Two requests I'd love to see Paizo do.


Lost Omens Campaign Setting General Discussion

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Krome wrote:

For this to really work it requires two very important things: Setting and Character.

Paizo has been great with settings so far. I think this can be a bit more challenging to maintain through six full adventures. A fine line has to be maintained to keep the players engaged and in suspense and not cross over into yet another "creepy" crypt adventure. The setting for each adventure would need to be unique and engaging in its own right.

The characters developed by Paizo have been great as well. Here I think they would have an easier time. A truly monstrous villain in the guise of a aristocratic gentleman (makes me think of Queen Ileosa Arabasti in Curse of the Crimson Throne). The cast should be flawed but salvageable, though some will never be saved.

The plot itself can be rather simple, or knowing Paizo, could be layers of plots that lead to understanding the events that have happened.

Quite honestly, if well done, I could very well see this kind of AP becoming the most popular AP released yet.

The problem is, that unlike most other APs so far, there is a high level of expectation for something like this. For Second Darkness you just needed to throw in Drow doing something naughty. That essentially all that is necessary for a drow adventure... drow! But for a gothic horror there is more than just a vampire.

I sort of disagree with the Drow thing. I think the high expectations was going to be on what was Paizo's take on the Drow was going to be. They'd been done for so long that many people (myself included I have to admit) thought they were not open to the SRD like the Beholder, in other words the Drow were DnD and only DnD whatever edition. Upon starting to read 2nd Darkness my first words regarding Paizo's take on the Drow was "Oh S***!" I mean random Elves becoming Drow, and not just because they are evil alingment a lot of evil elves never become drow. I just got better. That fear was something new for players (I haven't played the path yet but I can't wait to spring that one on players). In any case it worked and was fresh.

TTFN DRE


cibet44 wrote:
James Jacobs wrote:
Stay tuned; in a month or so, we're releasing "Carrion Hill," a VERY Lovecraftian adventure set in Ustalav, written by Richard Pett for us many years ago but unpublished, and then updated to be in the PRPG game and to be set in Golarion by yours truly. No vampires in this one, but it's very good at evoking the creepy sense of backwoods/ancient urban horror that Lovecraft excelled at. Fans of "The Dunwich Horror" should take special note of this adventure...

Take it easy with the "Lovecraft stuff". I like as much as most but it really seems like Lovecraftian themes are really getting over used.

In the past we have had a 3E glut a D20 glut and I would dare to say we are right now at the peak of a "Cthulhu glut". I hope we don't someday look back at these years and think: "What was with all the Lovecraft stuff back then?". I know the HPLove stuff is popular and in the public domain but lets not overdue it. Some new original concepts would be better, like whatever happened to Mr Monas Red/Green Planet module idea?

Well you sorta answered your own question,its in the public domain, although from what little I know of Lovecraft he wouldn't of minded too much.

TTFN


Stereofm wrote:

+1 for Gothic as well, provided there are some lighter moments in the AP.

After all, Gothic horror is only so appealing when contrasting to standard fantasy.

In this vein, I would recommend the "Witcher" books and video game, which capture a lot of this, IMHO.

LOL I thought you were going to say Fearless Vampire Killers!

TTFN DRE


Iczer wrote:
Sharoth wrote:
Iczer wrote:
Lyingbastard wrote:
Lokie wrote:
Fraust wrote:
Perhaps if Carion Hill sells well Paizo would consider doing a horror path?
I believe I remember Lisa saying somewhere that the current amount of product lines is Paizo's limit.
Indeed, I'd rather see what they've got, developed well, instead of spreading into every niche and wind up with them being semi-crap *cough* Palladium *cough*.

As a long time Palladium Fan I must object at that offensive comment.

Offensive because it's true :(

Batts

Still, I have to admit that the Palladium books that I have are always a fun read. (I will not admit to how many Palladium books I have. ~cough~ over 100. ~cough~)

Heh. I'm close to that. Is there a support group we should be seeing?

Batts

~thinks~ Hmmmnnnnnnn..... Over 100 Palladium books plus The Rifter 1 - 47+ ? Nah, I do not have a problem. ~sobs~ I need professional help!


Well Zombie apocalypse isnt exactly gothic, but I believe it could be worked into a gothic adventure path if done as part of a larger plot. Now demons dont really fit the bill for gothic they are too violent, however devils which are plotters and given to a more refined sense of aesthetic would be perfect. Daemons and aberations would fit well in a Lovecraftian gothic style.


Iczer wrote:


Heh. I'm close to that. Is there a support group we should be seeing?

Batts

I've got at least 50, I think the only RIFTS books I don't have are some of the dimension books and Australia. It's a great setting and the rules /look/ fine but when trying to run a game, there's a lot of clunky moments. I'd say that the Ultimate edition smoothed quite a few things out but the Palladium system definitely isn't easy to start GMing on.


Epic Meepo wrote:
So I'm all alone here in thinking a zombie apocalypse set in Alkenstar would make an awesome opening act for an adventure path?

The sheer WTFery would be interesting.

"How is this even POSSIBLE?! I thought you said this was a dead magic zone!"

RPG Superstar 2009 Top 16, 2012 Top 32

Evil Midnight Lurker wrote:
Epic Meepo wrote:
So I'm all alone here in thinking a zombie apocalypse set in Alkenstar would make an awesome opening act for an adventure path?

The sheer WTFery would be interesting.

"How is this even POSSIBLE?! I thought you said this was a dead magic zone!"

Well, if a dead magic zone works like an antimagic field, then zombies wouldn't be adversely affected.

(And no, a zombie apocalypse isn't really Gothic. Consider it request #3.)


Evil Midnight Lurker wrote:
Epic Meepo wrote:
So I'm all alone here in thinking a zombie apocalypse set in Alkenstar would make an awesome opening act for an adventure path?

The sheer WTFery would be interesting.

"How is this even POSSIBLE?! I thought you said this was a dead magic zone!"

They aren't actual zombies. They are living creatures controlled by Fine sized other creatures inside their brains. Which explains the classic zombie move and everything else (if you want to make them tried and true "slacker" zombies). The lag time on the mind control.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jam412 wrote:
DM_aka_Dudemeister wrote:
Andre Caceres wrote:
Request for Gothic Horror Adventure Path

Dear Paizo,

+1

Yours Sincerely,
The Dudemeister

+ another one. This would probably be my favorite thing.

Victory!!!

This is a pretty appropriate thread to bring back from the dead..

Contributor

Jam412 wrote:
Jam412 wrote:
DM_aka_Dudemeister wrote:
Andre Caceres wrote:
Request for Gothic Horror Adventure Path

Dear Paizo,

+1

Yours Sincerely,
The Dudemeister

+ another one. This would probably be my favorite thing.

Victory!!!

This is a pretty appropriate thread to bring back from the dead..

Huzzah! Now I recall this cool thread - well remembered Jam412:)

And I think this says an awful lot about those fine Paizo folks listening and having awesome memories.

Slithers away snickering...

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I din't see this originally, and didn't notice the date when reading the OP, so got confused as they seemed to be asking for something formally announced elsewhere on the site today!

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