</p>I keep getting document look up failed it's possible it may have been deleted when I try to go to the guide.Darius Darkblade aka Legionare (alias of divineshadow)2018-03-19T23:27:08ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)CrystalSeashttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7962018-03-19T02:28:26Z2018-03-19T02:28:26Z<p>Works just fine for me, as well.</p>Works just fine for me, as well.CrystalSeas2018-03-19T02:28:26ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Omniushttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7952018-03-19T02:26:47Z2018-03-19T02:26:47Z<p>What do you mean? Links just fine for me.</p>What do you mean? Links just fine for me.Omnius2018-03-19T02:26:47ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Darius Darkblade aka Legionare (alias of divineshadow)https://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7942018-03-19T02:22:14Z2018-03-19T02:22:14Z<p>Anyone know why he took these down?</p>Anyone know why he took these down?Darius Darkblade aka Legionare (alias of divineshadow)2018-03-19T02:22:14ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Tacticslionhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7932014-10-02T22:36:41Z2014-10-02T22:36:41Z<div class="messageboard-quotee">BigDTBone wrote:</div><blockquote> <div class="messageboard-quotee">Tacticslion wrote:</div><blockquote> Why can I not list this threeeeaaaad? </blockquote>Eric Cartmenez? </blockquote><p>I... I didn't know who he was before Googling it.
<p>:`(</p>BigDTBone wrote:Tacticslion wrote: Why can I not list this threeeeaaaad?
Eric Cartmenez? I... I didn't know who he was before Googling it. :`(Tacticslion2014-10-02T22:36:41ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Tacticslionhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7922014-10-02T22:33:06Z2014-10-02T22:33:06Z<p>Still can't List it. I click "list thread" and <i>nothing happens</i>. :/</p>Still can't List it. I click "list thread" and nothing happens. :/Tacticslion2014-10-02T22:33:06ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)DavidArgallhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7912014-10-02T22:03:13Z2014-10-02T22:03:13Z<div class="messageboard-quotee">Tacticslion wrote:</div><blockquote> Why can I not list this threeeeaaaad? </blockquote><p>No idea. I bookmarked it just now with no problem.Tacticslion wrote:Why can I not list this threeeeaaaad?
No idea. I bookmarked it just now with no problem.DavidArgall2014-10-02T22:03:13ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)BigDTBonehttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7902014-09-29T04:57:05Z2014-09-29T04:57:05Z<div class="messageboard-quotee">Tacticslion wrote:</div><blockquote> Why can I not list this threeeeaaaad? </blockquote><p>Eric Cartmenez?Tacticslion wrote:Why can I not list this threeeeaaaad?
Eric Cartmenez?BigDTBone2014-09-29T04:57:05ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Tacticslionhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7892014-09-29T04:27:04Z2014-09-29T04:27:04Z<p>Why can I not list this threeeeaaaad?</p>Why can I not list this threeeeaaaad?Tacticslion2014-09-29T04:27:04ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)DavidArgallhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7882014-09-29T04:19:30Z2014-09-29T04:19:30Z<div class="messageboard-quotee">Captain K. wrote:</div><blockquote><p> For SMIII, what about the Lantern Archon?</p>
<p>Yes, it only hits for 2 x 1d6, but they are ranged touch so they will hit. It can't be killed for the duration of the summons (perfect Fly and DR 10/Evil) and it has a couple of really good SLAs to borrow (Continual Flame without cost and Aid as a buff). </blockquote><p>Situational. Great if your foe is a flier who won't come within range of your barbarian's sword, or he's in heavy armor that is negated by that touch attack, and the archon will normally stick around for the full fight.
</p>
But our fights are routinely short. Even at 5th level, our beast is likely to outlast the battle. And the Lantern Archon has lousy offense. In 5 rounds, his max damage is 60/average35, and he is only +3. He is going to miss a lot. Since dead foes don't damage you, damage done early is much more valuable than damage done later. Effectively a leopard does in one round more damage than the Archon does in 5. [& I deem the SM1 eagle to be the better choice.]
<br />
The inventive wizard can find a lot of uses for the Archon, but for the generic battle, it's not a top choice.</p>Captain K. wrote:For SMIII, what about the Lantern Archon?
Yes, it only hits for 2 x 1d6, but they are ranged touch so they will hit. It can't be killed for the duration of the summons (perfect Fly and DR 10/Evil) and it has a couple of really good SLAs to borrow (Continual Flame without cost and Aid as a buff).
Situational. Great if your foe is a flier who won't come within range of your barbarian's sword, or he's in heavy armor that is negated by that touch attack, and the archon will...DavidArgall2014-09-29T04:19:30ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Captain K.https://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7872014-09-28T10:29:39Z2014-09-28T10:29:39Z<p>For SMIII, what about the Lantern Archon?</p>
<p>Yes, it only hits for 2 x 1d6, but they are ranged touch so they will hit. It can't be killed for the duration of the summons (perfect Fly and DR 10/Evil) and it has a couple of really good SLAs to borrow (Continual Flame without cost and Aid as a buff).</p>For SMIII, what about the Lantern Archon?
Yes, it only hits for 2 x 1d6, but they are ranged touch so they will hit. It can't be killed for the duration of the summons (perfect Fly and DR 10/Evil) and it has a couple of really good SLAs to borrow (Continual Flame without cost and Aid as a buff).Captain K.2014-09-28T10:29:39ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)DavidArgallhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7862014-09-28T04:01:28Z2014-09-28T04:01:28Z<div class="messageboard-quotee">Treantmonk wrote:</div><blockquote><p> OK - re-evaluated SM III.</p>
<p>The premeire summons for this level are:</p>
<p><b>Herd Animal, Aurochs:</b> only 1 attack, but it's +7 to hit for 1d8+9 damage (before smite bonuses) and HP of 22. Not bad at all. Similar to the Bison from 3.5.</p>
<p><b>Cat, Leopard:</b> 3 attacks with pounce. +6 to hit with 1d6+3 damage on each (before smiting). HP is a respectable 19</p>
<p><b>Cat, Cheetah:</b> 3 attacks, but no pounce. +6 to hit with 1d6+3 damage on each (before smiting). HP is a respectable 19. The main difference between the Cheetah and Leopard is you give up pounce, but get trip instead. Not a bad tradeoff depending on your circumstance.</p>
<p>Obviously the other benefit to cheetah's is the "sprint" ability - if a long distance needs to be covered (Ummmm...500 feet!)</p>
<p><b>Wolverine:</b> When it rages, it has the same bonus to hit and damage with its 3 attacks as a cheetah or Leopard, but can take a hit better, with 28 HP (in rage).</p>
<p>Personally, I think my favorite would be the Leopard. Using Smite Evil and a Charge, that's +8 to hit on 3 attacks doing 1d6+6 damage each...not bad for a summons at level 5... </blockquote><p>As others have suggested, consulting the lower lists [and getting more monsters] can get superior results. Taking SMI Eagles means 9-15 attacks, which even when weaker, and less likely to hit, can mean more damage, even before the eagles or other party members get flanks. Now damage drops rapidly as enemy AC increases, but a lot of low level foes have low AC [16 or less by my casual figures], and the flock can do a serious number on them.
</p>
The eagles are going to be inferior compared to SM4 and I have not made even casual checks for other levels, but there are likely other cases when the wiz wants more lower level monsters.</p>Treantmonk wrote:OK - re-evaluated SM III.
The premeire summons for this level are:
Herd Animal, Aurochs: only 1 attack, but it's +7 to hit for 1d8+9 damage (before smite bonuses) and HP of 22. Not bad at all. Similar to the Bison from 3.5.
Cat, Leopard: 3 attacks with pounce. +6 to hit with 1d6+3 damage on each (before smiting). HP is a respectable 19
Cat, Cheetah: 3 attacks, but no pounce. +6 to hit with 1d6+3 damage on each (before smiting). HP is a respectable 19. The main difference...DavidArgall2014-09-28T04:01:28ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Orthodox Banjoisthttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7852014-05-10T15:21:47Z2014-05-10T15:21:47Z<p>wanna say thanks for this guide and say "there's a problem with the Summon God image..maybe check it out"</p>wanna say thanks for this guide and say "there's a problem with the Summon God image..maybe check it out"Orthodox Banjoist2014-05-10T15:21:47ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Mort the Cleverly Namedhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7842012-06-11T19:37:56Z2012-06-11T19:37:56Z<p>There is no specific Transmuter guide, though you can check out <a href="https://docs.google.com/document/d/1xKgTDdcpM3vTghnUaVxKIDxyo1OMsIPBxxRyNgYW554/edit" target="_blank" rel="nofollow">The Complete Wizard Guide</a>. It covers Transmuters, as well as pretty much everything else, ever.</p>There is no specific Transmuter guide, though you can check out The Complete Wizard Guide. It covers Transmuters, as well as pretty much everything else, ever.Mort the Cleverly Named2012-06-11T19:37:56ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Pax Veritashttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7832012-06-11T19:29:04Z2012-06-11T19:29:04Z<p>Treantmonk or anyone,
<br />
Is there a guide to building a Pathfinder RPG wizard transmuter?
<br />
I've got a new campaign starting, and want to get ahead of the player by reading up, and also staging some good RP to integrate the transmuter.</p>Treantmonk or anyone,
Is there a guide to building a Pathfinder RPG wizard transmuter?
I've got a new campaign starting, and want to get ahead of the player by reading up, and also staging some good RP to integrate the transmuter.Pax Veritas2012-06-11T19:29:04ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)GeraintElberionhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7822012-04-09T09:48:39Z2012-04-09T09:48:39Z<div class="messageboard-quotee">Dax Thura wrote:</div><blockquote> . </blockquote><p>please don't do this, the favourites system lets you keep track of threads you want to follow much more effectively and you are burying younger, fresher threads which people might want to contribute to.
<p>Next time, just go to the first post and click on that little + symbol at the top.</p>Dax Thura wrote:.
please don't do this, the favourites system lets you keep track of threads you want to follow much more effectively and you are burying younger, fresher threads which people might want to contribute to. Next time, just go to the first post and click on that little + symbol at the top.GeraintElberion2012-04-09T09:48:39ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Dax Thurahttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7812012-04-09T08:58:17Z2012-04-09T08:58:17Z<p>.</p>.Dax Thura2012-04-09T08:58:17ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Ashielhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7802012-01-29T13:27:21Z2012-01-29T13:27:21Z<div class="messageboard-quotee">Grep wrote:</div><blockquote> <div class="messageboard-quotee">Treantmonk wrote:</div><blockquote><b>Grep</b> Yes, you are reading it wrong. A summoned creature cannot summon more creatures. That is a limitation of the summon ability. When you hear about "Chain Summoning", they are usually referring to calling spells, not summoning spells.</blockquote><p>Oops, yeah, I don't know where I got the thought that it was talking about a summoned creature summoning another creature. Rather, it applies to any creature summoned by another creature with the Summon (Sp) ability.
<p>What I missed was the rules for Summon Monster itself:
<br />
<div class="messageboard-quotee">SRD Core wrote:</div><blockquote>A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).</blockquote>Looks to me like they capped the calling spell (i.e. Planar Binding, etc) abuse a bit. Since they tend to use the Summon (Sp) ability, those summons last 1 hour, and cannot themselves use their summon ability for 1 hour. Makes it kinda hard in that time frame. </blockquote><p>They didn't cap it at all. These limitations only apply to Summoned creatures, not called creatures. What sort of abuse they did cap was summoning lantern archons and having them cast <i>continual flame</i> 5 times before vanishing.Grep wrote:Treantmonk wrote:Grep Yes, you are reading it wrong. A summoned creature cannot summon more creatures. That is a limitation of the summon ability. When you hear about "Chain Summoning", they are usually referring to calling spells, not summoning spells.
Oops, yeah, I don't know where I got the thought that it was talking about a summoned creature summoning another creature. Rather, it applies to any creature summoned by another creature with the Summon (Sp) ability. What I missed...Ashiel2012-01-29T13:27:21ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)trimetahttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7792012-01-29T03:36:26Z2012-01-29T03:36:26Z<p>Treantmonk, do you plan on updating the guide to reflect material in the Advanced Player's Guide and Ultimate Magic? I'm not asking about the weird stuff like Spellslinger and Wordcasting; primarily, just your take on the new spells. If nothing else, I think that Create Pit and its higher-level siblings are a perfect fit for the battlefield control wizard.</p>Treantmonk, do you plan on updating the guide to reflect material in the Advanced Player's Guide and Ultimate Magic? I'm not asking about the weird stuff like Spellslinger and Wordcasting; primarily, just your take on the new spells. If nothing else, I think that Create Pit and its higher-level siblings are a perfect fit for the battlefield control wizard.trimeta2012-01-29T03:36:26ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)IntergalacticWizardhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7782011-12-16T23:30:12Z2011-12-16T23:30:12Z<p>There are a lot of folks who are shouting, "But what about this spell?". Certainly in the circumstances described that spell would be great. This is also what makes that spell "circumstantial". </p>
<p>I wouldn't want Treantmonk's awesome guide to rank spells based on the one or two awesome uses that they have. Surely •all• spells have a use.</p>
<p>When looking over the guide, I'd say that he's definitely choosing spells based on which ones a wizard will regularly use, and should therefor consider preparing. Spells that have many various uses, or which can be applied to many situations, are obviously the ones that you want ready each adventuring day.</p>There are a lot of folks who are shouting, "But what about this spell?". Certainly in the circumstances described that spell would be great. This is also what makes that spell "circumstantial".
I wouldn't want Treantmonk's awesome guide to rank spells based on the one or two awesome uses that they have. Surely *all* spells have a use.
When looking over the guide, I'd say that he's definitely choosing spells based on which ones a wizard will regularly use, and should therefor consider...IntergalacticWizard2011-12-16T23:30:12ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Morbioshttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7772014-02-13T22:35:20Z2011-12-02T17:24:58Z<p>First of all, thanks for your keen eye and relentless guide-making. I'm old hat at optimization these days, but got that way primarily by standing on the shoulders of giants (yourself included of course). And having a second opinion never hurts, even now that I can mostly make informed decisions.</p>
<p>My feedback is concerning <i>illusory script</i>. Though the wording is somewhat vague on legality, many DMs would allow this to apply to the spells recorded in your spellbook (and at anything <10lb., should cover the whole contents with one casting). Casting it once a week or so should be a non-issue. Hinders your enemies from pilfering your vast arcane might in case you and your book get separated (and what DM doesn't try this at least once a campaign?). </p>
<p>More importantly, use the <i>suggestion</i> feature for something like, "Return this book to Treantmonk, and in 30 minutes, forget that you know anything of its contents." The reader then will, ideally, go on a cycle of opening out of curiosity and making progress toward finding you. Anyone with resources to challenge you, especially at high levels, will only need to fail the save once... and, potentially, an enemy of yours will have just delivered himself to you on a silver platter. Should be used as a supplement to backup spellbooks, of course, not a replacement.</p>First of all, thanks for your keen eye and relentless guide-making. I'm old hat at optimization these days, but got that way primarily by standing on the shoulders of giants (yourself included of course). And having a second opinion never hurts, even now that I can mostly make informed decisions.
My feedback is concerning illusory script. Though the wording is somewhat vague on legality, many DMs would allow this to apply to the spells recorded in your spellbook (and at anything suggestion...Morbios2011-12-02T17:24:58ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Erikkerikhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7762011-11-24T09:39:20Z2011-11-24T09:39:20Z<div class="messageboard-quotee">nategar05 wrote:</div><blockquote> <div class="messageboard-quotee">Joneleth wrote:</div><blockquote><p> Hi there!</p>
<p>I was wondering if Treantmonk's interpretation of
<br />
Invisibility
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>Also keep in mind that most battlefield controls, and all buffs DO NOT end invisibility...</blockquote><p>(http://www.d20pfsrd.com/extras/community-creations/treatmon ks-lab/test)
</p>
is considered RAW/standard ?</p>
<p>I thought
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. </blockquote><p>would mean that area spells
</p>
Grease, Glitterdust, Web, Stinking Cloud etc.
<br />
count as attacks ?</p>
<p>My GM shares Treantmonk's point of view, but i was just wondering. </blockquote>Yes, they're area spells that affect foes. In fact they harm foes. By RAW and RAI they end Invisibility. </blockquote><p>But only if they are cast in an are a foe is occupying when you cast it, right? Spells like grease, web and stinking cloud can all effectively be cast on an area before any enemies enters it. If they enter it later on I would not rule it to break invisibility.nategar05 wrote:Joneleth wrote:Hi there!
I was wondering if Treantmonk's interpretation of
Invisibility
Quote:Also keep in mind that most battlefield controls, and all buffs DO NOT end invisibility...
(http://www.d20pfsrd.com/extras/community-creations/treatmon ks-lab/test)
is considered RAW/standard ?I thought
Quote:For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe.
would mean that area spells
Grease, Glitterdust, Web,...Erikkerik2011-11-24T09:39:20ZRe: Forums: Advice: Treantmonk's Guide to Wizards (Optimization)Jonelethhttps://paizo.com/threads/rzs2k534&page=16?Treantmonks-Guide-to-Wizards#7752011-11-24T07:13:51Z2011-11-24T07:13:51Z<p>Thank you for answering. I am just starting to play. ;)</p>Thank you for answering. I am just starting to play. ;)Joneleth2011-11-24T07:13:51Z