Can a golem be blinded?


Rules Questions


Last night during a monster mash the Froghemoth landed a crit (using the crit hit deck) that resulted in the golem being permanently blinded, is that possible?

It was already established in another thread that constructs could bleed (the golem was already suffering bleed damage from an earlier crit deck hit) so I reasoned it may be possible for the golem to be so badly damaged that it couldn't see.

Any thoughts?

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Cainus wrote:

Last night during a monster mash the Froghemoth landed a crit (using the crit hit deck) that resulted in the golem being permanently blinded, is that possible?

It was already established in another thread that constructs could bleed (the golem was already suffering bleed damage from an earlier crit deck hit) so I reasoned it may be possible for the golem to be so badly damaged that it couldn't see.

Any thoughts?

I just ask, what particular right does the creature (a golem) have to see all the time? It sounds perfectly reasonable, especially since golems usually possess an area deemed to be a head. No issues here.


Pax Veritas wrote:


I just ask, what particular right does the creature (a golem) have to see all the time? It sounds perfectly reasonable, especially since golems usually possess an area deemed to be a head. No issues here.

That's what we reasoned, that the Froghemoth essentially chewed the golems face off with the crit, which destroyed the golems "viewing apparatus".

On a related question the same golem also had the decapitated result come up (4 crits during the mash). Not knowing what to do there we looked up the Vorpal attribute and went with what it said (Golems are immune to Vorpal). Since the golem was already blinded and leaking energy we reasoned that the vorpal strike simply knocked it's head off with no further consequence.

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Cainus wrote:
Pax Veritas wrote:


I just ask, what particular right does the creature (a golem) have to see all the time? It sounds perfectly reasonable, especially since golems usually possess an area deemed to be a head. No issues here.

That's what we reasoned, that the Froghemoth essentially chewed the golems face off with the crit, which destroyed the golems "viewing apparatus".

On a related question the same golem also had the decapitated result come up (4 crits during the mash). Not knowing what to do there we looked up the Vorpal attribute and went with what it said (Golems are immune to Vorpal). Since the golem was already blinded and leaking energy we reasoned that the vorpal strike simply knocked it's head off with no further consequence.

Sounds like it was a rough night to be a golem. All the ruling seem right on for me, certainly think a golem could be blinded.


Under normal circumstances, Constructs are immune to critical hits and thus should be immune to any effect that requires a critical hit to apply.

If the Blindness effect can be applied without requiring a critical hit then I see no reason to make a construct immune to the effect.

The same goes for Bleed and any other effects; so long as there is no requirement for a critical hit, nor anything else to which a construct is specifically immune (such as spells), the effect should be applied.

I don't know what circumstances your scenario is working under that allows critical hits to a construct, but in such a case, constructs are as susceptible to effects as any feeble human would be. :)


Hired Sword wrote:

Under normal circumstances, Constructs are immune to critical hits and thus should be immune to any effect that requires a critical hit to apply.

If the Blindness effect can be applied without requiring a critical hit then I see no reason to make a construct immune to the effect.

The same goes for Bleed and any other effects; so long as there is no requirement for a critical hit, nor anything else to which a construct is specifically immune (such as spells), the effect should be applied.

I don't know what circumstances your scenario is working under that allows critical hits to a construct, but in such a case, constructs are as susceptible to effects as any feeble human would be. :)

In the Pathfinder system constructs aren't immune to critical hits.

As for a rough night for the Iron Golem it was a rougher night for the Froghemoth (me). Failed the save against the poison 3 times and lost 4 con each time.

Bleah.

We also had the Blue Dragon actually land a Devistating Strike and give the Storm Giant 1 con bleed.

It was also kind of funny watching the golem run towards sounds at faster than half movement, blow his acrobatics save, and trip (what a racket that would be).


Hired Sword wrote:
Under normal circumstances, Constructs are immune to critical hits and thus should be immune to any effect that requires a critical hit to apply.

Incorrect.


If the effect allows a fort save, then it can't work.

Otherwise, it seems fine. I seem to remember something, possibly the 35 FAQ, saying that if you put a blindfold on a golem, it is blind until it is removed.


Cainus wrote:
Hired Sword wrote:

Under normal circumstances, Constructs are immune to critical hits and thus should be immune to any effect that requires a critical hit to apply.

If the Blindness effect can be applied without requiring a critical hit then I see no reason to make a construct immune to the effect.

The same goes for Bleed and any other effects; so long as there is no requirement for a critical hit, nor anything else to which a construct is specifically immune (such as spells), the effect should be applied.

I don't know what circumstances your scenario is working under that allows critical hits to a construct, but in such a case, constructs are as susceptible to effects as any feeble human would be. :)

In the Pathfinder system constructs aren't immune to critical hits.

As for a rough night for the Iron Golem it was a rougher night for the Froghemoth (me). Failed the save against the poison 3 times and lost 4 con each time.

Bleah.

We also had the Blue Dragon actually land a Devistating Strike and give the Storm Giant 1 con bleed.

It was also kind of funny watching the golem run towards sounds at faster than half movement, blow his acrobatics save, and trip (what a racket that would be).

My bad, still getting used to the pathfinder changes.

Still, my last statement above is accurate, that unless specified as immune the construct is as susceptible and anyone else.

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"Chewing off a face" isn't something that's really supported by the rules... damage to specific locations is not a part of the core game. That said, if in my game a froghemoth chewed off a golem's face, then yes, I would rule that the golem was blinded.


James Jacobs wrote:
"Chewing off a face" isn't something that's really supported by the rules... damage to specific locations is not a part of the core game. That said, if in my game a froghemoth chewed off a golem's face, then yes, I would rule that the golem was blinded.

Chewing off the face is how we fluffed the permanently blinded result from the crit hit deck as a result of a froghemoth bite (three bite attacks three 20's).

Darn thing still sprayed me with poison the round after.


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James Jacobs wrote:
"Chewing off a face" isn't something that's really supported by the rules...

Maybe in the GameMastery Guide? Also cool would be "Got your nose" to disable the Scent ability, "Dekneecapitations" to make someone permanently prone, and bard performance rules for false signals for blindsight dependent on echolocation...

I mean seriously, we need rules for chewing off faces!

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