Temporary vs Permanent Ability score increases (Designers and Editors welcome)


Rules Questions


Hey gang,

First off, I've reviewed pages 554 and 555 that discuss stat increases.

And if this has already been answered, accept my apologies and just point me to the answer. If I'm lucky enough to get a designer or editor in here, I'll be a happy man.

I understand that if an item is worn for more than 24 hours it is considered permanent. I have a few extra questions for clarification.

INT INCREASERS AND SKILL POINTS
Looking at the Headband of Vast Intelligence and it's related derivatives, I see that they grant skill ranks, usually in a knowledge skill (a skill for every +2 and so forth).

My question is, are these bonus knowledge skill ranks in addition to extra skill points, or in lieu of them?

My opinion is that they are in lieu of them, but I'm looking for a definitive clarification.

STAT INCREASERS AND FEAT PRE-REQs

This is pretty self-explanatory, but I'm gonna toss it out for clarification. Can a stat increaser be used to meet a Feat Pre-requisite?

Now don't rush to answer this. The obvious answer is right on page 555. "If you wear something for more than 24 hours it's a permanent bonus, so the answer is yes." I'm looking for something thoughtful here.

What I'm getting at is that this is another variable to be tracked and that's not streamlining. And unlike a wish spell, items can be taken, taken off, and shut down with a dispel magic spell. All that being said, is that how it works?

It's almost as if we have three categories. Temporary, Permanent, and Semi-Permanent.

My opinion is to allow it, but if the item is taken off or otherwise inhibited, than the Feat no longer is available until the bonus is restored (and considered 'permanent' by definition due to having been worn for ore than 24 hours). If the player loses the item, the feat is no longer available until a replacement is found. And no, I wouldn't allow a feat to be swapped out in compensation. But I'd make it clear up front to the player that they're running that risk when they take a feat with a prereq that they're only meeting through a stat increaser.

But all of that is my subjective interpretation. I'd love a definitive response. Pretty please.


Watcher wrote:

Hey gang,

First off, I've reviewed pages 554 and 555 that discuss stat increases.

And if this has already been answered, accept my apologies and just point me to the answer. If I'm lucky enough to get a designer or editor in here, I'll be a happy man.

I understand that if an item is worn for more than 24 hours it is considered permanent. I have a few extra questions for clarification.

INT INCREASERS AND SKILL POINTS
Looking at the Headband of Vast Intelligence and it's related derivatives, I see that they grant skill ranks, usually in a knowledge skill (a skill for every +2 and so forth).

My question is, are these bonus knowledge skill ranks in addition to extra skill points, or in lieu of them?

My opinion is that they are in lieu of them, but I'm looking for a definitive clarification.

STAT INCREASERS AND FEAT PRE-REQs

This is pretty self-explanatory, but I'm gonna toss it out for clarification. Can a stat increaser be used to meet a Feat Pre-requisite?

Now don't rush to answer this. The obvious answer is right on page 555. "If you wear something for more than 24 hours it's a permanent bonus, so the answer is yes." I'm looking for something thoughtful here.

What I'm getting at is that this is another variable to be tracked and that's not streamlining. And unlike a wish spell, items can be taken, taken off, and shut down with a dispel magic spell. All that being said, is that how it works?

It's almost as if we have three categories. Temporary, Permanent, and Semi-Permanent.

My opinion is to allow it, but if the item is taken off or otherwise inhibited, than the Feat no longer is available until the bonus is restored (and considered 'permanent' by definition due to having been worn for ore than 24 hours). If the player loses the item, the feat is no longer available until a replacement is found. And no, I wouldn't allow a feat to be swapped out in compensation. But I'd make it clear up front to the player that they're running that risk when they take a...

All benefits of having a higher intelligence are gained. You get X many skill points to do with as you please, and like constitution for hp you gain them retroactively. It seemed silly to me because I took it as you can't learn something instantly, just because you are smarter, but then I thought of it as you remember things better.


Thanks Concerro!

And without any intended disrespect, is there a second opinion out there?

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Watcher wrote:

INT INCREASERS AND SKILL POINTS

Looking at the Headband of Vast Intelligence and it's related derivatives, I see that they grant skill ranks, usually in a knowledge skill (a skill for every +2 and so forth).

My question is, are these bonus knowledge skill ranks in addition to extra skill points, or in lieu of them?

My opinion is that they are in lieu of them, but I'm looking for a definitive clarification.

Bonus skill ranks that you get with a Headband of Intellect are in lieu of (but should be in the same amount as) the ones you wold normally get for the equivalent Int increase. They are hardwired into the Headband at creation. Jason has said so on a number of occasions

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Watcher wrote:
My opinion is to allow it, but if the item is taken off or otherwise inhibited, than the Feat no longer is available until the bonus is restored (and considered 'permanent' by definition due to having been worn for ore than 24 hours). If the player loses the item, the feat is no longer available until a replacement is found. And no, I wouldn't allow a feat to be swapped out in compensation. But I'd make it clear up front to the player that they're running that risk when they take a...

Seems like I've heard Jason say this as well. You can "virtually" qualify for feats, etc., with certain magic items, but your ability to use said feats is contingent on your continuing to qualify for them.


Mosaic wrote:
Bonus skill ranks that you get with a Headband of Intellect are in lieu of (but should be in the same amount as) the ones you wold normally get for the equivalent Int increase. They are hardwired into the Headband at creation. Jason has said so on a number of occasions

I'm sorry if he's said it a couple times prior, sincerely. I appreciate that it can get tiresome to answer the same questions over and over, and I see you, Mosiac, have been involved with this discussion many times. I can't seem to find those references Jason made, with one exception. However, you encouraged me to try harder so I resorted to Google to look for older Paizo posts, instead of the internal search function.

The only reference I can find is back in July 13, 2008

Jason Bulmahn wrote:

Hey there all,

You might also note that Headbands that grant and Int bonus should now include what skills those bonus ranks are put into. This is to clear up the confusion and prevent the headband from becoming interchangable skill ranks.

And I only pulled that up by looking at a cached page off of Google.

I have found quite a few references to something he said in a private rules discussion for GenCon GMs. But I believe you're correct. It's just that there are conflicting opinions in almost any thread on the subject, including this one!

This also comes up in conversation elsewhere. Take HeroLabs for example, their Data Set Author has also tried to get a definitive answer on this.

Anyway, I appreciate your time.

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