Escape from Old Korvosa conversion


Curse of the Crimson Throne


Knowing others are running this path in Pathfinder, and having just finished up my own conversion of the Escape module, I figured I'd share my work.

Escape from Old Korvosa

Previous modules had been converted under the Beta rules, though I do have a version of Seven Days that converts to final from Jolistina onwards, if anyone is interested.


Steev42 wrote:

Knowing others are running this path in Pathfinder, and having just finished up my own conversion of the Escape module, I figured I'd share my work.

Escape from Old Korvosa

Previous modules had been converted under the Beta rules, though I do have a version of Seven Days that converts to final from Jolistina onwards, if anyone is interested.

You are truly my hero. I'm running the game tomorrow and I have been reading through the adventure and haven't had time to convert it. *bows to your awesomeness* Thank you very much.


Could you hurry along with the next 3....lol. Awesome work, thanks dude!

Would love a copy of the other stuf you mention

tricky dot bob at sky dot com


stuart haffenden wrote:

Could you hurry along with the next 3....lol. Awesome work, thanks dude!

Would love a copy of the other stuf you mention

tricky dot bob at sky dot com

Sorry for the delay...haven't been paying much attention to this sub-forum over the last week or so. I'll try to send that out to you this evening.

And I'm currently working on Ashes; I try not to work too far ahead of where I'm running because it throws me off from the current adventure.

Sovereign Court

Thank you so much for posting this, you just saved me a lot of time and got my CotCT campaign started a few weeks early.

May I just say that the Paizo community rocks? I'm an immigrant from Candlekeep.com and the Forgotten Realms, and I've really enjoyed reading these boards.

Dark Archive

Adventure Path Charter Subscriber

Awesome work! Just starting A History of Ashes, do you perchance have anything for that chapter yet?


Great job, I'll use these when running this AP.


Damn, I just run a game of Espace from old Korvosa today, converting on the run. This would've been great. Well, I surely can use this next sunday with some Rakshasa action. Thanks a lot!

Dark Archive

My group should be finishing up the Vivified Labyrinth tonight and these should prove invaluable.

My hat off to you sir.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber; Pathfinder Battles Case Subscriber

Much appreciated. I did the first two of this AP on the fly, but I must admit that gets harder as the foes get mnore complex. This'll help hugely. THanks!

Dark Archive

Adventure Path Charter Subscriber
Needs More Zasz wrote:

My group should be finishing up the Vivified Labyrinth tonight and these should prove invaluable.

My hat off to you sir.

I'm curious how that went for you. I ran it recently and well, it didn't go anything like I imagined. *spoilers*

Spoiler:
The group ended up spinning the labyrinth around in such a way that they basically headed right for Vencarlo and Sivit. After defeating her and rescuing him they were headed directly back out of the labyrinth following Vencarlo's instructions on how to get to Neolandus. Well, I had Vimanda take on the disguise of a noble lady entrapped by the Arkona's here (since her Vencarlo disguise wouldn't work anymore) and she spun the labyrinth before the group could make good their escape (tracking them with the silver dagger - the raktavarna from Edge of Anarchy). The group then encountered the teleport globes and 2 of them got teleported into jail cells (fighting and defeating the Beatific One). The other two remained in the labyrinth and encountered disguised Vimanda. Vimanda tried and tried to convince them to take care of Glorio once and for all but once the group had both Vencarlo and Neolandus they decided it was a better idea to just flee the city with them. Vimanda didn't take kindly to this and attacked them while they fought the giant reef claw. They defeated both and fled the city. Not a whole lot of the labyrinth was used as you can see.
Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Steev, any update on converting History of Ashes?


JoelF847 wrote:
Steev, any update on converting History of Ashes?

Ugh...finished, quite a while ago. I just forgot to upload. I'm actually about 60% done converting Skeletons of Scarwall...

Edge of Anarchy (beta)
Seven Days to the Grave (beta)
Escape from Old Korvosa
A History of Ashes


Steev42 wrote:
JoelF847 wrote:
Steev, any update on converting History of Ashes?

Ugh...finished, quite a while ago. I just forgot to upload. I'm actually about 60% done converting Skeletons of Scarwall...

Edge of Anarchy (beta)
Seven Days to the Grave (beta)
Escape from Old Korvosa
A History of Ashes

_awesooooome_

I just need to finish converting 7DttG for myself and I've got enough conversions to last until July. Thank you!

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Steev42 wrote:
JoelF847 wrote:
Steev, any update on converting History of Ashes?

Ugh...finished, quite a while ago. I just forgot to upload. I'm actually about 60% done converting Skeletons of Scarwall...

Edge of Anarchy (beta)
Seven Days to the Grave (beta)
Escape from Old Korvosa
A History of Ashes

Thanks - you're a godsend! Looks like you copy and pasted the red mantis assassins from your conversion of Escape from Old Korvosa, since they still have the tactics listed from that adventure. Not a big issue though.


And, as I miraculously keep up with this thread for a day...

Skeletons of Scarwall

Included in this one is a full conversion of the Umbral Dragon from PF #17. I've also made a lot of notes in this one, since it contains a whole lot of monsters from the Tome of Horrors series and the Advanced Bestiary, neither of which I actually own--so there's some fudging involved, and I tried to make note of where it was happening.

Dark Archive

Seeing as we'll be starting Skeletons in the next week or so, this is just perfect.

Thanks a bunch.


thanks, this helps me alot. WE play tonight and I was going to see if anyone had Mithrodar since I did not have time to try and update him but now I don't even need to ask.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber; Pathfinder Battles Case Subscriber

You are an absolute star, I owe you a few hours of my life, thanks!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Wow, super helpful. :) Many thanks!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oh, I just noticed that you didn't scale the non-monster opponents up one level, but just simply lowered the CR of all those encounters by one. Hm, I'll have to correct that, since I don't want my players to start lagging in their XP. Eh, easy enough. :)


magnuskn wrote:
Oh, I just noticed that you didn't scale the non-monster opponents up one level, but just simply lowered the CR of all those encounters by one. Hm, I'll have to correct that, since I don't want my players to start lagging in their XP. Eh, easy enough. :)

I've actually found that it seems to be working out ok. My players are remaining the appropriate level for the encounters for the most part--the encounter at the gatehouse of Scarwall, for example, was just vicious enough to threaten, but not to take them down.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Steev42 wrote:
magnuskn wrote:
Oh, I just noticed that you didn't scale the non-monster opponents up one level, but just simply lowered the CR of all those encounters by one. Hm, I'll have to correct that, since I don't want my players to start lagging in their XP. Eh, easy enough. :)
I've actually found that it seems to be working out ok. My players are remaining the appropriate level for the encounters for the most part--the encounter at the gatehouse of Scarwall, for example, was just vicious enough to threaten, but not to take them down.

Hm, shouldn't succeeding encounters with less XP rewards result in a net lower level for your party?

I'll scale the encounters anyway, since I got a pretty powerful set-up for my guys ( Paladin, Wizard, Sorcerer, Inquisitor, Rogue ), but I am just wondering.


magnuskn wrote:
Steev42 wrote:
magnuskn wrote:
Oh, I just noticed that you didn't scale the non-monster opponents up one level, but just simply lowered the CR of all those encounters by one. Hm, I'll have to correct that, since I don't want my players to start lagging in their XP. Eh, easy enough. :)
I've actually found that it seems to be working out ok. My players are remaining the appropriate level for the encounters for the most part--the encounter at the gatehouse of Scarwall, for example, was just vicious enough to threaten, but not to take them down.

Hm, shouldn't succeeding encounters with less XP rewards result in a net lower level for your party?

I'll scale the encounters anyway, since I got a pretty powerful set-up for my guys ( Paladin, Wizard, Sorcerer, Inquisitor, Rogue ), but I am just wondering.

Yes, a net lower level--but the challenges are (for much of the path) effectively a lower CR. So it self-balances in that stance. Scarwall may prove to be an exception to the rule (since it's so many unique monsters with fewer classed humanoids), but we're just past the third encounter at the moment, so I can't say for sure.

For the record, my group (currently) consists of a paladin, a druid, a cleric, an eldritch knight, and an alchemist, with Trinia thrown in as a free cohort. We've lost along the way a fighter, a bard, and a sorcerer (all fun deaths--the fighter ran through a bunch of rogues unarmored, the bard got caught solo by one of the massive traps in the labyrinth, and the sorcerer got taken out by a red mantis prayer attack).


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Steev42 wrote:


Yes, a net lower level--but the challenges are (for much of the path) effectively a lower CR. So it self-balances in that stance. Scarwall may prove to be an exception to the rule (since it's so many unique monsters with fewer classed humanoids), but we're just past the third encounter at the moment, so I can't say for sure.

Since my homespun campaigns effectively always managed to go to level 20, my players are already grumbling about this campaign ending about at level 17. I'm not going to deprive them of that one level they'd probably lose. :p

Steev42 wrote:
For the record, my group (currently) consists of a paladin, a druid, a cleric, an eldritch knight, and an alchemist, with Trinia thrown in as a free cohort. We've lost along the way a fighter, a bard, and a sorcerer (all fun deaths--the fighter ran through a bunch of rogues unarmored, the bard got caught solo by one of the massive traps in the labyrinth, and the sorcerer got taken out by a red mantis prayer attack).

Oh, ouch. We'll see if my group has any losses. ^^


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hey, Steev, have you already converted Crown of Fangs? :p


magnuskn wrote:
Hey, Steev, have you already converted Crown of Fangs? :p

Curse me for not paying attention.

Yes, I have. (Actually just re-did one of the creatures today). My group has just finished Castle Korvosa, and is moving onwards...

I'll try to remember to upload it tonight or sometime tomorrow.


Has anyone else found another resource for this?

Steev42 wrote:
magnuskn wrote:
Hey, Steev, have you already converted Crown of Fangs? :p

Curse me for not paying attention.

Yes, I have. (Actually just re-did one of the creatures today). My group has just finished Castle Korvosa, and is moving onwards...

I'll try to remember to upload it tonight or sometime tomorrow.


magnuskn wrote:
Steev42 wrote:


Yes, a net lower level--but the challenges are (for much of the path) effectively a lower CR. So it self-balances in that stance. Scarwall may prove to be an exception to the rule (since it's so many unique monsters with fewer classed humanoids), but we're just past the third encounter at the moment, so I can't say for sure.

Since my homespun campaigns effectively always managed to go to level 20, my players are already grumbling about this campaign ending about at level 17. I'm not going to deprive them of that one level they'd probably lose. :p

Steev42 wrote:
For the record, my group (currently) consists of a paladin, a druid, a cleric, an eldritch knight, and an alchemist, with Trinia thrown in as a free cohort. We've lost along the way a fighter, a bard, and a sorcerer (all fun deaths--the fighter ran through a bunch of rogues unarmored, the bard got caught solo by one of the massive traps in the labyrinth, and the sorcerer got taken out by a red mantis prayer attack).
Oh, ouch. We'll see if my group has any losses. ^^

Don't end at 17! Of all the AP's I have run/preped none so far have a better set up to continue than CotCT. I am so excited to continue this story once the PC's finish the AP.


Andre Gigante wrote:

Has anyone else found another resource for this?

Steev42 wrote:
magnuskn wrote:
Hey, Steev, have you already converted Crown of Fangs? :p

Curse me for not paying attention.

Yes, I have. (Actually just re-did one of the creatures today). My group has just finished Castle Korvosa, and is moving onwards...

I'll try to remember to upload it tonight or sometime tomorrow.

Steve, I am in prep-mode for my CoCT campaign, and I was wondering if you have converted any of the "bad guys" to classes from the APG since its release? I have made major changes to insure all the base classes minus the summoner appear? I have these conversions for anyone interested but no way to post them to a public forum.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
walter mcwilliams wrote:


Don't end at 17! Of all the AP's I have run/preped none so far have a better set up to continue than CotCT. I am so excited to continue this story once the PC's finish the AP.

I already am hot up for starting Kingmaker, so no chance of that. Also, I think play beyond lvl 17 becomes somewhat farcical, anyway. About five campaigns which went to lvl 20 showed me that.


Well, I was primarily doing the conversions for my own game, and we stopped after defeating Ileosa, so I have no need to move on.

As for converting the baddies to APG stuff, no I did not.

Andre: I've posted all my conversions in another thread on this same sub-section of paizo.

EDIT: Which seems to have gone missing. So here's a link: Conversion


Steev42 wrote:

Well, I was primarily doing the conversions for my own game, and we stopped after defeating Ileosa, so I have no need to move on.

As for converting the baddies to APG stuff, no I did not.

Andre: I've posted all my conversions in another thread on this same sub-section of paizo.

EDIT: Which seems to have gone missing. So here's a link: Conversion

I have DM'd two that made it to 20th under 3.5, and am playing in STAP now and we may exceed 20th. I really met the story more than PC levels. I think CoCT has so many great story arc's with leads into follow on stories. I was just trying to get a feel from anyone who has explored these.

Shadow Lodge

Steev42 wrote:

And, as I miraculously keep up with this thread for a day...

Skeletons of Scarwall

Thanks for this work!! I will take advantage of it in my campaign which heads for Scarwall next week. I am not a dungeoncrawl fan so in many ways this is the book I am least excited about in the path, but they've at least packed it with interesting encounters.


Steev42, you're a lifesaver. I've been running CotCT for a while now and using your conversion docs each new module. We're on History of Ashes now.

Thanks for all your hard work!

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