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I love my new laptop. I bought a refurbished version of a cheap Gateway laptop (goes for a little over $300 new, I paid $240). It really isn't much of a computer. Yet it runs Skyrim seamlessly (according to the specs, it lacks the necessary power to run it at all), and, while most laptops are sketchy with the campus internet, this one has yet to have a problem. The wifi card is really powerful. It also runs old video games without all the tweaking my Vista desktop demands for anything more than a few years past it's prime. I have decided to blame witchcraft for the sky-high level of capability I'm getting out of my machine, because it is the only possible explanation.

Also, I can play Empire: Total War at school :D I just fought the most epic battle as France. The Dutch came at me with a force outnumbering me 3:2. For some reason, the Dutch general decided to approach me from the side, but instead of attacking my line on the flank he marched his troops sideways into the field right in front of them, just beyond musket range. I stood there and let him, but when he had his troops rotated to form a line across from mine they stepped into musket range, and that first volley from my courageous Frenchmen was absolutely devastating. By the time the Dutch had lined up to face me many companies were missing between a sixth and a quarter of their strength. I went head to head with them a bit, and when the Dutch began to falter they ended up with two troop concentrations on either side of the map, which I crushed by splitting my line in half and going after them. The end result was something around 1880 Dutch casualties for 222 French casualties. It was amazing.


Why didn't your French guys just concede? Isn't that historically appropriate?


Quote:
I have decided to blame witchcraft for the sky-high level of capability I'm getting out of my machine, because it is the only possible explanation.

Lucky! I just had to return a Toshiba laptop because it couldn't even handle Steam games - it'd be choppy and at half speed at best if everything else except the bare-bones demands of the computer was closed, and worse if anything else was running at the time.

Traded it in today and paid the difference for an HP Envy, and it's worked seamlessly.


Kelsey MacAilbert wrote:

I love my new laptop. I bought a refurbished version of a cheap Gateway laptop (goes for a little over $300 new, I paid $240). It really isn't much of a computer. Yet it runs Skyrim seamlessly (according to the specs, it lacks the necessary power to run it at all), and, while most laptops are sketchy with the campus internet, this one has yet to have a problem. The wifi card is really powerful. It also runs old video games without all the tweaking my Vista desktop demands for anything more than a few years past it's prime. I have decided to blame witchcraft for the sky-high level of capability I'm getting out of my machine, because it is the only possible explanation.

Also, I can play Empire: Total War at school :D I just fought the most epic battle as France. The Dutch came at me with a force outnumbering me 3:2. For some reason, the Dutch general decided to approach me from the side, but instead of attacking my line on the flank he marched his troops sideways into the field right in front of them, just beyond musket range. I stood there and let him, but when he had his troops rotated to form a line across from mine they stepped into musket range, and that first volley from my courageous Frenchmen was absolutely devastating. By the time the Dutch had lined up to face me many companies were missing between a sixth and a quarter of their strength. I went head to head with them a bit, and when the Dutch began to falter they ended up with two troop concentrations on either side of the map, which I crushed by splitting my line in half and going after them. The end result was something around 1880 Dutch casualties for 222 French casualties. It was amazing.

Love Emipre Total War... I usually play as Sweeden, the British or Maharta.

If I get overlapped I pivot the part of the line that is not firing so it's flanking the enemy, at the same time I try and engage the enemy cav and send my spare cav to take out the empnemy guns - if I am desperate I swing my general out wide and use him against the enemy guns.


Yea, I don't know what the Dutch were thinking. Their strategy made no sense what-so-ever.

It's time for a new campaign setting project, but this one aimed towards publishing, not my own table. With my college major including game design, the experience would be quite useful, and I could use the finished work to prove to a potential employer that I can write for a gaming audience.


Last night I played my first miniatures table top game: Dust Warfare.

So, I think my comrade bought this game, like, a year ago, and has been working on terrain for it ever since. He never played, just had the stuff in his basement. Last night we gave it a test run and it was pretty awesome.

Link

I'm still trying to figure out how to link Facebook stuff (his page is private), but I think you should be able to see these pics even if you aren't friends with me.

EDIT: Nope, I guess not. Hmm, let me go fiddle with stuff...

EDIT 2: Okay, well, you can see them if you're "friends" with me. Maybe I'll figure it out later.

Liberty's Edge

Doodlebug Anklebiter wrote:

Griff Keytol and Trent Redwater are Shoanti tribesmen who used to hang out with the Horselords of Velashu.

Warren Bilger graduated from the University of Riddleport.
Ollycron Fossa is from Bright Leaf up near Celwynvian (or whatever it's called).
Bovolio Bomarel is a Varisian wanderer.
Jack Truth was born and bred in Sandpoint.
Last game (which I haven't written up yet) my lone female player was able to get the day off from work, so she brought Dalscata Took, who until recently was interred in a Galtan gulag. (She wasn't there the day the whole party died; consequently I let her keep her character, but then she got a new job and has to work on most game days.)
What's up in Garkland, Gark?

wow, more than half my players have made non-Varisian characters (multiple players per character!?)

and I don't think anyone's originally from sandpoint??
some plotlines are easier with Sandpoint natives I presume

I'm doing pretty good! I have an SO now (who is super cool), and I'm gearing up for winter quarter in a couple months. Also running a skype game with some players that have never played pathfinder before, which is an interesting experience.


Comrade Anklebiter wrote:

Last night I played my first miniatures table top game: Dust Warfare.

So, I think my comrade bought this game, like, a year ago, and has been working on terrain for it ever since. He never played, just had the stuff in his basement. Last night we gave it a test run and it was pretty awesome.

Link

I'm still trying to figure out how to link Facebook stuff (his page is private), but I think you should be able to see these pics even if you aren't friends with me.

EDIT: Nope, I guess not. Hmm, let me go fiddle with stuff...

EDIT 2: Okay, well, you can see them if you're "friends" with me. Maybe I'll figure it out later.

Facebook privacy settings. If he set the pictures to be visible by his friends the only people who will be able to see it will be his friends (e.g. you) and friends of yours (e.g. me). Strangers (i.e. people who are neither friends of him or friends of his friends) shouldn't be able to see anything.


Yeah, that's what I figured. I'll have to take pictures myself next time we play. Anyway, it was pretty fun.

Don Juan de Doodlebug Addendum: Woot! That's my Gark!


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So, we've only played two games since the last time I posted and, consequently, haven't gotten very far. How far are you in RotRL, Orthos?

Game I

Spoiler:
Under not terribly gentle interrogation, Poog tried to get the party to let him lead them down to the sea caves and get them eaten by the bunyip, but they curtailed that by murdering him in cold blood. They then went and scouted around, looking for the briar patch entrance and the sea caves that Poog had spoken about (he hadn't mentioned the bunyip).

They found the briar patch entrance and saw two goblin patrols emerge: one led by Tsuto Kaijitsu, the other by Bruthzamus. The party evaded them and made their way down to the sea cave entrance. We spent what seemed like a real lot of time explaining the various different length and height distances involved between the beach and the cliffs and Thistletop, but maybe that's because some of us were [bubble bubble bubbled]. Anyway, they went into the sea caves and the bunyip jumped them.

This is the second bunyip they (the players) have encountered and neither time could I get them to be scared of a seal-shark, even if Jack Truth failed his save and tried climbing the sides of the cave in his panic. It did some damage, but they killed it, no problem.

They then went through the long, laborious process of climbing up the 80' sacrifice tube. They successfully and sneakily infiltrated the briar patch from below and went about rather efficiently and professionally slaughtering every living thing in the patch. Gogmurt got away, and so did two rank-and-file goblins, one over the rope-bridge to the island, the other, with Gogmurt, to the mainland.

So, by this point, the party was out of most of their spells (they hadn't rested since the goblin ambush the game before) but they felt confident because they were fully healed due to wise investment in a wand of cure light wounds (whose charges are rapidly depleting). But, as they saw it, being trapped between Thistletop and the goblin patrols to the south, they didn't know what to do next. So they cut the rope bridge to the island and argued for about an hour. The game ended there.


Game II

Spoiler:
So, this game started with them arguing for a half hour, so I guess progress is being made. Much to my amazement, they decided to go to sleep in the MIDDLE OF THE BRIAR PATCH and not only that but when they posted guards they neglected to have the guards watch either Thistletop nor the entrance to the briar patch. Essentially, for some reason, they thought that all they had to do was guard the room they were sleeping in. Not many people were [bubble bubble bubbled] by this point, so I don't know what to blame.

Anyway, they set up camp and, two hours later, they heard goblins loudly returning to the briar patch. The party set up an ambush, but it turned out to be a ploy as Gogmurt and Bruthzamus turned an ambush on the ambushers! Nevertheless, the party whupped their ass handily, driving Gogmurt off once again and knocking Bruthie unconscious. The spellcasters again blithely went back to sleep, Jack and Trent went back to guarding the room, and Ollycron Fossa decided to tie up Bruthie, take him to another room, heal him and torture him.

To backtrack a bit, this was a big moment for Ollycron. First off, he knew Bruthie is a nemesis of his sister, Shalelu, who is a prisoner on Thistletop. Second, Bruthie had stolen the Fossa's heirloom bow from Shalelu which Ollycron has now recovered!!! This was somewhat ruined by Ollycron's player not remembering what an heirloom bow did, nor what book the rules for it were in, and then Jack's player, who is the owner of the books couldn't find it either, but, anyway, now he's got it, whatever it does.

Anyway, Olly woke Bruthie up and started torturing him. Bruthie rolled a natural 20 on his Escape Artist rolls and started throttling Olly. Jack Truth's player looked up Escape Artist rules, called bullshiznit! and the scenario reset. This time, Olly tortured Bruthie and cut off his ears. Bruthie wouldn't talk and, after a minute, his blood had slickened his bonds and he started throttling Olly. One of the other players had to come over and knock Bruthie out again and tell Ollycron to stop wasting charges of the wand.

[Takes a smoke break]


Game II, Part 2

Spoiler:
Another hour later, they party heard terrible yowls from beyond the mortal realm. The dudes on Thistletop, using their flying yeth hounds, had repaired the rope bridge and were now amassed for an attack on the party.

Everybody failed their saving throws against panic except for Griff Keytol and Warren Bilger. Because of initiative orders and whatnot, everybody immediately fled the briar patch, except for the two above mentioned and the slow-moving Dalscata Took.

I made the three fleeing players leave the room and flooded the briar patch with goblins, goblin dogs, yeth hounds and Chief Ripnugget. Warren tried to bargain with the earless body of Bruthie, but Ripnugget didn't like him anyway (particularly after Bruthie befriended Rippie's harem) and ordered the goblins to attack. Two rounds later, Griff had went down, Dalscata, taking attacks of opportunity, had fled with goblins and a yeth hound chasing her and Warren Bilger had dumped Bruthie's body down the sacrifice hole. Sorely pressed, and seeing Orik Vancaskerin (renamed, of course, Harry Chaney) and Lyrie whateverhernameis appear in the back ranks, he jumped down the hole after Bruthie, saying that he was going to try, as he fell, to leverage his quarterstaff against the sides of the well to break his fall.

We all stopped and were like, woah, and I made him make some rolls and he made them and then I rolled some more and ruled that he shattered his masterwork quarterstaff, but broke his fall 20 feet from the bottom and received a Hero Point. He dropped the remaining distance and swam through the now flooded sea caves.

Meanwhile, back above, Dalscata was fleeing in panic from the yeth hound loping at her heels. By this point, the other players had overcome their panics and were allowed back in the room. They were recovering the distance to the briar patch and got back in time to see Dalscata emerge, screaming and running for her life and a yeth hound burst from behind, grab Dalscata by her neck, shake her like a ragdoll and drop her limp, broken body on the ground.

Ollycron started shooting from his we-don't-even-know-what-it-does heirloom bow and Jack and Trent charged the yeth hound. They took three or so rounds to take out the yeth hound, when Rippie, Harry and Lyrie with the other yeth hound and a bunch of gobbos emerge from the patch.

Trent deduced that Harry was, indeed, one of the Chaney brothers and went into a rage. A terrible combat broke out, but an enraged Shoanti barbarian wielding thunder and fang is an ever more terrible thing, and he (with backstabbing assistance from Jack and missile support from Ollycron) took down the yeth hound, slayed Lyrie and a bunch of goblins, all the whle taking terrible wounds from Harry's bastard sword. Reduced to 0 hit points, he swung his earthbreaker at an untouched Harry's head and, of course, rolled a natural 20, which he then confirmed and did, IIRC, 55 points of damage which took Harry from full health to bleeding to death in one hit. Trent received a Hero Point and then lapsed into unconsciousness.

Looking about him, Chief Ripnugget was like "f#@# this shiznit" and offered a truce. Jack and Olly grabbed Trent's body (Dalscata had already been removed) and fled.

Warren was able to meet back up with the survivors thanks to his kitty-cat familiar, but now the party is considering a return trip to Thistletop for reinforcements. I've decided that if they do that, by the time they get back, Nualia will have sacrificed Dalscata and Griff (maybe Shalelu too) and released Malfeshnekor. Hee hee!


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Doodlebug Anklebiter wrote:
How far are you in RotRL, Orthos?

Haven't started just yet - our Monday game night has been riddled with issues for a few weeks, mostly due to one player in the military getting relocated.

Don't delay on my account though, so long as there's spoiler blocks =)


I'm still running the first book of Serpent's Skull. I haven't time to write up a summary of events and I think someone in the group is already doing that.


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Never fear, Orthos. The party suffered a TPK last night, so no danger of spoilers anymore.

[Sigh]

I think my group's in a rut. I've gotta figure out how to spice things up. Maybe group sex?


Try the team building exercise of an orgy.


That's what I was thinking.


So apparently in real life...

I Am A: True Neutral Human Wizard (5th Level)
Ability Scores:
Strength-12
Dexterity-11
Constitution-15
Intelligence-16
Wisdom-16
Charisma-14
Alignment: True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus.


I always get LN Human Cleric. Which, while the alignment is accurate, the class sucks because I have a lousy WIS.


Lawful Good Human Wizard (4th Level), with Charisma as dump stat:

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 14
Intelligence- 13
Wisdom- 10
Charisma- 9

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

I have never played a wizard in my life.

Silver Crusade

Nuetral Good Human bard (6th Level)


Huh, got a different result than usual.

True Neutral Human Ranger (4th Level)

Ability Scores:
Strength- 9
Dexterity- 10
Constitution- 10
Intelligence- 13
Wisdom- 10
Charisma- 9

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


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I got to around question 120 and got bored. I don't know if that f+!~s with the score, but I don't care.

I did love the question about assassinating the president with the possible answer: "Yes, I've done similar things before."

Anyway, I am a 3rd-level human rogue, which, I think, is a fine match with being a union steward. Vive le Galt!

True Neutral Human Rogue (3rd Level)

Ability Scores:
Strength- 16
Dexterity- 11
Constitution- 17
Intelligence- 16
Wisdom- 8
Charisma- 11

Comparing the ability scores that I assigned Doodlebug Anklebiter based on a self-approximation, I get

S 14 D 8 C 18 I15 W 6 C 10

Pretty spooky...

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber
Doodlebug Anklebiter wrote:

Never fear, Orthos. The party suffered a TPK last night, so no danger of spoilers anymore.

[Sigh]

I think my group's in a rut. I've gotta figure out how to spice things up. Maybe group sex?

So I have been following the groups exploits what happened with the TPK?


Hmm. Well, it was a bad night all around.

Spoiler Free Part One

For some reason, comrade Bovolio, irl, decided to go ahead and schedule the NH commie club public meeting at the library at our regular time for killing orcs, so it started late. Like, around the time I go to bed on weekdays. It being later on a weekend also meant that Trent Redwater was more inebriated earlier and, more ominously, that Jack Truth (who was once upon a time known as Tramora III Peasantsbane) had started drinking. On top of all of that Jack Truth, who is an anarcho-syndicalist Teamster, brought a friend, who is an anarcho-capitalist Teamster, whom he had told me was interested in playing, but I had totally forgotten about. On top, on top, my Buddhist monk friend had, understandably, ditched us for the weekend to go to Vermont to get laid.

So to sum up, the party is now made up of:

-Warren Bilger, half-elf wizard
-Jack Truth, drunk halfling rogue
-Trent Redwater, drunk and [bubble bubble bubbled] Shoanti barbarian
-Dalscata Took, character imprisoned, player at work
-Griff Keytol, character imprisoned, player assigned role of Olecron (note corrected spelling) Fossa
-Olecron Fossa, elf ranger, player on booty call, assigned to player of -Griff Keytol, who, btw, is 12. (Please don't call child services.)
-Bovolio, Varisian bard, player on date night with wife, character assigned to drunk and [bubble bubble bubbled] anarcho-capitalist Teamster (more on that in a bit)

So, I started the game and told the party to figure out what they were going to do and turned my attention to Bovolio.

To backtrack, Bovolio had been last seen riding back towards Sandpoint with all of the horses (including a gray mare sacred to Desna with the mark of a white butterfly around of its shins) and Trent's guard dog Samson in order to lay a false trail and, more importantly to come with an in-game reason to get rid of Bovolio because his player wasn't there.

So, I whipped up a scenario where Bovolio ran into...


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Spoiler:
Tsuto Kaijitsu and some goblins
!!!

Well, it didn't work. Bovolio's player didn't know anything about how to play and D&D, and, unbeknownst to all, was stoned out of his mind. He was a regular user of the demon-weed who had recently fallen upon wintery-times economic-wise, and hadn't partaken in awhile, and then Trent Redwater fed him the kind Cali bud with a crazy name and he was "see ya!" Later in the night he walked into doors and fell flat on his face and then later collapsed a couple of more times before we got him to the couch.

Now, you might think it would be rude to show up to play a game of Dungeons and Dragons without knowing anything about Dungeons and Dragons and then getting incapacitatingly intoxicated, and you might be right. But, and here's the thing, there had been a miscommunication and the anarcho-capitalist Teamster wasn't there to play, just to hang out and watch, which I didn't find out until many days later. He hadn't even looked at the rules because, somehow, Jack Truth had given him the wrong website address.

Anyway, it was a disaster. Bovolio ended up getting beat to shiznit, lost all the horses but one, and let Trent's dog get butchered by a pack of ecstatic goblins. We decided that maybe it was unfair to expect a newbie to play a cleric (quite an understatement as it turns out) and made Bovolio and Olecron switch players.

So, in attempt to recover from that debacle, I turned to rest of the party and asked what they were doing and, lo and behold, while I was playing with Bovolio, they had talked themselves into a 180 degree change of plan and instead of

Spoiler:
retreating to Sandpoint for reinforcements, they were going to find a place to camp, get some sleep, reunite with Bovolio, and make a frontal assault on Thistletop.

They made their Survival role to find a good place to sleep, Jack went out scouting around, found Bovolio, and made note of what little goblin troop movements could be seen, including the return of Tsuto Kaijitsu's patrol and the dispatching of more patrols.

Warren and Bovolio got their spells ready and then the party successfully snuck up to the entrance into the briar patch and then successfully and amusingly impersonated a goblin and Bluffed and Diplomatized to get the goblins to let them in.

They killed the first two quick and quiet, and I thought maybe they'd pull it off, but the third one got off the alarm. Ripnugget on the gecko and a ton of goblins showed up. By this point, of course, the party can kill goblins like there's no tomorrow, and they initially took down quite a few gobbo redshirts. Ripnugget and the remaining gobs panicked and routed back across the island to Thistletop and into their stockade. They left two redshirts to cut the rope bridge, but Olecron with his heirloom bow (we finally figured out what it did) picked them off while Trent and Jack were halfway across.

Ripnugget ordered the door of the stockade shut and barred, but Trent entered a rage and attacked the door. He's a pretty strong dude, it turns out, and, with an aid another from Jack, he rolled high enough to bust the f~*~ing door down. We looked it up; it made sense at the time.

Anyway, they did well against the first couple of goblins, but they quickly got into a face off with Ripnugget and Tsuto and a bunch of goblins, and then, after a couple rounds, Harry Chaney showed up. By this point, the party had bought itself some room, with Warren taking out gobbos with sleep and Jack Truth learning that he did +2d6 damage with sneak attack instead of +1d6 like he had been doing and Trent whittling down Ripnugget (but also getting whittled down himself). But with the appearance of Chaney, Trent went berserk again and launched himself in a one-on-one duel. Due to some terrible, terrible dice rolling, a couple of more rounds go by. Most of the redshirts are gone, Ripnugget and Harry are going down, and I say "f*%* it" and throw in Nualia and her yeth hound.

Now, it's possible that this was overkill and bad DMing. Probable, even. As I said in the beginning it was a bad night all around and, in my defense, I was up way past my bedtime, I was [bubble bubble bubbled], but worst of all, I thought they could take it.

And maybe they could have and maybe they couldn't, but Jack Truth Acrobatting past the buffer rank of gobbo redshirts to land in a square the was directly threatened by Tsuto, Nualia and the yeth hound certainly didn't help.

All night long, Jack had been pulling these crazy ass stunts involving Stealth and Bluff where he'd be right next to a dude and get a sneak attack even though the dude knew he was there. I couldn't believe it, and I had two different players, one inebriated, one not, to look up the rules. And allegedly, Jack was playing within them and it was pissing me off. But he had been using this tactic against redshirt gobbos with a Perception penalty of -1. When he tried it against a row of three Big Bads, it didn't work so well.

He survived the first round, which probably made things worse. Trent crushed Harry's skull with his earthbreaker and then used his barbarian speed to rush to the assistance of his halfling friend.

If it wasn't the beginning of the end, it was certainly the beginning of the beginning of the end. The yeth hound ripped out Jack's throat, Nualia plunged her sword through Trent and I don't even remember how Warren and Bovolio went down. Olecron, played by the inebriated anarcho-capitalist Teamster who didn't know how to play but could still anticipate GAME OVER committed suicide by horde of goblins, throwing down his bow, drawing his sword and running into melee.

Thus endeth Rise of the Rune Plutocrats.

How's Kingmaker going? D'ya catch that bard yet?


Wow....that is just...epic. Epic what? I'm not sure.


Yes, well, I think I've discovered a way to recover from this group epic fail, and it involves more goblins.

Hopefully, the players haven't thrown away their character sheets yet.

Silver Crusade

Quizzes are fun!

Lawful Good Halfling Wizard (4th Level)

Spoiler:
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 12
Intelligence- 17
Wisdom- 13
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Dark Archive

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Pathfinder Adventure, Adventure Path Subscriber

Yeah we tracked down the bard. He got himself caught by a tribe of gnolls lead by a half-elf who was cursed with changing into a large massive hyena and thus they fear him and are ruled by him. His name is Frey and he has a side kick sorcerer I think call Storm Follower. Thye are sort of Darwinist types only the strong survive and he leads this group because he knows they are leaderless and feels his mission is to give them leadership until they can fend for themselves. So my character the bard plays his flute and Fray his guiatar and they bond over a peace pipe. Rolled real well on the diplomatic roll.

The problem is the bard and his bodyguard are dead and he hands them over the heads. Hoping to be able to track down a cleric or another caster to help me cast speak with dead before the head rots away.

Liberty's Edge

Doodlebug Anklebiter wrote:
Spoiler:
Bruthie rolled a natural 20 on his Escape Artist rolls and started throttling Olly. Jack Truth's player looked up Escape Artist rules, called bullshiznit! and the scenario reset.

Jack Truth's player knows what's up.

Lawful Good Human Monk/Wizard (1st/1st Level)

Spoiler:
Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 14
Intelligence- 11
Wisdom- 11
Charisma- 11
SUPER great scores for a wizard monk . . .

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber

That thing is broken:

Neutral Good Dwarf Bard (6th Level)

Ability Scores:
Strength- 15
Dexterity- 16
Constitution- 16
Intelligence- 15
Wisdom- 15
Charisma- 16

I mean a dwarf? I am obviously an orc.

Liberty's Edge

whoa, two neutral good 6th-level bards in one thread
how did you even get so high-level?


I'm going to avoid the playtest threads.


I'll go to drop my playtest data there from the NPCs I'm making to use against my party in Kingmaker, but otherwise yeah I think I've had my fill of them.


1 person marked this as a favorite.

*Chortling helplessly* Oh, you poor babies. Just so you know, Crazy commiserates with your pain.


For me, it is so I don't add to the craziness...

Liberty's Edge

Craziness being arguments or just lots of posts?


Arguments. Two things happen when I read playtest forums. 1. I pick a side, stick with it and try to "convince" the people who are on the opposite side to change their minds even though I know its a futile effort. 2. I allow myself to get frustrated which I then stop thinking rationally which causes me to post like a drooling moron.


You mean more than usual? :)


Yes. Meany. :P


Happy Thanksgiving!


ENJOY YOUR F!@+ING TURKEY!


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I had ham and venison.

Then I went for a walk.

Now I am going to play FFVI.


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Yelling Bird wrote:
ENJOY YOUR F##~ING TURKEY!

Wait, wha?! Turkey is for eating, not f++%ing.

Unless you've been invited to the Poodle Lords clubhouse, in which case, EWWWWWWWWW!!!!!!!


Orthos wrote:

I had ham and venison.

Then I went for a walk.

Now I am going to play FFVI.

*Envy, envy, envy* I haven't been able to get hold of any venison for years. And I did all my walking in the kitchen yesterday. Uff da.


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Turkey, brussel sprouts in a cranberry glaze, and a broccoli-potato-leeks soup was yummy.

Work this morning was much harder than I had anticipated, but getting paid double-time is always nice.

And now I'm off to a Black Friday Wal-Mart strike.

Organize the unorganized!

Vive le Galt!


1 person marked this as a favorite.
SnowJade wrote:
Orthos wrote:

I had ham and venison.

Then I went for a walk.

Now I am going to play FFVI.

*Envy, envy, envy* I haven't been able to get hold of any venison for years. And I did all my walking in the kitchen yesterday. Uff da.

One of the families at church always does a big get-together for Thanksgiving that we go to; one of their sons is big on hunting, he's the one that provided the venison.


Yesterday I decided to go on some Gorean websites - now I've done it, I'll never have to do it again - and today, since I'm off work all week, I had (am having) some beer and watched the first Gor film, which manages (somehow) to be even worse than the books, despite the copious amounts of late '80s bum cleavage on display.


Pathfinder Adventure Subscriber

Um... why would someone decide to do either of those things? Self-punishment?

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